Add support for the PCG32 PRNG algo (and associated script APIs)
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@@ -92,6 +92,7 @@ void GameScripting::InitializeModApi(lua_State *L, int top)
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LuaPerlinNoise::Register(L);
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LuaPerlinNoiseMap::Register(L);
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LuaPseudoRandom::Register(L);
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LuaPcgRandom::Register(L);
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LuaVoxelManip::Register(L);
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NodeMetaRef::Register(L);
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NodeTimerRef::Register(L);
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