Fix client "double saving" simple singleplayer local maps
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@@ -305,6 +305,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
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IrrlichtDevice *device,
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const char *playername,
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std::string password,
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bool is_simple_singleplayer_game,
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MapDrawControl &control,
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IWritableTextureSource *tsrc,
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IWritableShaderSource *shsrc,
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