Add liquid_range to nodedef
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@@ -224,6 +224,8 @@ struct ContentFeatures
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u8 liquid_viscosity;
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// Is liquid renewable (new liquid source will be created between 2 existing)
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bool liquid_renewable;
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// Number of flowing liquids surrounding source
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u8 liquid_range;
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bool drowning;
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// Amount of light the node emits
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u8 light_source;
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