Clean up tiledef/layer handling in wield mesh
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@@ -79,7 +79,8 @@ class TextureSource final : public IWritableTextureSource
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*/
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u32 getTextureId(const std::string &name);
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// Finds out the name of a cached texture.
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/// @brief Finds out the name of a cached texture.
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/// @note DO NOT USE IN NEW CODE
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std::string getTextureName(u32 id);
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/*
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