Push error handler afresh each time lua_pcall is used
Fixes "double fault" / "error in error handling" messages (issue #1423) and instead shows a complete backtrace.
This commit is contained in:
@@ -33,6 +33,8 @@ int ScriptApiDetached::detached_inventory_AllowMove(
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Push callback function on stack
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if (!getDetachedInventoryCallback(name, "allow_move"))
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return count;
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@@ -48,11 +50,11 @@ int ScriptApiDetached::detached_inventory_AllowMove(
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lua_pushinteger(L, to_index + 1); // to_index
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lua_pushinteger(L, count); // count
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 7, 1, m_errorhandler));
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PCALL_RES(lua_pcall(L, 7, 1, error_handler));
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if(!lua_isnumber(L, -1))
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throw LuaError("allow_move should return a number. name=" + name);
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int ret = luaL_checkinteger(L, -1);
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lua_pop(L, 1); // Pop integer
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lua_pop(L, 2); // Pop integer and error handler
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return ret;
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}
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@@ -64,6 +66,8 @@ int ScriptApiDetached::detached_inventory_AllowPut(
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Push callback function on stack
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if (!getDetachedInventoryCallback(name, "allow_put"))
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return stack.count; // All will be accepted
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@@ -76,11 +80,11 @@ int ScriptApiDetached::detached_inventory_AllowPut(
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 5, 1, m_errorhandler));
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PCALL_RES(lua_pcall(L, 5, 1, error_handler));
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if (!lua_isnumber(L, -1))
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throw LuaError("allow_put should return a number. name=" + name);
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int ret = luaL_checkinteger(L, -1);
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lua_pop(L, 1); // Pop integer
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lua_pop(L, 2); // Pop integer and error handler
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return ret;
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}
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@@ -92,6 +96,8 @@ int ScriptApiDetached::detached_inventory_AllowTake(
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Push callback function on stack
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if (!getDetachedInventoryCallback(name, "allow_take"))
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return stack.count; // All will be accepted
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@@ -104,11 +110,11 @@ int ScriptApiDetached::detached_inventory_AllowTake(
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 5, 1, m_errorhandler));
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PCALL_RES(lua_pcall(L, 5, 1, error_handler));
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if (!lua_isnumber(L, -1))
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throw LuaError("allow_take should return a number. name=" + name);
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int ret = luaL_checkinteger(L, -1);
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lua_pop(L, 1); // Pop integer
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lua_pop(L, 2); // Pop integer and error handler
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return ret;
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}
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@@ -121,6 +127,8 @@ void ScriptApiDetached::detached_inventory_OnMove(
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Push callback function on stack
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if (!getDetachedInventoryCallback(name, "on_move"))
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return;
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@@ -136,7 +144,8 @@ void ScriptApiDetached::detached_inventory_OnMove(
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lua_pushinteger(L, to_index + 1); // to_index
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lua_pushinteger(L, count); // count
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 7, 0, m_errorhandler));
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PCALL_RES(lua_pcall(L, 7, 0, error_handler));
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lua_pop(L, 1); // Pop error handler
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}
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// Report put items
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@@ -147,6 +156,8 @@ void ScriptApiDetached::detached_inventory_OnPut(
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Push callback function on stack
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if (!getDetachedInventoryCallback(name, "on_put"))
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return;
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@@ -160,7 +171,8 @@ void ScriptApiDetached::detached_inventory_OnPut(
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 5, 0, m_errorhandler));
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PCALL_RES(lua_pcall(L, 5, 0, error_handler));
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lua_pop(L, 1); // Pop error handler
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}
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// Report taken items
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@@ -171,6 +183,8 @@ void ScriptApiDetached::detached_inventory_OnTake(
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Push callback function on stack
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if (!getDetachedInventoryCallback(name, "on_take"))
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return;
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@@ -184,7 +198,8 @@ void ScriptApiDetached::detached_inventory_OnTake(
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 5, 0, m_errorhandler));
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PCALL_RES(lua_pcall(L, 5, 0, error_handler));
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lua_pop(L, 1); // Pop error handler
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}
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// Retrieves core.detached_inventories[name][callbackname]
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