Almost support loading sounds from server
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@@ -315,6 +315,9 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
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private:
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// Insert a media file appropriately into the appropriate manager
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bool loadMedia(const std::string &data, const std::string &filename);
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// Virtual methods from con::PeerHandler
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void peerAdded(con::Peer *peer);
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void deletingPeer(con::Peer *peer, bool timeout);
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