The button portion does nothing if there is an unknown or no controller connected, otherwise it sets defaults for the controller's identified type. Joystick buttons are still configured based on identification, however. DS3 users will likely find that using Motion in Joy switchboards is much more effective, however.
92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
/**
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* @file llfloaterjoystick.h
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* @brief Joystick preferences panel
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*
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* $LicenseInfo:firstyear=2007&license=viewergpl$
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*
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* Copyright (c) 2007-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERJOYSTICK_H
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#define LL_LLFLOATERJOYSTICK_H
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#include "llfloater.h"
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#include "llstatview.h"
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class LLCheckBoxCtrl;
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class LLFloaterJoystick : public LLFloater, public LLFloaterSingleton<LLFloaterJoystick >
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{
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public:
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LLFloaterJoystick(const LLSD& data);
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virtual ~LLFloaterJoystick();
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virtual BOOL postBuild();
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virtual void refresh();
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virtual void apply(); // Apply the changed values.
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virtual void cancel(); // Cancel the changed values.
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virtual void draw();
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private:
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static void onCommitJoystickEnabled(LLUICtrl*, void*);
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void onClickDefault(const LLSD& val);
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static void onClickCancel(void*);
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static void onClickOK(void*);
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private:
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// Device prefs
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bool mJoystickEnabled;
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S32 mJoystickAxis[7];
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bool m3DCursor;
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bool mAutoLeveling;
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bool mZoomDirect;
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// Modes prefs
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bool mAvatarEnabled;
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bool mBuildEnabled;
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bool mFlycamEnabled;
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F32 mAvatarAxisScale[6];
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F32 mBuildAxisScale[6];
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F32 mFlycamAxisScale[7];
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F32 mAvatarAxisDeadZone[6];
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F32 mBuildAxisDeadZone[6];
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F32 mFlycamAxisDeadZone[7];
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F32 mAvatarFeathering;
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F32 mBuildFeathering;
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F32 mFlycamFeathering;
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// Controls that can disable the flycam
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LLCheckBoxCtrl *mCheckJoystickEnabled;
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LLCheckBoxCtrl *mCheckFlycamEnabled;
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// stats view
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LLStatView* mAxisStatsView;
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LLStat* mAxisStats[6];
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LLStatBar* mAxisStatsBar[6];
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};
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#endif
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