Files
SingularityViewer/indra/llxml/llcontrol.cpp
unknown fe9a3d2ba2 Converted frequently occuring setting lookups to LLCachedControl
Added LLObjectList::getAvatar(LLUUID) for type-safe and quicker lookup
Added F32 overload to LLSD because using F64 needlessly is silly.
   (And its lack of F32 overload caused issues with LLCachedControl<F32>)
2010-10-07 21:36:13 -05:00

1292 lines
30 KiB
C++

/**
* @file llcontrol.cpp
* @brief Holds global state for viewer.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "linden_common.h"
#include <iostream>
#include <fstream>
#include <algorithm>
#include "llcontrol.h"
#include "llstl.h"
#include "llstring.h"
#include "v3math.h"
#include "v3dmath.h"
#include "v4coloru.h"
#include "v4color.h"
#include "v3color.h"
#include "llrect.h"
#include "llxmltree.h"
#include "llsdserialize.h"
#if LL_RELEASE_WITH_DEBUG_INFO || LL_DEBUG
#define CONTROL_ERRS LL_ERRS("ControlErrors")
#else
#define CONTROL_ERRS LL_WARNS("ControlErrors")
#endif
//this defines the current version of the settings file
const S32 CURRENT_VERSION = 101;
bool LLControlVariable::llsd_compare(const LLSD& a, const LLSD & b)
{
bool result = false;
switch (mType)
{
case TYPE_U32:
case TYPE_S32:
result = a.asInteger() == b.asInteger();
break;
case TYPE_BOOLEAN:
result = a.asBoolean() == b.asBoolean();
break;
case TYPE_F32:
result = a.asReal() == b.asReal();
break;
case TYPE_VEC3:
case TYPE_VEC3D:
result = LLVector3d(a) == LLVector3d(b);
break;
case TYPE_RECT:
result = LLRect(a) == LLRect(b);
break;
case TYPE_COL4:
result = LLColor4(a) == LLColor4(b);
break;
case TYPE_COL3:
result = LLColor3(a) == LLColor3(b);
break;
case TYPE_COL4U:
result = LLColor4U(a) == LLColor4U(b);
break;
case TYPE_STRING:
result = a.asString() == b.asString();
break;
default:
break;
}
return result;
}
LLControlVariable::LLControlVariable(const std::string& name, eControlType type,
LLSD initial, const std::string& comment,
bool persist, bool hidefromsettingseditor)
: mName(name),
mComment(comment),
mType(type),
mPersist(persist),
mHideFromSettingsEditor(hidefromsettingseditor)
{
if (mPersist && mComment.empty())
{
llerrs << "Must supply a comment for control " << mName << llendl;
}
//Push back versus setValue'ing here, since we don't want to call a signal yet
mValues.push_back(initial);
}
LLControlVariable::~LLControlVariable()
{
}
LLSD LLControlVariable::getComparableValue(const LLSD& value)
{
// *FIX:MEP - The following is needed to make the LLSD::ImplString
// work with boolean controls...
LLSD storable_value;
if(TYPE_BOOLEAN == type() && value.isString())
{
BOOL temp;
if(LLStringUtil::convertToBOOL(value.asString(), temp))
{
storable_value = (bool)temp;
}
else
{
storable_value = false;
}
}
else
{
storable_value = value;
}
return storable_value;
}
void LLControlVariable::setValue(const LLSD& value, bool saved_value)
{
LLSD storable_value = getComparableValue(value);
bool value_changed = llsd_compare(getValue(), storable_value) == FALSE;
if(saved_value)
{
// If we're going to save this value, return to default but don't fire
resetToDefault(false);
if (llsd_compare(mValues.back(), storable_value) == FALSE)
{
mValues.push_back(storable_value);
}
}
else
{
// This is a unsaved value. Its needs to reside at
// mValues[2] (or greater). It must not affect
// the result of getSaveValue()
if (llsd_compare(mValues.back(), storable_value) == FALSE)
{
while(mValues.size() > 2)
{
// Remove any unsaved values.
mValues.pop_back();
}
if(mValues.size() < 2)
{
// Add the default to the 'save' value.
mValues.push_back(mValues[0]);
}
// Add the 'un-save' value.
mValues.push_back(storable_value);
}
}
if(value_changed)
{
mSignal(storable_value);
}
}
void LLControlVariable::setDefaultValue(const LLSD& value)
{
// Set the control variables value and make it
// the default value. If the active value is changed,
// send the signal.
