Relatively snappy object-ground collision detection
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@@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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LuaEntityProperties::LuaEntityProperties():
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physical(true),
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physical(false),
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weight(5),
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collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
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visual("single_sprite")
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