Adjust shadowmap distortion to use entire SM texture (#12166)
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@@ -26,6 +26,10 @@ void ShadowDepthShaderCB::OnSetConstants(
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core::matrix4 lightMVP = driver->getTransform(video::ETS_PROJECTION);
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lightMVP *= driver->getTransform(video::ETS_VIEW);
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f32 cam_pos[4];
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lightMVP.transformVect(cam_pos, CameraPos);
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lightMVP *= driver->getTransform(video::ETS_WORLD);
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m_light_mvp_setting.set(lightMVP.pointer(), services);
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@@ -39,4 +43,6 @@ void ShadowDepthShaderCB::OnSetConstants(
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m_perspective_bias1.set(&bias1, services);
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f32 zbias = PerspectiveBiasZ;
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m_perspective_zbias.set(&zbias, services);
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m_cam_pos_setting.set(cam_pos, services);
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}
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