// *NOTE: Default values are not saved, only read.
LLSD comparable_value = getComparableValue(value);
bool value_changed = (llsd_compare(getValue(), comparable_value) == FALSE);
resetToDefault(false);
mValues[0] = comparable_value;
if(value_changed)
{
firePropertyChanged();
}
}
void LLControlVariable::setPersist(bool state)
{
mPersist = state;
}
void LLControlVariable::setHiddenFromSettingsEditor(bool hide)
{
mHideFromSettingsEditor = hide;
}
void LLControlVariable::setComment(const std::string& comment)
{
mComment = comment;
}
void LLControlVariable::resetToDefault(bool fire_signal)
{
//The first setting is always the default
//Pop to it and fire off the listener
while(mValues.size() > 1)
{
mValues.pop_back();
}
if(fire_signal)
{
firePropertyChanged();
}
}
bool LLControlVariable::isSaveValueDefault()
{
return (mValues.size() == 1)
|| ((mValues.size() > 1) && llsd_compare(mValues[1], mValues[0]));
}
LLSD LLControlVariable::getSaveValue() const
{
//The first level of the stack is default
//We assume that the second level is user preferences that should be saved
if(mValues.size() > 1) return mValues[1];
return mValues[0];
}
#if PROF_CTRL_CALLS
std::vector<std::pair<std::string, U32>> gSettingsCallMap;
#endif //PROF_CTRL_CALLS
LLPointer<LLControlVariable> LLControlGroup::getControl(const std::string& name)
{
ctrl_name_table_t::iterator iter = mNameTable.find(name);
#if PROF_CTRL_CALLS
if(iter != mNameTable.end())
{
std::vector<std::pair<std::string, U32>>::iterator iter2 = gSettingsCallMap.begin();
std::vector<std::pair<std::string, U32>>::iterator end = gSettingsCallMap.end();
for(;iter2!=end;iter2++)
{
if(iter2->first==name)
{
iter2->second = iter2->second + 1;
break;
}
}
if(iter2 == gSettingsCallMap.end())
gSettingsCallMap.push_back(std::pair<std::string, U32>(name.c_str(),1));
}
#endif //PROF_CTRL_CALLS
return iter == mNameTable.end() ? LLPointer<LLControlVariable>() : iter->second;
}
////////////////////////////////////////////////////////////////////////////
LLControlGroup::LLControlGroup()
{
mTypeString[TYPE_U32] = "U32";
mTypeString[TYPE_S32] = "S32";
mTypeString[TYPE_F32] = "F32";
mTypeString[TYPE_BOOLEAN] = "Boolean";
mTypeString[TYPE_STRING] = "String";
mTypeString[TYPE_VEC3] = "Vector3";
mTypeString[TYPE_VEC3D] = "Vector3D";
mTypeString[TYPE_RECT] = "Rect";
mTypeString[TYPE_COL4] = "Color4";
mTypeString[TYPE_COL3] = "Color3";
mTypeString[TYPE_COL4U] = "Color4u";
mTypeString[TYPE_LLSD] = "LLSD";
}
LLControlGroup::~LLControlGroup()
{
cleanup();
}
void LLControlGroup::cleanup()
{
mNameTable.clear();
}
eControlType LLControlGroup::typeStringToEnum(const std::string& typestr)
{
for(int i = 0; i < (int)TYPE_COUNT; ++i)
{
if(mTypeString[i] == typestr) return (eControlType)i;
}
return (eControlType)-1;
}
std::string LLControlGroup::typeEnumToString(eControlType typeenum)
{
return mTypeString[typeenum];
}
BOOL LLControlGroup::declareControl(const std::string& name, eControlType type, const LLSD initial_val, const std::string& comment, BOOL persist, BOOL hidefromsettingseditor)
{
LLControlVariable* existing_control = getControl(name);
if (existing_control)
{
if (persist && existing_control->isType(type))
{
if (!existing_control->llsd_compare(existing_control->getDefault(), initial_val))
{
// Sometimes we need to declare a control *after* it has been loaded from a settings file.
