Scripting WIP: dynamic object stuff
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@@ -42,8 +42,10 @@ std::string scriptapi_luaentity_get_state(lua_State *L, u16 id);
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void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
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LuaEntityProperties *prop);
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void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
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void scriptapi_luaentity_rightclick_player(lua_State *L, u16 id,
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const char *playername);
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void scriptapi_luaentity_punch(lua_State *L, u16 id,
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ServerActiveObject *clicker);
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void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
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ServerActiveObject *clicker);
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#endif
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