Files
SingularityViewer/indra/newview/llfloaterregionrestarting.cpp
Inusaito Sayori 250049537f Feature Request: Add option to autominimize the region restart floater And Allow changing/shutting off its sound (from gui)
These new options are at the bottom of System->Security preferences.
2014-05-07 06:53:35 -04:00

197 lines
5.5 KiB
C++

/**
* @file llfloaterregionrestarting.cpp
* @brief Shows countdown timer during region restart
*
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterregionrestarting.h"
#include "lluictrlfactory.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llenvmanager.h"
#include "llviewercontrol.h"
#include "llviewerwindow.h"
// <singu> For emergency teleports
#include "llinventorymodel.h"
void emergency_teleport()
{
static const LLCachedControl<std::string> landmark(gSavedPerAccountSettings, "EmergencyTeleportLandmark");
if (landmark().empty()) return;
const LLUUID id(landmark);
if (id.isNull()) return;
if (LLViewerInventoryItem* item = gInventory.getItem(id))
gAgent.teleportViaLandmark(item->getAssetUUID());
}
// </singu>
enum shake_state
{
SHAKE_START,
SHAKE_LEFT,
SHAKE_UP,
SHAKE_RIGHT,
SHAKE_DOWN,
SHAKE_DONE
};
static shake_state sShakeState;
LLFloaterRegionRestarting::LLFloaterRegionRestarting(const LLSD& key) :
LLEventTimer(1)
, mRestartSeconds(NULL)
, mSeconds(key["SECONDS"].asInteger())
, mShakeIterations()
, mShakeMagnitude()
{
//buildFromFile("floater_region_restarting.xml");
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_region_restarting.xml");
LLStringUtil::format_map_t args;
args["[NAME]"] = key["NAME"].asString();
getChild<LLTextBox>("region_name")->setValue(getString("RegionName", args));
mRestartSeconds = getChild<LLTextBox>("restart_seconds");
center();
refresh();
mRegionChangedConnection = LLEnvManagerNew::instance().setRegionChangeCallback(boost::bind(&LLFloaterRegionRestarting::close, this, false));
if (mSeconds <= 20) emergency_teleport(); // <singu/> For emergency teleports
}
LLFloaterRegionRestarting::~LLFloaterRegionRestarting()
{
mRegionChangedConnection.disconnect();
}
BOOL LLFloaterRegionRestarting::postBuild()
{
setBackgroundColor(gColors.getColor("NotifyCautionBoxColor"));
sShakeState = SHAKE_START;
return TRUE;
}
BOOL LLFloaterRegionRestarting::tick()
{
refresh();
return FALSE;
}
void LLFloaterRegionRestarting::refresh()
{
LLStringUtil::format_map_t args;
args["[SECONDS]"] = llformat("%d", mSeconds);
mRestartSeconds->setValue(getString("RestartSeconds", args));
if (mSeconds == 20) emergency_teleport(); // <singu/> For emergency teleports
if (!mSeconds) return; // Zero means we're done.
--mSeconds;
}
void LLFloaterRegionRestarting::draw()
{
LLFloater::draw();
static const LLCachedControl<bool> alchemyRegionShake(gSavedSettings, "AlchemyRegionRestartShake", true);
if (!alchemyRegionShake || isMinimized()) // If we're minimized, leave the user alone
return;
const F32 SHAKE_INTERVAL = 0.025;
const F32 SHAKE_TOTAL_DURATION = 1.8; // the length of the default alert tone for this
const F32 SHAKE_INITIAL_MAGNITUDE = 1.5;
const F32 SHAKE_HORIZONTAL_BIAS = 0.25;
F32 time_shaking;
if (SHAKE_START == sShakeState)
{
mShakeTimer.setTimerExpirySec(SHAKE_INTERVAL);
sShakeState = SHAKE_LEFT;
mShakeIterations = 0;
mShakeMagnitude = SHAKE_INITIAL_MAGNITUDE;
}
if (SHAKE_DONE != sShakeState && mShakeTimer.hasExpired())
{
gAgentCamera.unlockView();
switch(sShakeState)
{
case SHAKE_LEFT:
gAgentCamera.setPanLeftKey(mShakeMagnitude * SHAKE_HORIZONTAL_BIAS);
sShakeState = SHAKE_UP;
break;
case SHAKE_UP:
gAgentCamera.setPanUpKey(mShakeMagnitude);
sShakeState = SHAKE_RIGHT;
break;
case SHAKE_RIGHT:
gAgentCamera.setPanRightKey(mShakeMagnitude * SHAKE_HORIZONTAL_BIAS);
sShakeState = SHAKE_DOWN;
break;
case SHAKE_DOWN:
gAgentCamera.setPanDownKey(mShakeMagnitude);
mShakeIterations++;
time_shaking = SHAKE_INTERVAL * (mShakeIterations * 4 /* left, up, right, down */);
if (SHAKE_TOTAL_DURATION <= time_shaking)
{
sShakeState = SHAKE_DONE;
mShakeMagnitude = 0.0;
}
else
{
sShakeState = SHAKE_LEFT;
F32 percent_done_shaking = (SHAKE_TOTAL_DURATION - time_shaking) / SHAKE_TOTAL_DURATION;
mShakeMagnitude = SHAKE_INITIAL_MAGNITUDE * (percent_done_shaking * percent_done_shaking); // exponential decay
}
break;
default:
break;
}
mShakeTimer.setTimerExpirySec(SHAKE_INTERVAL);
}
}
void LLFloaterRegionRestarting::onClose(bool app_quitting)
{
if (sShakeState != SHAKE_DONE && sShakeState != SHAKE_START) // Finish shake if needed
{
gAgentCamera.resetView(TRUE, TRUE);
sShakeState = SHAKE_DONE;
}
LLFloater::onClose(app_quitting);
}
void LLFloaterRegionRestarting::updateTime(const U32& time)
{
mSeconds = time;
if (mSeconds <= 20) emergency_teleport(); // <singu/> For emergency teleports
sShakeState = SHAKE_START;
}