LLSD cur_value = existing_control->getValue(); // get the current value
existing_control->setDefaultValue(initial_val); // set the default to the declared value
existing_control->setValue(cur_value); // now set to the loaded value
}
}
else
{
llwarns << "Control named " << name << " already exists, ignoring new declaration." << llendl;
}
return TRUE;
}
// if not, create the control and add it to the name table
LLControlVariable* control = new LLControlVariable(name, type, initial_val, comment, persist, hidefromsettingseditor);
mNameTable[name] = control;
return TRUE;
}
BOOL LLControlGroup::declareU32(const std::string& name, const U32 initial_val, const std::string& comment, BOOL persist)
{
return declareControl(name, TYPE_U32, (LLSD::Integer) initial_val, comment, persist);
}
BOOL LLControlGroup::declareS32(const std::string& name, const S32 initial_val, const std::string& comment, BOOL persist)
{
return declareControl(name, TYPE_S32, initial_val, comment, persist);
}
BOOL LLControlGroup::declareF32(const std::string& name, const F32 initial_val, const std::string& comment, BOOL persist)
{
return declareControl(name, TYPE_F32, initial_val, comment, persist);
}
BOOL LLControlGroup::declareBOOL(const std::string& name, const BOOL initial_val, const std::string& comment, BOOL persist)
{
return declareControl(name, TYPE_BOOLEAN, initial_val, comment, persist);
}
BOOL LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, BOOL persist)
{
return declareControl(name, TYPE_STRING, initial_val, comment, persist);
}
BOOL LLControlGroup::declareVec3(const std::string& name, const LLVector3 &initial_val, const std::string& comment, BOOL persist)
{
return declareControl(name, TYPE_VEC3, initial_val.getValue(), comment, persist);
}
BOOL LLControlGroup::declareVec3d(const std::string& name, const LLVector3d &initial_val, const std::string& comment, BOOL persist)
{
return declareControl(name, TYPE_VEC3D, initial_val.getValue(), comment, persist);
}
BOOL LLControlGroup::declareRect(const std::string& name, const LLRect &initial_val, const std::string& comment, BOOL persist)
{
return declareControl(name, TYPE_RECT, initial_val.getValue(), comment, persist);
}
BOOL LLControlGroup::declareColor4U(const std::string& name, const LLColor4U &initial_val, const std::string& comment, BOOL persist )
{
return declareControl(name, TYPE_COL4U, initial_val.getValue(), comment, persist);
}
BOOL LLControlGroup::declareColor4(const std::string& name, const LLColor4 &initial_val, const std::string& comment, BOOL persist )
{
return declareControl(name, TYPE_COL4, initial_val.getValue(), comment, persist);
}
BOOL LLControlGroup::declareColor3(const std::string& name, const LLColor3 &initial_val, const std::string& comment, BOOL persist )
{
return declareControl(name, TYPE_COL3, initial_val.getValue(), comment, persist);
}
BOOL LLControlGroup::declareLLSD(const std::string& name, const LLSD &initial_val, const std::string& comment, BOOL persist )
{
return declareControl(name, TYPE_LLSD, initial_val, comment, persist);
}
BOOL LLControlGroup::getBOOL(const std::string& name)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_BOOLEAN))
return control->get().asBoolean();
else
{
CONTROL_ERRS << "Invalid BOOL control " << name << llendl;
return FALSE;
}
}
S32 LLControlGroup::getS32(const std::string& name)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_S32))
return control->get().asInteger();
else
{
CONTROL_ERRS << "Invalid S32 control " << name << llendl;
return 0;
}
}
U32 LLControlGroup::getU32(const std::string& name)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_U32))
return control->get().asInteger();
else
{
CONTROL_ERRS << "Invalid U32 control " << name << llendl;
return 0;
}
}
F32 LLControlGroup::getF32(const std::string& name)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_F32))
return (F32) control->get().asReal();
else
{
CONTROL_ERRS << "Invalid F32 control " << name << llendl;
return 0.0f;
}
}
