Files
SingularityViewer/indra/llappearance/llavatarappearance.h
Shyotl 736696ac36 Track glEnable states via static refs instead of map lookups.
Sync light state, bound shader, and various gl context states similarly to render matrices.
Texture handles now refcounted, as multiple viewer textures could ref the same handle (cubemaps do this)
Clean up gl extension loading a bit. Not necessary, but only look for ARB variants if not included in current core version. Removed unused extensions.
Use core shader api if supported, else use ARB. (FN signatures are identical. Just doing some pointer substitution to ARB if not core.)
Attempt at improving VBO update batching. Subdata updates better batched to gether per-frame.
There's probably other stuff I forgot that is in this changeset, too.

Todo: Fix lightstate assertion when toggling fullscreen with shaders off.
2018-11-19 00:37:48 -06:00

476 lines
17 KiB
C++

/**
* @file llavatarappearance.h
* @brief Declaration of LLAvatarAppearance class
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_AVATAR_APPEARANCE_H
#define LL_AVATAR_APPEARANCE_H
#include "llcharacter.h"
#include "llavatarappearancedefines.h"
#include "llavatarjointmesh.h"
#include "lldriverparam.h"
#include "lltexlayer.h"
#include "llviewervisualparam.h"
#include "llxmltree.h"
#include <boost/container/flat_map.hpp> // <alchemy/>
class LLTexLayerSet;
class LLTexGlobalColor;
class LLTexGlobalColorInfo;
class LLWearableData;
class LLAvatarBoneInfo;
class LLAvatarSkeletonInfo;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLAvatarAppearance
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLAvatarAppearance : public LLCharacter
{
LOG_CLASS(LLAvatarAppearance);
protected:
struct LLAvatarXmlInfo;
/********************************************************************************
** **
** INITIALIZATION
**/
private:
// Hide default constructor.
LLAvatarAppearance() {}
public:
LLAvatarAppearance(LLWearableData* wearable_data);
virtual ~LLAvatarAppearance();
static void initClass(const std::string& avatar_file_name, const std::string& skeleton_file_name); // initializes static members
static void initClass(); // initializes static members
static void cleanupClass(); // Cleanup data that's only init'd once per class.
virtual void initInstance(); // Called after construction to initialize the instance.
virtual BOOL loadSkeletonNode();
BOOL loadMeshNodes();
BOOL loadLayersets();
/** Initialization
** **
*******************************************************************************/
/********************************************************************************
** **
** INHERITED
**/
//--------------------------------------------------------------------
// LLCharacter interface and related
//--------------------------------------------------------------------
public:
/*virtual*/ LLJoint* getCharacterJoint(U32 num);
/*virtual*/ const char* getAnimationPrefix() { return "avatar"; }
/*virtual*/ LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset);
/*virtual*/ LLJoint* findCollisionVolume(U32 volume_id);
/*virtual*/ S32 getCollisionVolumeID(std::string &name);
/*virtual*/ LLPolyMesh* getHeadMesh();
/*virtual*/ LLPolyMesh* getUpperBodyMesh();
LLPolyMesh* getMesh( LLPolyMeshSharedData *shared_data );
typedef std::map<S32, std::string> lod_mesh_map_t;
typedef std::map<std::string, lod_mesh_map_t> mesh_info_t;
static void getMeshInfo(mesh_info_t* mesh_info);
/** Inherited
** **
*******************************************************************************/
/********************************************************************************
** **
** STATE
**/
public:
virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
virtual BOOL isValid() const;
virtual BOOL isUsingServerBakes() const = 0;
virtual BOOL isUsingLocalAppearance() const = 0;
virtual BOOL isEditingAppearance() const = 0;
bool isBuilt() const { return mIsBuilt; }
virtual std::string getFullname() const = 0;
/** State
** **
*******************************************************************************/
/********************************************************************************
