[CSM] Client side modding
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
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@@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "settings.h"
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#include "mapblock.h" // For getNodeBlockPos
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#include "map.h"
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#include "scripting_game.h"
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#include "serverscripting.h"
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#include "log.h"
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void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef) {
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