std::string LLControlGroup::findString(const std::string& name)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_STRING))
return control->get().asString();
return LLStringUtil::null;
}
std::string LLControlGroup::getString(const std::string& name)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_STRING))
return control->get().asString();
else
{
CONTROL_ERRS << "Invalid string control " << name << llendl;
return LLStringUtil::null;
}
}
LLWString LLControlGroup::getWString(const std::string& name)
{
return utf8str_to_wstring(getString(name));
}
std::string LLControlGroup::getText(const std::string& name)
{
std::string utf8_string = getString(name);
LLStringUtil::replaceChar(utf8_string, '^', '\n');
LLStringUtil::replaceChar(utf8_string, '%', ' ');
return (utf8_string);
}
LLVector3 LLControlGroup::getVector3(const std::string& name)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_VEC3))
return control->get();
else
{
CONTROL_ERRS << "Invalid LLVector3 control " << name << llendl;
return LLVector3::zero;
}
}
LLVector3d LLControlGroup::getVector3d(const std::string& name)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_VEC3D))
return control->get();
else
{
CONTROL_ERRS << "Invalid LLVector3d control " << name << llendl;
return LLVector3d::zero;
}
}
LLRect LLControlGroup::getRect(const std::string& name)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_RECT))
return control->get();
else
{
CONTROL_ERRS << "Invalid rect control " << name << llendl;
return LLRect::null;
}
}
LLColor4 LLControlGroup::getColor(const std::string& name)
{
ctrl_name_table_t::const_iterator i = mNameTable.find(name);
if (i != mNameTable.end())
{
LLControlVariable* control = i->second;
switch(control->mType)
{
case TYPE_COL4:
{
return LLColor4(control->get());
}
case TYPE_COL4U:
{
return LLColor4(LLColor4U(control->get()));
}
default:
{
CONTROL_ERRS << "Control " << name << " not a color" << llendl;
return LLColor4::white;
}
}
}
else
{
CONTROL_ERRS << "Invalid getColor control " << name << llendl;
return LLColor4::white;
}
}
LLColor4U LLControlGroup::getColor4U(const std::string& name)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_COL4U))
return control->get();
else
{
CONTROL_ERRS << "Invalid LLColor4 control " << name << llendl;
return LLColor4U::white;
}
}
LLColor4 LLControlGroup::getColor4(const std::string& name)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_COL4))
return control->get();
else
{
CONTROL_ERRS << "Invalid LLColor4 control " << name << llendl;
return LLColor4::white;
}
}
LLColor3 LLControlGroup::getColor3(const std::string& name)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_COL3))
return control->get();
else
{
CONTROL_ERRS << "Invalid LLColor3 control " << name << llendl;
return LLColor3::white;
}
}
LLSD LLControlGroup::getLLSD(const std::string& name)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_LLSD))
return control->getValue();
CONTROL_ERRS << "Invalid LLSD control " << name << llendl;
return LLSD();
}
BOOL LLControlGroup::controlExists(const std::string& name)
{
ctrl_name_table_t::iterator iter = mNameTable.find(name);
return iter != mNameTable.end();
}
//-------------------------------------------------------------------
// Set functions
//-------------------------------------------------------------------
void LLControlGroup::setBOOL(const std::string& name, BOOL val)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_BOOLEAN))
{
control->set(val);
}
else
{
CONTROL_ERRS << "Invalid control " << name << llendl;
}
}
void LLControlGroup::setS32(const std::string& name, S32 val)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_S32))
{
control->set(val);
}
else
{
CONTROL_ERRS << "Invalid control " << name << llendl;
}
}
void LLControlGroup::setF32(const std::string& name, F32 val)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_F32))
{
control->set(val);
}
else
{
CONTROL_ERRS << "Invalid control " << name << llendl;
}
}
void LLControlGroup::setU32(const std::string& name, U32 val)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_U32))
