Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
390 lines
10 KiB
C++
390 lines
10 KiB
C++
/**
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* @file llhudicon.cpp
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* @brief LLHUDIcon class implementation
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*
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* $LicenseInfo:firstyear=2006&license=viewergpl$
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*
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* Copyright (c) 2006-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llhudicon.h"
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#include "llgl.h"
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#include "llrender.h"
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#include "llviewerobject.h"
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#include "lldrawable.h"
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#include "llviewercamera.h"
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#include "llviewertexture.h"
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#include "llviewerwindow.h"
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//-----------------------------------------------------------------------------
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// Local consts
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//-----------------------------------------------------------------------------
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const F32 ANIM_TIME = 0.4f;
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const F32 DIST_START_FADE = 15.f;
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const F32 DIST_END_FADE = 30.f;
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const F32 MAX_VISIBLE_TIME = 15.f;
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const F32 FADE_OUT_TIME = 1.f;
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//-----------------------------------------------------------------------------
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// Utility functions
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//-----------------------------------------------------------------------------
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static F32 calc_bouncy_animation(F32 x)
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{
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return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f;
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}
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//-----------------------------------------------------------------------------
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// static declarations
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//-----------------------------------------------------------------------------
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LLHUDIcon::icon_instance_t LLHUDIcon::sIconInstances;
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LLHUDIcon::LLHUDIcon(const U8 type) :
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LLHUDObject(type),
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mImagep(NULL),
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mPickID(0),
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mScale(0.1f),
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mHidden(FALSE)
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{
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sIconInstances.push_back(this);
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}
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LLHUDIcon::~LLHUDIcon()
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{
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mImagep = NULL;
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}
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void LLHUDIcon::renderIcon(BOOL for_select)
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{
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LLGLSUIDefault texture_state;
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LLGLDepthTest gls_depth(GL_TRUE);
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if (for_select)
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{
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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}
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if (mHidden)
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return;
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if (mSourceObject.isNull() || mImagep.isNull())
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{
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markDead();
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return;
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}
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LLVector3 obj_position = mSourceObject->getRenderPosition();
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// put icon above object, and in front
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// RN: don't use drawable radius, it's fricking HUGE
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LLViewerCamera* camera = LLViewerCamera::getInstance();
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LLVector3 icon_relative_pos = (camera->getUpAxis() * ~mSourceObject->getRenderRotation());
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icon_relative_pos.abs();
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F32 distance_scale = llmin(mSourceObject->getScale().mV[VX] / icon_relative_pos.mV[VX],
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mSourceObject->getScale().mV[VY] / icon_relative_pos.mV[VY],
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mSourceObject->getScale().mV[VZ] / icon_relative_pos.mV[VZ]);
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F32 up_distance = 0.5f * distance_scale;
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LLVector3 icon_position = obj_position + (up_distance * camera->getUpAxis()) * 1.2f;
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LLVector3 icon_to_cam = LLViewerCamera::getInstance()->getOrigin() - icon_position;
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icon_to_cam.normVec();
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icon_position += icon_to_cam * mSourceObject->mDrawable->getRadius() * 1.1f;
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mDistance = dist_vec(icon_position, camera->getOrigin());
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F32 alpha_factor = for_select ? 1.f : clamp_rescale(mDistance, DIST_START_FADE, DIST_END_FADE, 1.f, 0.f);
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LLVector3 x_pixel_vec;
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LLVector3 y_pixel_vec;
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camera->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec);
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F32 scale_factor = 1.f;
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if (mAnimTimer.getElapsedTimeF32() < ANIM_TIME)
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{
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scale_factor = llmax(0.f, calc_bouncy_animation(mAnimTimer.getElapsedTimeF32() / ANIM_TIME));
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}
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F32 time_elapsed = mLifeTimer.getElapsedTimeF32();
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if (time_elapsed > MAX_VISIBLE_TIME)
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{
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markDead();
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return;
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}
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if (time_elapsed > MAX_VISIBLE_TIME - FADE_OUT_TIME)
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{
