Files
SingularityViewer/indra/newview/llfloateravatartextures.cpp
2010-05-09 07:29:10 -03:00

186 lines
4.3 KiB
C++

/**
* @file llfloateravatartextures.cpp
* @brief Debugging view showing underlying avatar textures and baked textures.
*
* $LicenseInfo:firstyear=2006&license=viewergpl$
*
* Copyright (c) 2006-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloateravatartextures.h"
#include "lltexturectrl.h"
#include "lluictrlfactory.h"
#include "llviewerobjectlist.h"
#include "llvoavatar.h"
using namespace LLVOAvatarDefines;
LLFloaterAvatarTextures::LLFloaterAvatarTextures(const LLUUID& id) :
LLFloater(std::string("avatar_texture_debug")),
mID(id)
{
}
LLFloaterAvatarTextures::~LLFloaterAvatarTextures()
{
}
LLFloaterAvatarTextures* LLFloaterAvatarTextures::show(const LLUUID &id)
{
LLFloaterAvatarTextures* floaterp = new LLFloaterAvatarTextures(id);
// Builds and adds to gFloaterView
LLUICtrlFactory::getInstance()->buildFloater(floaterp, "floater_avatar_textures.xml");
gFloaterView->addChild(floaterp);
floaterp->open(); /*Flawfinder: ignore*/
gFloaterView->adjustToFitScreen(floaterp, FALSE);
return floaterp;
}
BOOL LLFloaterAvatarTextures::postBuild()
{
for (U32 i=0; i < TEX_NUM_INDICES; i++)
{
const std::string tex_name = LLVOAvatarDictionary::getInstance()->getTexture(ETextureIndex(i))->mName;
mTextures[i] = getChild<LLTextureCtrl>(tex_name);
}
mTitle = getTitle();
childSetAction("Dump", onClickDump, this);
refresh();
return TRUE;
}
void LLFloaterAvatarTextures::draw()
{
refresh();
LLFloater::draw();
}
// <edit>
//#if !LL_RELEASE_FOR_DOWNLOAD
// </edit>
static void update_texture_ctrl(LLVOAvatar* avatarp,
LLTextureCtrl* ctrl,
ETextureIndex te)
{
LLUUID id = avatarp->getTE(te)->getID();
if (id == IMG_DEFAULT_AVATAR)
{
ctrl->setImageAssetID(LLUUID::null);
ctrl->setToolTip(std::string("IMG_DEFAULT_AVATAR"));
}
else
{
ctrl->setImageAssetID(id);
ctrl->setToolTip(id.asString());
}
}
static LLVOAvatar* find_avatar(const LLUUID& id)
{
LLViewerObject *obj = gObjectList.findObject(id);
while (obj && obj->isAttachment())
{
obj = (LLViewerObject *)obj->getParent();
}
if (obj && obj->isAvatar())
{
return (LLVOAvatar*)obj;
}
else
{
return NULL;
}
}
void LLFloaterAvatarTextures::refresh()
{
LLVOAvatar *avatarp = find_avatar(mID);
if (avatarp)
{
std::string fullname;
if (gCacheName->getFullName(avatarp->getID(), fullname))
{
setTitle(mTitle + ": " + fullname);
}
for (U32 i=0; i < TEX_NUM_INDICES; i++)
{
update_texture_ctrl(avatarp, mTextures[i], ETextureIndex(i));
}
}
else
{
setTitle(mTitle + ": INVALID AVATAR (" + mID.asString() + ")");
}
}
// <edit>
/*
// </edit>
#else
void LLFloaterAvatarTextures::refresh()
{
}
#endif
// <edit>
*/
// </edit>
// static
void LLFloaterAvatarTextures::onClickDump(void* data)
{
// <edit>
//#if !LL_RELEASE_FOR_DOWNLOAD
// </edit>
LLFloaterAvatarTextures* self = (LLFloaterAvatarTextures*)data;
LLVOAvatar* avatarp = find_avatar(self->mID);
if (!avatarp) return;
for (S32 i = 0; i < avatarp->getNumTEs(); i++)
{
const LLTextureEntry* te = avatarp->getTE(i);
if (!te) continue;
llinfos << "Avatar TE " << i << " id " << te->getID() << llendl;
}
// <edit>
//#endif
// </edit>
}