Files
SingularityViewer/indra/newview/llwlparammanager.cpp
Aleric Inglewood 1ced64e0b4 Add LLWeb::curlEscape
Since curl 7.21.2 - (October 13 2010), curl_escape (a deprecated
function that will be removed in the future) changed it's behavior
and no longer escapes the characters '-', '.', '_' and '~'.

The only reasonable solution for us is to stop using it and
use our own version that mimics the old behavior. The only
other alternative would be to rename every .xml file with
escaped characters in their name upon installation, depending
on the behavior of the installed libcurl (on standalone anyway).
However, if you add to that in the future curl_escape has to
be replaced with curl_easy_escape, which is far from easy to
call as it requires a CURL to be passed for which LL invented
a wrapper in libllmessage, but did hide that (Curl::Easy is
only defined in a .cpp file), then we're better of just using
our own function, which I named LLWeb::curlEscape.
2011-05-02 20:15:50 +02:00

561 lines
14 KiB
C++

/**
* @file llwlparammanager.cpp
* @brief Implementation for the LLWLParamManager class.
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llwlparammanager.h"
#include "pipeline.h"
#include "llsky.h"
#include "llsliderctrl.h"
#include "llspinctrl.h"
#include "llcheckboxctrl.h"
#include "lluictrlfactory.h"
#include "llviewercamera.h"
#include "llcombobox.h"
#include "lllineeditor.h"
#include "llsdserialize.h"
#include "v4math.h"
#include "llviewerdisplay.h"
#include "llviewercontrol.h"
#include "llviewerwindow.h"
#include "lldrawpoolwater.h"
#include "llagent.h"
#include "llviewerregion.h"
#include "llwlparamset.h"
#include "llpostprocess.h"
#include "llfloaterwindlight.h"
#include "llfloaterdaycycle.h"
#include "llfloaterenvsettings.h"
#include "curl/curl.h"
LLWLParamManager * LLWLParamManager::sInstance = NULL;
LLWLParamManager::LLWLParamManager() :
//set the defaults for the controls
// index is from sWLUniforms in pipeline.cpp line 979
/// Sun Delta Terrain tweak variables.
mSunDeltaYaw(180.0f),
mSceneLightStrength(2.0f),
mWLGamma(1.0f, "gamma"),
mBlueHorizon(0.25f, 0.25f, 1.0f, 1.0f, "blue_horizon", "WLBlueHorizon"),
mHazeDensity(1.0f, 1.0f, 1.0f, 0.5f, "haze_density"),
mBlueDensity(0.25f, 0.25f, 0.25f, 1.0f, "blue_density", "WLBlueDensity"),
mDensityMult(1.0f, "density_multiplier", 1000),
mHazeHorizon(1.0f, 1.0f, 1.0f, 0.5f, "haze_horizon"),
mMaxAlt(4000.0f, "max_y"),
// Lighting
mLightnorm(0.f, 0.707f, -0.707f, 1.f, "lightnorm"),
mSunlight(0.5f, 0.5f, 0.5f, 1.0f, "sunlight_color", "WLSunlight"),
mAmbient(0.5f, 0.75f, 1.0f, 1.19f, "ambient", "WLAmbient"),
mGlow(18.0f, 0.0f, -0.01f, 1.0f, "glow"),
// Clouds
mCloudColor(0.5f, 0.5f, 0.5f, 1.0f, "cloud_color", "WLCloudColor"),
mCloudMain(0.5f, 0.5f, 0.125f, 1.0f, "cloud_pos_density1"),
mCloudCoverage(0.0f, "cloud_shadow"),
mCloudDetail(0.0f, 0.0f, 0.0f, 1.0f, "cloud_pos_density2"),
mDistanceMult(1.0f, "distance_multiplier"),
mCloudScale(0.42f, "cloud_scale"),
// sky dome
mDomeOffset(0.96f),
mDomeRadius(15000.f)
{
}
LLWLParamManager::~LLWLParamManager()
{
}
void LLWLParamManager::loadPresets(const std::string& file_name)
{
std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", ""));
LL_INFOS2("AppInit", "Shaders") << "Loading Default WindLight settings from " << path_name << LL_ENDL;
bool found = true;
while(found)
{
std::string name;
found = gDirUtilp->getNextFileInDir(path_name, "*.xml", name, false);
if(found)
{
name=name.erase(name.length()-4);
// bugfix for SL-46920: preventing filenames that break stuff.
char * curl_str = curl_unescape(name.c_str(), name.size());
std::string unescaped_name(curl_str);
curl_free(curl_str);
curl_str = NULL;
LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL;
loadPreset(unescaped_name,FALSE);
}
}
// And repeat for user presets, note the user presets will modify any system presets already loaded
std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", ""));
LL_INFOS2("AppInit", "Shaders") << "Loading User WindLight settings from " << path_name2 << LL_ENDL;
found = true;
while(found)
{
std::string name;
found = gDirUtilp->getNextFileInDir(path_name2, "*.xml", name, false);
if(found)
{
name=name.erase(name.length()-4);
// bugfix for SL-46920: preventing filenames that break stuff.
char * curl_str = curl_unescape(name.c_str(), name.size());
std::string unescaped_name(curl_str);
curl_free(curl_str);
curl_str = NULL;
LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL;
loadPreset(unescaped_name,FALSE);
}
}
}
void LLWLParamManager::savePresets(const std::string & fileName)
{
//Nobody currently calls me, but if they did, then its reasonable to write the data out to the user's folder
//and not over the RO system wide version.