** **
** SKELETON
**/
protected:
virtual LLAvatarJoint* createAvatarJoint() = 0;
virtual LLAvatarJoint* createAvatarJoint(S32 joint_num) = 0;
virtual LLAvatarJointMesh* createAvatarJointMesh() = 0;
void makeJointAliases(LLAvatarBoneInfo *bone_info);
public:
F32 getPelvisToFoot() const { return mPelvisToFoot; }
/*virtual*/ LLJoint* getRootJoint() { return mRoot; }
LLVector3 mHeadOffset; // current head position
LLAvatarJoint *mRoot;
typedef std::vector<std::pair<char[64], LLJoint*> > joint_map_t;
joint_map_t mJointMap;
typedef std::map<std::string, LLVector3> joint_state_map_t;
joint_state_map_t mLastBodySizeState;
joint_state_map_t mCurrBodySizeState;
void compareJointStateMaps(joint_state_map_t& last_state,
joint_state_map_t& curr_state);
void computeBodySize();
public:
typedef std::vector<LLAvatarJoint*> avatar_joint_list_t;
const avatar_joint_list_t& getSkeleton() { return mSkeleton; }
typedef std::map<std::string, std::string> joint_alias_map_t;
const joint_alias_map_t& getJointAliases();
protected:
static BOOL parseSkeletonFile(const std::string& filename);
virtual void buildCharacter();
virtual BOOL loadAvatar();
virtual void bodySizeChanged() = 0;
BOOL setupBone(const LLAvatarBoneInfo* info, LLJoint* parent, S32 &current_volume_num, S32 &current_joint_num);
BOOL allocateCharacterJoints(U32 num);
BOOL buildSkeleton(const LLAvatarSkeletonInfo *info);
protected:
void clearSkeleton();
BOOL mIsBuilt; // state of deferred character building
avatar_joint_list_t mSkeleton;
LLVector3OverrideMap mPelvisFixups;
joint_alias_map_t mJointAliasMap;
//--------------------------------------------------------------------
// Pelvis height adjustment members.
//--------------------------------------------------------------------
public:
void addPelvisFixup( F32 fixup, const LLUUID& mesh_id );
void removePelvisFixup( const LLUUID& mesh_id );
bool hasPelvisFixup( F32& fixup, LLUUID& mesh_id ) const;
bool hasPelvisFixup( F32& fixup ) const;
LLVector3 mBodySize;
LLVector3 mAvatarOffset;
protected:
F32 mPelvisToFoot;
//--------------------------------------------------------------------
// Cached pointers to well known joints
//--------------------------------------------------------------------
public:
LLJoint* mPelvisp;
LLJoint* mTorsop;
LLJoint* mChestp;
LLJoint* mNeckp;
LLJoint* mHeadp;
LLJoint* mSkullp;
LLJoint* mEyeLeftp;
LLJoint* mEyeRightp;
LLJoint* mHipLeftp;
LLJoint* mHipRightp;
LLJoint* mKneeLeftp;
LLJoint* mKneeRightp;
LLJoint* mAnkleLeftp;
LLJoint* mAnkleRightp;
LLJoint* mFootLeftp;
LLJoint* mFootRightp;
LLJoint* mWristLeftp;
LLJoint* mWristRightp;
//--------------------------------------------------------------------
// XML parse tree
//--------------------------------------------------------------------
protected:
static LLXmlTree sXMLTree; // avatar config file
static LLXmlTree sSkeletonXMLTree; // avatar skeleton file
static LLAvatarSkeletonInfo* sAvatarSkeletonInfo;
static LLAvatarXmlInfo* sAvatarXmlInfo;
/** Skeleton
** **
*******************************************************************************/
/********************************************************************************
** **
** RENDERING
**/
public:
BOOL mIsDummy; // for special views
//--------------------------------------------------------------------
// Morph masks
//--------------------------------------------------------------------
public:
void addMaskedMorph(LLAvatarAppearanceDefines::EBakedTextureIndex index, LLVisualParam* morph_target, BOOL invert, std::string layer);
virtual void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES) = 0;
/** Rendering
** **
*******************************************************************************/
//--------------------------------------------------------------------
// Composites
//--------------------------------------------------------------------
public:
virtual void invalidateComposite(LLTexLayerSet* layerset, BOOL upload_result) = 0;
