Remove unused leftovers from normal mapping

This commit is contained in:
sfan5
2024-09-06 11:02:26 +02:00
parent e90ef85e7d
commit 275bef0633
6 changed files with 1 additions and 59 deletions

View File

@@ -71,7 +71,6 @@ class ITextureSource : public ISimpleTextureSource
virtual bool isKnownSourceImage(const std::string &name)=0;
virtual video::ITexture* getNormalTexture(const std::string &name)=0;
virtual video::SColor getTextureAverageColor(const std::string &name)=0;
virtual video::ITexture *getShaderFlagsTexture(bool normalmap_present)=0;
};
class IWritableTextureSource : public ITextureSource
@@ -93,7 +92,6 @@ class IWritableTextureSource : public ITextureSource
virtual void rebuildImagesAndTextures()=0;
virtual video::ITexture* getNormalTexture(const std::string &name)=0;
virtual video::SColor getTextureAverageColor(const std::string &name)=0;
virtual video::ITexture *getShaderFlagsTexture(bool normalmap_present)=0;
};
IWritableTextureSource *createTextureSource();