LLSD paramsData(LLSD::emptyMap());
std::string pathName(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight", fileName));
for(std::map<std::string, LLWLParamSet>::iterator mIt = mParamList.begin();
mIt != mParamList.end();
++mIt)
{
paramsData[mIt->first] = mIt->second.getAll();
}
llofstream presetsXML(pathName);
LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
presetsXML.close();
}
void LLWLParamManager::loadPreset(const std::string & name,bool propagate)
{
// bugfix for SL-46920: preventing filenames that break stuff.
std::string escaped_filename = LLWeb::curlEscape(name);
escaped_filename += ".xml";
std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", escaped_filename));
llinfos << "Loading WindLight sky setting from " << pathName << llendl;
llifstream presetsXML;
presetsXML.open(pathName.c_str());
// That failed, try loading from the users area instead.
if(!presetsXML)
{
pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", escaped_filename);
llinfos << "Loading User WindLight sky setting from " << pathName << llendl;
presetsXML.open(pathName.c_str());
}
if (presetsXML)
{
LLSD paramsData(LLSD::emptyMap());
LLPointer<LLSDParser> parser = new LLSDXMLParser();
parser->parse(presetsXML, paramsData, LLSDSerialize::SIZE_UNLIMITED);
std::map<std::string, LLWLParamSet>::iterator mIt = mParamList.find(name);
if(mIt == mParamList.end())
{
addParamSet(name, paramsData);
}
else
{
setParamSet(name, paramsData);
}
presetsXML.close();
}
else
{
llwarns << "Can't find " << name << llendl;
return;
}
if(propagate)
{
getParamSet(name, mCurParams);
propagateParameters();
}
}
void LLWLParamManager::savePreset(const std::string & name)
{
// bugfix for SL-46920: preventing filenames that break stuff.
std::string escaped_filename = LLWeb::curlEscape(name);
escaped_filename += ".xml";
// make an empty llsd
LLSD paramsData(LLSD::emptyMap());
std::string pathName(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", escaped_filename));
// fill it with LLSD windlight params
paramsData = mParamList[name].getAll();
// write to file
llofstream presetsXML(pathName);
LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
presetsXML.close();
propagateParameters();
}
void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader)
{
if (gPipeline.canUseWindLightShaders())
{
mCurParams.update(shader);
}
if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT)
{
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV);
shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV);
}
else if (shader->mShaderGroup == LLGLSLShader::SG_SKY)
{
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mClampedLightDir.mV);
}
shader->uniform1f("scene_light_strength", mSceneLightStrength);
}
void LLWLParamManager::propagateParameters(void)
{
LLFastTimer ftm(LLFastTimer::FTM_UPDATE_WLPARAM);
LLVector4 sunDir;
LLVector4 moonDir;
// set the sun direction from SunAngle and EastAngle
F32 sinTheta = sin(mCurParams.getEastAngle());
F32 cosTheta = cos(mCurParams.getEastAngle());
F32 sinPhi = sin(mCurParams.getSunAngle());
F32 cosPhi = cos(mCurParams.getSunAngle());
sunDir.mV[0] = -sinTheta * cosPhi;
sunDir.mV[1] = sinPhi;
sunDir.mV[2] = cosTheta * cosPhi;
sunDir.mV[3] = 0;
moonDir = -sunDir;
// is the normal from the sun or the moon
if(sunDir.mV[1] >= 0)
{
mLightDir = sunDir;
}
else if(sunDir.mV[1] < 0 && sunDir.mV[1] > LLSky::NIGHTTIME_ELEVATION_COS)
{
// clamp v1 to 0 so sun never points up and causes weirdness on some machines
LLVector3 vec(sunDir.mV[0], sunDir.mV[1], sunDir.mV[2]);
vec.mV[1] = 0;
vec.normVec();
mLightDir = LLVector4(vec, 0.f);
}
else
{
mLightDir = moonDir;
}
// calculate the clamp lightnorm for sky (to prevent ugly banding in sky
// when haze goes below the horizon
mClampedLightDir = sunDir;
if (mClampedLightDir.mV[1] < -0.1f)
{
mClampedLightDir.mV[1] = -0.1f;
}
mCurParams.set("lightnorm", mLightDir);
// bind the variables for all shaders only if we're using WindLight
LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
end_shaders = LLViewerShaderMgr::instance()->endShaders();
for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
{
if (shaders_iter->mProgramObject != 0
&& (gPipeline.canUseWindLightShaders()
|| shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER))
{
shaders_iter->mUniformsDirty = TRUE;
}
}
// get the cfr version of the sun's direction
LLVector3 cfrSunDir(sunDir.mV[2], sunDir.mV[0], sunDir.mV[1]);
// set direction and don't allow overriding
gSky.setSunDirection(cfrSunDir, LLVector3(0,0,0));
gSky.setOverrideSun(TRUE);
}
void LLWLParamManager::update(LLViewerCamera * cam)
{
LLFastTimer ftm(LLFastTimer::FTM_UPDATE_WLPARAM);
// update clouds, sun, and general
mCurParams.updateCloudScrolling();
// update only if running
if(mAnimator.mIsRunning)
{
mAnimator.update(mCurParams);
}
// update the shaders and the menu
propagateParameters();
// sync menus if they exist
if(LLFloaterWindLight::isOpen())
{
LLFloaterWindLight::instance()->syncMenu();
}
if(LLFloaterDayCycle::isOpen())
{
LLFloaterDayCycle::instance()->syncMenu();
}
if(LLFloaterEnvSettings::isOpen())
{
LLFloaterEnvSettings::instance()->syncMenu();
}
F32 camYaw = cam->getYaw();
stop_glerror();
// *TODO: potential optimization - this block may only need to be
// executed some of the time. For example for water shaders only.
