[CSM] Client side modding
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
This commit is contained in:
@@ -242,7 +242,7 @@ class LuaLBM : public LoadingBlockModifierDef
|
||||
};
|
||||
|
||||
struct ScriptCallbackState {
|
||||
GameScripting *script;
|
||||
ServerScripting *script;
|
||||
int callback_ref;
|
||||
int args_ref;
|
||||
unsigned int refcount;
|
||||
|
||||
Reference in New Issue
Block a user