Lua on each mapgen thread (#13092)
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@@ -34,7 +34,7 @@ extern "C" {
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class Client;
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class GUIEngine;
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#endif
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class EmergeThread;
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class ScriptApiBase;
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class Server;
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class Environment;
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@@ -49,6 +49,7 @@ class ModApiBase : protected LuaHelper {
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static Client* getClient(lua_State *L);
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static GUIEngine* getGuiEngine(lua_State *L);
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#endif // !SERVER
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static EmergeThread* getEmergeThread(lua_State *L);
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static IGameDef* getGameDef(lua_State *L);
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