{
control->set((LLSD::Integer) val);
}
else
{
CONTROL_ERRS << "Invalid control " << name << llendl;
}
}
void LLControlGroup::setString(const std::string& name, const std::string &val)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_STRING))
{
control->set(val);
}
else
{
CONTROL_ERRS << "Invalid control " << name << llendl;
}
}
void LLControlGroup::setVector3(const std::string& name, const LLVector3 &val)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_VEC3))
{
control->set(val.getValue());
}
else
{
CONTROL_ERRS << "Invalid control " << name << llendl;
}
}
void LLControlGroup::setVector3d(const std::string& name, const LLVector3d &val)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_VEC3D))
{
control->set(val.getValue());
}
else
{
CONTROL_ERRS << "Invalid control " << name << llendl;
}
}
void LLControlGroup::setRect(const std::string& name, const LLRect &val)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_RECT))
{
control->set(val.getValue());
}
else
{
CONTROL_ERRS << "Invalid rect control " << name << llendl;
}
}
void LLControlGroup::setColor4U(const std::string& name, const LLColor4U &val)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_COL4U))
{
control->set(val.getValue());
}
else
{
CONTROL_ERRS << "Invalid LLColor4 control " << name << llendl;
}
}
void LLControlGroup::setColor4(const std::string& name, const LLColor4 &val)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_COL4))
{
control->set(val.getValue());
}
else
{
CONTROL_ERRS << "Invalid LLColor4 control " << name << llendl;
}
}
void LLControlGroup::setLLSD(const std::string& name, const LLSD& val)
{
LLControlVariable* control = getControl(name);
if (control && control->isType(TYPE_LLSD))
{
setValue(name, val);
}
else
{
CONTROL_ERRS << "Invalid LLSD control " << name << llendl;
}
}
void LLControlGroup::setValue(const std::string& name, const LLSD& val)
{
if (name.empty())
{
return;
}
LLControlVariable* control = getControl(name);
if (control)
{
control->set(val);
}
else
{
CONTROL_ERRS << "Invalid control " << name << llendl;
}
}
//---------------------------------------------------------------
// Load and save
//---------------------------------------------------------------
// Returns number of controls loaded, so 0 if failure
U32 LLControlGroup::loadFromFileLegacy(const std::string& filename, BOOL require_declaration, eControlType declare_as)
{
std::string name;
LLXmlTree xml_controls;
if (!xml_controls.parseFile(filename))
{
llwarns << "Unable to open control file " << filename << llendl;
return 0;
}
LLXmlTreeNode* rootp = xml_controls.getRoot();
if (!rootp || !rootp->hasAttribute("version"))
{
llwarns << "No valid settings header found in control file " << filename << llendl;
return 0;
}
U32 item = 0;
U32 validitems = 0;
S32 version;
rootp->getAttributeS32("version", version);
// Check file version
if (version != CURRENT_VERSION)
{
llinfos << filename << " does not appear to be a version " << CURRENT_VERSION << " controls file" << llendl;
return 0;
}
LLXmlTreeNode* child_nodep = rootp->getFirstChild();
while(child_nodep)
{
name = child_nodep->getName();
BOOL declared = controlExists(name);
if (require_declaration && !declared)
{
// Declaration required, but this name not declared.
// Complain about non-empty names.
if (!name.empty())
{
//read in to end of line
llwarns << "LLControlGroup::loadFromFile() : Trying to set \"" << name << "\", setting doesn't exist." << llendl;
}
child_nodep = rootp->getNextChild();
continue;
}
// Got an item. Load it up.
item++;
// If not declared, assume it's a string
if (!declared)
{
switch(declare_as)
{
case TYPE_COL4:
declareColor4(name, LLColor4::white, LLStringUtil::null, NO_PERSIST);
break;
case TYPE_COL4U:
declareColor4U(name, LLColor4U::white, LLStringUtil::null, NO_PERSIST);
break;
case TYPE_STRING:
default:
declareString(name, LLStringUtil::null, LLStringUtil::null, NO_PERSIST);
break;
}
}
// Control name has been declared in code.
