Tune group digging time stuff a bit
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@@ -183,8 +183,8 @@ void ServerRemotePlayer::punch(ServerActiveObject *puncher,
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// "Material" groups of the player
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std::map<std::string, int> groups;
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groups["snappy"] = 1;
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groups["choppy"] = 2;
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groups["fleshy"] = 3;
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IItemDefManager *idef = m_env->getGameDef()->idef();
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ItemStack punchitem = puncher->getWieldedItem();
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