initial mapgen indev version with farscale feature and huge caves
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@@ -524,6 +524,7 @@ float *Noise::perlinMap2D(float x, float y) {
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for (j = 0; j != sy; j++) {
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for (i = 0; i != sx; i++) {
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result[index] += g * buf[index];
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//dstream << "pm2d i="<<index<<" r="<< result[index]<<std::endl;
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index++;
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}
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}
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