LLControlVariable *control = getControl(name);
llassert(control);
switch(control->mType)
{
case TYPE_F32:
{
F32 initial = 0.f;
child_nodep->getAttributeF32("value", initial);
control->set(initial);
validitems++;
}
break;
case TYPE_S32:
{
S32 initial = 0;
child_nodep->getAttributeS32("value", initial);
control->set(initial);
validitems++;
}
break;
case TYPE_U32:
{
U32 initial = 0;
child_nodep->getAttributeU32("value", initial);
control->set((LLSD::Integer) initial);
validitems++;
}
break;
case TYPE_BOOLEAN:
{
BOOL initial = FALSE;
child_nodep->getAttributeBOOL("value", initial);
control->set(initial);
validitems++;
}
break;
case TYPE_STRING:
{
std::string string;
child_nodep->getAttributeString("value", string);
control->set(string);
validitems++;
}
break;
case TYPE_VEC3:
{
LLVector3 vector;
child_nodep->getAttributeVector3("value", vector);
control->set(vector.getValue());
validitems++;
}
break;
case TYPE_VEC3D:
{
LLVector3d vector;
child_nodep->getAttributeVector3d("value", vector);
control->set(vector.getValue());
validitems++;
}
break;
case TYPE_RECT:
{
//RN: hack to support reading rectangles from a string
std::string rect_string;
child_nodep->getAttributeString("value", rect_string);
std::istringstream istream(rect_string);
S32 left, bottom, width, height;
istream >> left >> bottom >> width >> height;
LLRect rect;
rect.setOriginAndSize(left, bottom, width, height);
control->set(rect.getValue());
validitems++;
}
break;
case TYPE_COL4U:
{
LLColor4U color;
child_nodep->getAttributeColor4U("value", color);
control->set(color.getValue());
validitems++;
}
break;
case TYPE_COL4:
{
LLColor4 color;
child_nodep->getAttributeColor4("value", color);
control->set(color.getValue());
validitems++;
}
break;
case TYPE_COL3:
{
LLVector3 color;
child_nodep->getAttributeVector3("value", color);
control->set(LLColor3(color.mV).getValue());
validitems++;
}
break;
default:
break;
}
child_nodep = rootp->getNextChild();
}
return validitems;
}
U32 LLControlGroup::saveToFile(const std::string& filename, BOOL nondefault_only)
{
LLSD settings;
int num_saved = 0;
for (ctrl_name_table_t::iterator iter = mNameTable.begin();
iter != mNameTable.end(); iter++)
{
LLControlVariable* control = iter->second;
if (!control)
{
llwarns << "Tried to save invalid control: " << iter->first << llendl;
}
if( control && control->isPersisted() )
{
if (!(nondefault_only && (control->isSaveValueDefault())))
{
settings[iter->first]["Type"] = typeEnumToString(control->type());
settings[iter->first]["Comment"] = control->getComment();
settings[iter->first]["Value"] = control->getSaveValue();
++num_saved;
}
else
{
// Debug spam
// llinfos << "Skipping " << control->getName() << llendl;
}
}
}
llofstream file;
file.open(filename);
if (file.is_open())
{
LLSDSerialize::toPrettyXML(settings, file);
file.close();
llinfos << "Saved to " << filename << llendl;
}
else
{
// This is a warning because sometime we want to use settings files which can't be written...
llwarns << "Unable to open settings file: " << filename << llendl;
return 0;
}
return num_saved;
}
U32 LLControlGroup::loadFromFile(const std::string& filename, bool set_default_values)
{
std::string name;
LLSD settings;
LLSD control_map;
llifstream infile;
infile.open(filename);
if(!infile.is_open())
{
llwarns << "Cannot find file " << filename << " to load." << llendl;
return 0;
}
S32 ret = LLSDSerialize::fromXML(settings, infile);
if (ret <= 0)
{
infile.close();
llwarns << "Unable to open LLSD control file " << filename << ". Trying Legacy Method." << llendl;
return loadFromFileLegacy(filename, TRUE, TYPE_STRING);
}
U32 validitems = 0;
bool hidefromsettingseditor = false;
for(LLSD::map_const_iterator itr = settings.beginMap(); itr != settings.endMap(); ++itr)
{
bool persist = true;
name = (*itr).first;
control_map = (*itr).second;
if(control_map.has("Persist"))
{
persist = control_map["Persist"].asInteger();
}
// Sometimes we want to use the settings system to provide cheap persistence, but we
// don't want the settings themselves to be easily manipulated in the UI because
// doing so can cause support problems. So we have this option:
if(control_map.has("HideFromEditor"))
{
hidefromsettingseditor = control_map["HideFromEditor"].asInteger();
}
else
{
hidefromsettingseditor = false;
}
// If the control exists just set the value from the input file.
LLControlVariable* existing_control = getControl(name);
if(existing_control)
{
if(set_default_values)
{
// Override all previously set properties of this control.
