Save Lua globals after mod loading

These are used for the async env currently and will be needed elsewhere soon.
This commit is contained in:
sfan5
2022-12-30 15:04:46 +01:00
parent 4fdd2dec59
commit 32ff832108
4 changed files with 26 additions and 18 deletions

View File

@@ -51,6 +51,9 @@ class ServerScripting:
// use ScriptApiBase::loadMod() to load mods
// Save globals that are copied into other Lua envs
void saveGlobals();
// Initialize async engine, call this AFTER loading all mods
void initAsync();