Remove unused leftovers from normal mapping
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@@ -62,8 +62,6 @@ struct FrameSpec
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u32 texture_id = 0;
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video::ITexture *texture = nullptr;
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video::ITexture *normal_texture = nullptr;
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video::ITexture *flags_texture = nullptr;
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};
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#define MAX_TILE_LAYERS 2
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@@ -114,8 +112,6 @@ struct TileLayer
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// Ordered for size, please do not reorder
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video::ITexture *texture = nullptr;
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video::ITexture *normal_texture = nullptr;
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video::ITexture *flags_texture = nullptr;
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u32 shader_id = 0;
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