// ... except for type. The types must match.
eControlType new_type = typeStringToEnum(control_map["Type"].asString());
if(existing_control->isType(new_type))
{
existing_control->setDefaultValue(control_map["Value"]);
existing_control->setPersist(persist);
existing_control->setHiddenFromSettingsEditor(hidefromsettingseditor);
existing_control->setComment(control_map["Comment"].asString());
}
else
{
llerrs << "Mismatched type of control variable '"
<< name << "' found while loading '"
<< filename << "'." << llendl;
}
}
else if(existing_control->isPersisted())
{
existing_control->setValue(control_map["Value"]);
}
// *NOTE: If not persisted and not setting defaults,
// the value should not get loaded.
}
else
{
declareControl(name,
typeStringToEnum(control_map["Type"].asString()),
control_map["Value"],
control_map["Comment"].asString(),
persist,
hidefromsettingseditor
);
}
++validitems;
}
return validitems;
}
void LLControlGroup::resetToDefaults()
{
ctrl_name_table_t::iterator control_iter;
for (control_iter = mNameTable.begin();
control_iter != mNameTable.end();
++control_iter)
{
LLControlVariable* control = (*control_iter).second;
control->resetToDefault();
}
}
void LLControlGroup::applyToAll(ApplyFunctor* func)
{
for (ctrl_name_table_t::iterator iter = mNameTable.begin();
iter != mNameTable.end(); iter++)
{
func->apply(iter->first, iter->second);
}
}
//============================================================================
// First-use
static std::string get_warn_name(const std::string& name)
{
std::string warnname = "Warn" + name;
for (std::string::iterator iter = warnname.begin(); iter != warnname.end(); ++iter)
{
char c = *iter;
if (!isalnum(c))
{
*iter = '_';
}
}
return warnname;
}
void LLControlGroup::addWarning(const std::string& name)
{
// Note: may get called more than once per warning
// (e.g. if allready loaded from a settings file),
// but that is OK, declareBOOL will handle it
std::string warnname = get_warn_name(name);
std::string comment = std::string("Enables ") + name + std::string(" warning dialog");
declareBOOL(warnname, TRUE, comment);
mWarnings.insert(warnname);
}
BOOL LLControlGroup::getWarning(const std::string& name)
{
std::string warnname = get_warn_name(name);
return getBOOL(warnname);
}
void LLControlGroup::setWarning(const std::string& name, BOOL val)
{
std::string warnname = get_warn_name(name);
setBOOL(warnname, val);
}
void LLControlGroup::resetWarnings()
{
for (std::set<std::string>::iterator iter = mWarnings.begin();
iter != mWarnings.end(); ++iter)
{
setBOOL(*iter, TRUE);
}
}
//============================================================================
#ifdef TEST_HARNESS
void main()
{
F32_CONTROL foo, getfoo;
S32_CONTROL bar, getbar;
BOOL_CONTROL baz;
U32 count = gGlobals.loadFromFile("controls.ini");
llinfos << "Loaded " << count << " controls" << llendl;
// test insertion
foo = new LLControlVariable<F32>("gFoo", 5.f, 1.f, 20.f);
gGlobals.addEntry("gFoo", foo);
bar = new LLControlVariable<S32>("gBar", 10, 2, 22);
gGlobals.addEntry("gBar", bar);
baz = new LLControlVariable<BOOL>("gBaz", FALSE);
gGlobals.addEntry("gBaz", baz);
// test retrieval
getfoo = (LLControlVariable<F32>*) gGlobals.resolveName("gFoo");
getfoo->dump();
getbar = (S32_CONTROL) gGlobals.resolveName("gBar");
getbar->dump();
// change data
getfoo->set(10.f);
getfoo->dump();
// Failure modes
// ...min > max
// badfoo = new LLControlVariable<F32>("gFoo2", 100.f, 20.f, 5.f);
// ...initial > max
// badbar = new LLControlVariable<S32>("gBar2", 10, 20, 100000);
// ...misspelled name
// getfoo = (F32_CONTROL) gGlobals.resolveName("fooMisspelled");
// getfoo->dump();
// ...invalid data type
getfoo = (F32_CONTROL) gGlobals.resolveName("gFoo");
getfoo->set(TRUE);
getfoo->dump();
// ...out of range data
// getfoo->set(100000000.f);
// getfoo->dump();
// Clean Up
delete foo;
delete bar;
delete baz;
}
#endif