Files
SingularityViewer/indra/llui/llscrolllistcolumn.h
Lirusaito c77f0de9cf Refactor LLScrollList* and relatives
Breaks out llscrolllistcolumn, llscrolllistcell, and llscrolllistitem from llscrolllistctrl and llflyoutbutton from llcombobox
2013-07-12 17:47:01 -04:00

117 lines
3.6 KiB
C++

/**
* @file llscrollcolumnheader.h
* @brief Scroll lists are composed of rows (items), each of which
* contains columns (cells).
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLSCROLLLISTCOLUMN_H
#define LLSCROLLLISTCOLUMN_H
#include "llrect.h"
#include "lluistring.h"
#include "llcombobox.h"
class LLScrollListColumn;
class LLResizeBar;
class LLScrollListCtrl;
class LLScrollColumnHeader : public LLComboBox
{
public:
LLScrollColumnHeader(const std::string& label, const LLRect& rect, LLScrollListColumn* column, const LLFontGL* font = NULL);
~LLScrollColumnHeader();
/*virtual*/ void draw();
/*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
/*virtual*/ void showList() {}; // block the normal showList() behavior
/*virtual*/ LLView* findSnapEdge(S32& new_edge_val, const LLCoordGL& mouse_dir, ESnapEdge snap_edge, ESnapType snap_type, S32 threshold, S32 padding);
/*virtual*/ void handleReshape(const LLRect& new_rect, bool by_user = false);
void setImage(const std::string& image_name);
void setImageOverlay(const std::string& overlay_image, LLFontGL::HAlign alignment = LLFontGL::HCENTER, const LLColor4& color = LLColor4::white);
LLScrollListColumn* getColumn() { return mColumn; }
void setHasResizableElement(BOOL resizable);
void updateResizeBars();
BOOL canResize();
void enableResizeBar(BOOL enable);
std::string getLabel() { return mOrigLabel; }
void onSelectSort();
void onClick(const LLSD& data);
private:
LLScrollListColumn* mColumn;
LLResizeBar* mResizeBar;
std::string mOrigLabel;
LLUIString mAscendingText;
LLUIString mDescendingText;
BOOL mHasResizableElement;
LLPointer<LLUIImage> mImageOverlay;
LLFontGL::HAlign mImageOverlayAlignment;
LLColor4 mImageOverlayColor;
};
/*
* A simple data class describing a column within a scroll list.
*/
class LLScrollListColumn
{
public:
typedef enum e_sort_direction
{
DESCENDING,
ASCENDING
} ESortDirection;
//NOTE: this is default constructible so we can store it in a map.
LLScrollListColumn();
LLScrollListColumn(const LLSD& sd, LLScrollListCtrl* parent = NULL);
void setWidth(S32 width);
S32 getWidth() const { return mWidth; }
public:
// Public data is fine so long as this remains a simple struct-like data class.
// If it ever gets any smarter than that, these should all become private
// with protected or public accessor methods added as needed. -MG
std::string mName;
std::string mSortingColumn;
ESortDirection mSortDirection;
LLUIString mLabel;
F32 mRelWidth;
BOOL mDynamicWidth;
S32 mMaxContentWidth;
S32 mIndex;
LLScrollListCtrl* mParentCtrl;
LLScrollColumnHeader* mHeader;
LLFontGL::HAlign mFontAlignment;
private:
S32 mWidth;
};
#endif