{
F32 camYawDelta = mSunDeltaYaw * DEG_TO_RAD;
LLVector3 lightNorm3(mLightDir);
lightNorm3 *= LLQuaternion(-(camYaw + camYawDelta), LLVector3(0.f, 1.f, 0.f));
mRotatedLightDir = LLVector4(lightNorm3, 0.f);
LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
end_shaders = LLViewerShaderMgr::instance()->endShaders();
for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
{
if (shaders_iter->mProgramObject != 0
&& (gPipeline.canUseWindLightShaders()
|| shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER))
{
shaders_iter->mUniformsDirty = TRUE;
}
}
}
}
// static
void LLWLParamManager::initClass(void)
{
instance();
}
// static
void LLWLParamManager::cleanupClass()
{
delete sInstance;
sInstance = NULL;
}
void LLWLParamManager::resetAnimator(F32 curTime, bool run)
{
mAnimator.setTrack(mDay.mTimeMap, mDay.mDayRate,
curTime, run);
return;
}
bool LLWLParamManager::addParamSet(const std::string& name, LLWLParamSet& param)
{
// add a new one if not one there already
std::map<std::string, LLWLParamSet>::iterator mIt = mParamList.find(name);
if(mIt == mParamList.end())
{
mParamList[name] = param;
return true;
}
return false;
}
BOOL LLWLParamManager::addParamSet(const std::string& name, LLSD const & param)
{
// add a new one if not one there already
std::map<std::string, LLWLParamSet>::const_iterator finder = mParamList.find(name);
if(finder == mParamList.end())
{
mParamList[name].setAll(param);
return TRUE;
}
else
{
return FALSE;
}
}
bool LLWLParamManager::getParamSet(const std::string& name, LLWLParamSet& param)
{
// find it and set it
std::map<std::string, LLWLParamSet>::iterator mIt = mParamList.find(name);
if(mIt != mParamList.end())
{
param = mParamList[name];
param.mName = name;
return true;
}
return false;
}
bool LLWLParamManager::setParamSet(const std::string& name, LLWLParamSet& param)
{
mParamList[name] = param;
return true;
}
bool LLWLParamManager::setParamSet(const std::string& name, const LLSD & param)
{
// quick, non robust (we won't be working with files, but assets) check
if(!param.isMap())
{
return false;
}
mParamList[name].setAll(param);
return true;
}
bool LLWLParamManager::removeParamSet(const std::string& name, bool delete_from_disk)
{
// remove from param list
std::map<std::string, LLWLParamSet>::iterator mIt = mParamList.find(name);
if(mIt != mParamList.end())
{
mParamList.erase(mIt);
}
F32 key;
// remove all references
bool stat = true;
do
{
// get it
stat = mDay.getKey(name, key);
if(stat == false)
{
break;
}
// and remove
stat = mDay.removeKey(key);
} while(stat == true);
if(delete_from_disk)
{
std::string path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", ""));
// use full curl escaped name
std::string escaped_name = LLWeb::curlEscape(name);
gDirUtilp->deleteFilesInDir(path_name, escaped_name + ".xml");
}
return true;
}
// static
LLWLParamManager * LLWLParamManager::instance()
{
if(NULL == sInstance)
{
sInstance = new LLWLParamManager();
sInstance->loadPresets(LLStringUtil::null);
// load the day
sInstance->mDay.loadDayCycle(gSavedSettings.getString("AscentActiveDayCycle"));
// *HACK - sets cloud scrolling to what we want... fix this better in the future
sInstance->getParamSet("Default", sInstance->mCurParams);
// set it to noon
sInstance->resetAnimator(0.5, true);
// but use linden time sets it to what the estate is
sInstance->mAnimator.mUseLindenTime = true;
}
return sInstance;
}