itemgroup.h and ItemGroupList typedef
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@@ -182,7 +182,7 @@ void ServerRemotePlayer::punch(ServerActiveObject *puncher,
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}
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// "Material" groups of the player
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std::map<std::string, int> groups;
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ItemGroupList groups;
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groups["choppy"] = 2;
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groups["fleshy"] = 3;
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