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alpha_factor *= clamp_rescale(time_elapsed, MAX_VISIBLE_TIME - FADE_OUT_TIME, MAX_VISIBLE_TIME, 1.f, 0.f);
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}
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F32 image_aspect = (F32)mImagep->getFullWidth() / (F32)mImagep->getFullHeight();
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LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeight() * mScale * scale_factor * x_pixel_vec;
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LLVector3 y_scale = (F32)gViewerWindow->getWindowHeight() * mScale * scale_factor * y_pixel_vec;
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LLVector3 lower_left = icon_position - (x_scale * 0.5f);
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LLVector3 lower_right = icon_position + (x_scale * 0.5f);
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LLVector3 upper_left = icon_position - (x_scale * 0.5f) + y_scale;
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LLVector3 upper_right = icon_position + (x_scale * 0.5f) + y_scale;
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if (for_select)
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{
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// set color to unique color id for picking
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LLColor4U coloru((U8)(mPickID >> 16), (U8)(mPickID >> 8), (U8)mPickID);
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gGL.color4ubv(coloru.mV);
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}
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else
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{
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LLColor4 icon_color = LLColor4::white;
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icon_color.mV[VALPHA] = alpha_factor;
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gGL.color4fv(icon_color.mV);
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gGL.getTexUnit(0)->bind(mImagep);
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}
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gGL.begin(LLRender::QUADS);
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{
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gGL.texCoord2f(0.f, 1.f);
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gGL.vertex3fv(upper_left.mV);
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gGL.texCoord2f(0.f, 0.f);
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gGL.vertex3fv(lower_left.mV);
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gGL.texCoord2f(1.f, 0.f);
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gGL.vertex3fv(lower_right.mV);
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gGL.texCoord2f(1.f, 1.f);
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gGL.vertex3fv(upper_right.mV);
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}
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gGL.end();
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}
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void LLHUDIcon::setImage(LLViewerTexture* imagep)
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{
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mImagep = imagep;
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mImagep->setAddressMode(LLTexUnit::TAM_CLAMP);
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}
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void LLHUDIcon::setScale(F32 fraction_of_fov)
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{
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mScale = fraction_of_fov;
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}
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void LLHUDIcon::markDead()
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{
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if (mSourceObject)
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{
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mSourceObject->clearIcon();
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}
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LLHUDObject::markDead();
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}
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void LLHUDIcon::render()
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{
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renderIcon(FALSE);
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}
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void LLHUDIcon::renderForSelect()
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{
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renderIcon(TRUE);
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}
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BOOL LLHUDIcon::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3* intersection)
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{
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if (mHidden)
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return FALSE;
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if (mSourceObject.isNull() || mImagep.isNull())
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{
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markDead();
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return FALSE;
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}
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LLVector3 obj_position = mSourceObject->getRenderPosition();
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// put icon above object, and in front
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// RN: don't use drawable radius, it's fricking HUGE
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LLViewerCamera* camera = LLViewerCamera::getInstance();
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LLVector3 icon_relative_pos = (camera->getUpAxis() * ~mSourceObject->getRenderRotation());
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icon_relative_pos.abs();
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F32 distance_scale = llmin(mSourceObject->getScale().mV[VX] / icon_relative_pos.mV[VX],
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mSourceObject->getScale().mV[VY] / icon_relative_pos.mV[VY],
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mSourceObject->getScale().mV[VZ] / icon_relative_pos.mV[VZ]);
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F32 up_distance = 0.5f * distance_scale;
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LLVector3 icon_position = obj_position + (up_distance * camera->getUpAxis()) * 1.2f;
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LLVector3 icon_to_cam = LLViewerCamera::getInstance()->getOrigin() - icon_position;
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icon_to_cam.normVec();
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icon_position += icon_to_cam * mSourceObject->mDrawable->getRadius() * 1.1f;
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mDistance = dist_vec(icon_position, camera->getOrigin());
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LLVector3 x_pixel_vec;
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LLVector3 y_pixel_vec;
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camera->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec);
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F32 scale_factor = 1.f;
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if (mAnimTimer.getElapsedTimeF32() < ANIM_TIME)
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{
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scale_factor = llmax(0.f, calc_bouncy_animation(mAnimTimer.getElapsedTimeF32() / ANIM_TIME));
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}
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F32 time_elapsed = mLifeTimer.getElapsedTimeF32();
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if (time_elapsed > MAX_VISIBLE_TIME)
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{
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markDead();
