Nerf protocol window sizes
Probably due to a unit misunderstanding a long time ago the window sizes were quite insane (especially the default). In practice this was sometimes hidden by other bugs, games trying their best to be lightweight or didn't matter on high-quality internet connections.
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@@ -751,6 +751,7 @@ void Channel::UpdateTimers(float dtime)
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packet_too_late = current_packet_too_late;
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packets_successful = current_packet_successful;
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// has half the window even been used?
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if (current_bytes_transfered > (unsigned int) (m_window_size*512/2)) {
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reasonable_amount_of_data_transmitted = true;
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}
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