New modsystem
Mods are placed in $path_<user/share>/mods They can be enabled per world in world.mt or the configure world window
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@@ -69,9 +69,6 @@ class GUIConfigureWorld : public GUIModalMenu
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// the settings in the world.mt file
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Settings m_settings;
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// mods that are installed but not mentioned in world.mt file
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std::set<std::string> m_new_mod_names;
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// maps modnames to nodes in m_treeview
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std::map<std::string,gui::IGUITreeViewNode*> m_nodes;
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