Code optimizations / refactor (#12704)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> Co-authored-by: sfan5 <sfan5@live.de>
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@@ -184,7 +184,7 @@ class ShaderCallback : public video::IShaderConstantSetCallBack
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ShaderCallback(const Factories &factories)
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{
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for (auto &&factory : factories)
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m_setters.push_back(std::unique_ptr<IShaderConstantSetter>(factory->create()));
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m_setters.emplace_back(factory->create());
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}
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virtual void OnSetConstants(video::IMaterialRendererServices *services, s32 userData) override
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@@ -402,7 +402,7 @@ class ShaderSource : public IWritableShaderSource
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void addShaderConstantSetterFactory(IShaderConstantSetterFactory *setter) override
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{
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m_setter_factories.push_back(std::unique_ptr<IShaderConstantSetterFactory>(setter));
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m_setter_factories.emplace_back(setter);
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}
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private:
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