Remove unused leftovers from normal mapping
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@@ -71,7 +71,6 @@ class ITextureSource : public ISimpleTextureSource
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virtual bool isKnownSourceImage(const std::string &name)=0;
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virtual video::ITexture* getNormalTexture(const std::string &name)=0;
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virtual video::SColor getTextureAverageColor(const std::string &name)=0;
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virtual video::ITexture *getShaderFlagsTexture(bool normalmap_present)=0;
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};
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class IWritableTextureSource : public ITextureSource
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@@ -93,7 +92,6 @@ class IWritableTextureSource : public ITextureSource
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virtual void rebuildImagesAndTextures()=0;
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virtual video::ITexture* getNormalTexture(const std::string &name)=0;
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virtual video::SColor getTextureAverageColor(const std::string &name)=0;
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virtual video::ITexture *getShaderFlagsTexture(bool normalmap_present)=0;
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};
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IWritableTextureSource *createTextureSource();
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