Refactor package approval validation to unify implementation
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app/tests/unit/utils/test_minetest_hypertext.py
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app/tests/unit/utils/test_minetest_hypertext.py
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# ContentDB
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# Copyright (C) rubenwardy
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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from app.utils.minetest_hypertext import html_to_minetest
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conquer_html = """
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<p>
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Welcome to <b>Conquer</b>, a mod that adds RTS gameplay. It allows players to start
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Conquer sub-games, where they can place buildings, train units, and
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fight other players.
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</p>
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<h2>Starting or joining a session</h2>
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<p>
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You can list running sessions by typing:
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</p>
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<pre><code>/conquer list
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new line
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another new line</code></pre>
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<p>
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You'll switch into Conquer playing mode, where you will be given buildings that you can place.
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You'll need to place a keep, which you must protect at all costs.
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</p>
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<p>
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You may leave a game and return to normal playing mode at anytime by typing:
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</p>
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<h2>Conquer GUI</h2>
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<p>
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The Conquer GUI is the central place for monitoring your kingdom.
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Once in a session, you can view it by pressing the inventory key (I),
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or by punching/right-clicking the keep node.
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</p>
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"""
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conquer_expected = """
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Welcome to <b>Conquer</b>, a mod that adds RTS gameplay. It allows players to start Conquer sub-games, where they can place buildings, train units, and fight other players.
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<big>Starting or joining a session</big>
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You can list running sessions by typing:
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<code>/conquer list
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new line
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another new line</code>
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You'll switch into Conquer playing mode, where you will be given buildings that you can place. You'll need to place a keep, which you must protect at all costs.
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You may leave a game and return to normal playing mode at anytime by typing:
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<big>Conquer GUI</big>
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The Conquer GUI is the central place for monitoring your kingdom. Once in a session, you can view it by pressing the inventory key (I), or by punching/right-clicking the keep node.
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"""
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def test_conquer():
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assert html_to_minetest(conquer_html)["body"].strip() == conquer_expected.strip()
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def test_images():
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html = """
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<img src="/path/to/img.png">
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"""
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expected = "<img name=image_0 width=128 height=128>"
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result = html_to_minetest(html)
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assert result["body"].strip() == expected.strip()
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assert len(result["images"]) == 1
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assert result["images"]["image_0"] == "/path/to/img.png"
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def test_bullets():
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html = """
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<ul>
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<li>One</li>
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<li>two three<ul><li>sub one</li><li>sub two</li></ul></li>
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<li>four</li>
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</ul>
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"""
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expected = "<img name=blank.png width=16 height=1>• One\n" \
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"<img name=blank.png width=16 height=1>• two three\n" \
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"<img name=blank.png width=32 height=1>• sub one\n" \
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"<img name=blank.png width=32 height=1>• sub two\n\n" \
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"<img name=blank.png width=16 height=1>• four\n"
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result = html_to_minetest(html)
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assert result["body"].strip() == expected.strip()
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def test_inline():
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html = """
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<b>One <i>two</i> three</b>
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"""
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expected = "<b>One <i>two</i> three</b>"
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result = html_to_minetest(html)
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assert result["body"].strip() == expected.strip()
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