Allow rotating entity selectionboxes (#12379)
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@@ -35,6 +35,7 @@ struct ObjectProperties
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// Values are BS=1
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aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
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aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
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bool rotate_selectionbox = false;
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bool pointable = true;
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std::string visual = "sprite";
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std::string mesh = "";
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