Allow defining player's inventory form in Lua

This commit is contained in:
Perttu Ahola
2012-07-19 14:09:16 +03:00
parent 02fb912a95
commit 16ad10e62f
10 changed files with 129 additions and 10 deletions

View File

@@ -505,6 +505,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
bool checkPriv(const std::string &name, const std::string &priv);
void reportPrivsModified(const std::string &name=""); // ""=all
void reportInventoryFormspecModified(const std::string &name);
// Saves g_settings to configpath given at initialization
void saveConfig();
@@ -602,6 +603,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
void SendPlayerHP(u16 peer_id);
void SendMovePlayer(u16 peer_id);
void SendPlayerPrivileges(u16 peer_id);
void SendPlayerInventoryFormspec(u16 peer_id);
/*
Send a node removal/addition event to all clients except ignore_id.
Additionally, if far_players!=NULL, players further away than