Players are left on server while server is running. No passwords yet.
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@@ -59,7 +59,9 @@ class Environment
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LocalPlayer * getLocalPlayer();
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#endif
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Player * getPlayer(u16 peer_id);
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Player * getPlayer(const char *name);
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core::list<Player*> getPlayers();
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core::list<Player*> getPlayers(bool ignore_disconnected);
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void printPlayers(std::ostream &o);
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#ifndef SERVER
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