Add sneak and sneak_glitch to set_physics_override()
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@@ -101,7 +101,8 @@ class ObjectRef : public ModApiBase {
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// set_armor_groups(self, groups)
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static int l_set_armor_groups(lua_State *L);
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// set_physics_override(self, physics_override_speed, physics_override_jump, physics_override_gravity)
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// set_physics_override(self, physics_override_speed, physics_override_jump,
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// physics_override_gravity, sneak, sneak_glitch)
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static int l_set_physics_override(lua_State *L);
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// set_animation(self, frame_range, frame_speed, frame_blend)
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