fix memory leak on shader shutdown
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@@ -388,6 +388,12 @@ ShaderSource::ShaderSource(IrrlichtDevice *device):
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ShaderSource::~ShaderSource()
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{
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//m_shader_callback->drop();
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for (std::vector<IShaderConstantSetter*>::iterator iter = m_global_setters.begin();
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iter != m_global_setters.end(); iter++) {
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delete *iter;
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}
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m_global_setters.clear();
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}
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u32 ShaderSource::getShaderId(const std::string &name)
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