Move touchscreen input handling to base GUIModalMenu class
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@@ -1288,7 +1288,12 @@ bool Game::createClient(const std::string &playername,
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return false;
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bool could_connect, connect_aborted;
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#ifdef HAVE_TOUCHSCREENGUI
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if (g_touchscreengui) {
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g_touchscreengui->init(texture_src);
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g_touchscreengui->hide();
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}
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#endif
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if (!connectToServer(playername, password, address, port,
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&could_connect, &connect_aborted))
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return false;
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@@ -1414,7 +1419,7 @@ bool Game::initGui()
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#ifdef HAVE_TOUCHSCREENGUI
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if (g_touchscreengui)
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g_touchscreengui->init(texture_src);
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g_touchscreengui->show();
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#endif
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