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return FALSE;
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}
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F32 image_aspect = (F32)mImagep->getFullWidth() / (F32)mImagep->getFullHeight();
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LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeight() * mScale * scale_factor * x_pixel_vec;
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LLVector3 y_scale = (F32)gViewerWindow->getWindowHeight() * mScale * scale_factor * y_pixel_vec;
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LLVector3 lower_left = icon_position - (x_scale * 0.5f);
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LLVector3 lower_right = icon_position + (x_scale * 0.5f);
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LLVector3 upper_left = icon_position - (x_scale * 0.5f) + y_scale;
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LLVector3 upper_right = icon_position + (x_scale * 0.5f) + y_scale;
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F32 t = 0.f;
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LLVector3 dir = end-start;
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if (LLTriangleRayIntersect(upper_right, upper_left, lower_right, start, dir, NULL, NULL, &t, FALSE) ||
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LLTriangleRayIntersect(upper_left, lower_left, lower_right, start, dir, NULL, NULL, &t, FALSE))
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{
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if (intersection)
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{
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*intersection = start + dir*t;
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}
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return TRUE;
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}
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return FALSE;
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}
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//static
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S32 LLHUDIcon::generatePickIDs(S32 start_id, S32 step_size)
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{
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S32 cur_id = start_id;
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icon_instance_t::iterator icon_it;
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for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it)
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{
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(*icon_it)->mPickID = cur_id;
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cur_id += step_size;
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}
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return cur_id;
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}
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//static
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LLHUDIcon* LLHUDIcon::handlePick(S32 pick_id)
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{
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icon_instance_t::iterator icon_it;
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for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it)
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{
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if (pick_id == (*icon_it)->mPickID)
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{
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return *icon_it;
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}
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}
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return NULL;
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}
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//static
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LLHUDIcon* LLHUDIcon::lineSegmentIntersectAll(const LLVector3& start, const LLVector3& end, LLVector3* intersection)
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{
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icon_instance_t::iterator icon_it;
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LLVector3 local_end = end;
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LLVector3 position;
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LLHUDIcon* ret = NULL;
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for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it)
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{
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LLHUDIcon* icon = *icon_it;
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if (icon->lineSegmentIntersect(start, local_end, &position))
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{
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ret = icon;
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if (intersection)
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{
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*intersection = position;
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}
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local_end = position;
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}
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}
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return ret;
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}
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//static
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void LLHUDIcon::updateAll()
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{
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cleanupDeadIcons();
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}
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//static
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BOOL LLHUDIcon::iconsNearby()
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{
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return !sIconInstances.empty();
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}
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//static
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void LLHUDIcon::cleanupDeadIcons()
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{
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icon_instance_t::iterator icon_it;
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icon_instance_t icons_to_erase;
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for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it)
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{
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if ((*icon_it)->mDead)
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{
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icons_to_erase.push_back(*icon_it);
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}
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}
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for(icon_it = icons_to_erase.begin(); icon_it != icons_to_erase.end(); ++icon_it)
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{
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icon_instance_t::iterator found_it = std::find(sIconInstances.begin(), sIconInstances.end(), *icon_it);
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if (found_it != sIconInstances.end())
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{
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sIconInstances.erase(found_it);
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}
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}
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}
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//static
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S32 LLHUDIcon::getNumInstances()
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{
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return (S32)sIconInstances.size();
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}
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