refacto: RenderingEngine is now better hidden
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped)
* RenderingEngine::get_timer_time is now non static
* RenderingEngine::draw_menu_scene is now non static
* RenderingEngine::draw_scene is now non static
* RenderingEngine::{initialize,finalize} are now non static
* RenderingEngine::run is now non static
* RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
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@@ -50,6 +50,7 @@ struct image_definition {
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/* forward declarations */
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/******************************************************************************/
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class GUIEngine;
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class RenderingEngine;
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class MainMenuScripting;
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class Clouds;
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struct MainMenuData;
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@@ -150,6 +151,7 @@ class GUIEngine {
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*/
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GUIEngine(JoystickController *joystick,
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gui::IGUIElement *parent,
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RenderingEngine *rendering_engine,
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IMenuManager *menumgr,
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MainMenuData *data,
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bool &kill);
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@@ -188,6 +190,7 @@ class GUIEngine {
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/** update size of topleftext element */
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void updateTopLeftTextSize();
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RenderingEngine *m_rendering_engine = nullptr;
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/** parent gui element */
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gui::IGUIElement *m_parent = nullptr;
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/** manager to add menus to */
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