/********************************************************************************
** **
** MESHES
**/
public:
virtual void updateMeshTextures() = 0;
virtual void dirtyMesh() = 0; // Dirty the avatar mesh
protected:
virtual void dirtyMesh(S32 priority) = 0; // Dirty the avatar mesh, with priority
protected:
friend class WavefrontSaver;
typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t;
polymesh_map_t mPolyMeshes;
avatar_joint_list_t mMeshLOD;
/** Meshes
** **
*******************************************************************************/
/********************************************************************************
** **
** APPEARANCE
**/
//--------------------------------------------------------------------
// Clothing colors (convenience functions to access visual parameters)
//--------------------------------------------------------------------
public:
void setClothesColor(LLAvatarAppearanceDefines::ETextureIndex te, const LLColor4& new_color, bool upload_bake = false);
LLColor4 getClothesColor(LLAvatarAppearanceDefines::ETextureIndex te);
static BOOL teToColorParams(LLAvatarAppearanceDefines::ETextureIndex te, U32 *param_name);
//--------------------------------------------------------------------
// Global colors
//--------------------------------------------------------------------
public:
LLColor4 getGlobalColor(const std::string& color_name ) const;
virtual void onGlobalColorChanged(const LLTexGlobalColor* global_color, bool upload_bake = false) = 0;
protected:
LLTexGlobalColor* mTexSkinColor;
LLTexGlobalColor* mTexHairColor;
LLTexGlobalColor* mTexEyeColor;
//--------------------------------------------------------------------
// Visibility
//--------------------------------------------------------------------
public:
static LLColor4 getDummyColor();
/** Appearance
** **
*******************************************************************************/
/********************************************************************************
** **
** WEARABLES
**/
public:
LLWearableData* getWearableData() { return mWearableData; }
const LLWearableData* getWearableData() const { return mWearableData; }
virtual BOOL isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex te, U32 index = 0 ) const = 0;
virtual BOOL isWearingWearableType(LLWearableType::EType type ) const;
private:
LLWearableData* mWearableData;
/********************************************************************************
** **
** BAKED TEXTURES
**/
public:
LLTexLayerSet* getAvatarLayerSet(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
protected:
virtual LLTexLayerSet* createTexLayerSet() = 0;
protected:
class LLMaskedMorph;
typedef std::deque<LLMaskedMorph *> morph_list_t;
struct BakedTextureData
{
LLUUID mLastTextureID;
LLTexLayerSet* mTexLayerSet; // Only exists for self
bool mIsLoaded;
bool mIsUsed;
LLAvatarAppearanceDefines::ETextureIndex mTextureIndex;
LLImageGL::GLTextureName mMaskTexName;
// Stores pointers to the joint meshes that this baked texture deals with
avatar_joint_mesh_list_t mJointMeshes;
morph_list_t mMaskedMorphs;
};
typedef std::vector<BakedTextureData> bakedtexturedata_vec_t;
bakedtexturedata_vec_t mBakedTextureDatas;
/********************************************************************************
** **
** PHYSICS
**/
//--------------------------------------------------------------------
// Collision volumes
//--------------------------------------------------------------------
public:
S32 mNumBones;
std::vector<LLAvatarJointCollisionVolume*> mCollisionVolumes;
protected:
BOOL allocateCollisionVolumes(U32 num);
/** Physics
** **
*******************************************************************************/
/********************************************************************************
** **
** SUPPORT CLASSES
**/
struct LLAvatarXmlInfo
{
LLAvatarXmlInfo();
~LLAvatarXmlInfo();
BOOL parseXmlSkeletonNode(LLXmlTreeNode* root);
BOOL parseXmlMeshNodes(LLXmlTreeNode* root);
BOOL parseXmlColorNodes(LLXmlTreeNode* root);
BOOL parseXmlLayerNodes(LLXmlTreeNode* root);
BOOL parseXmlDriverNodes(LLXmlTreeNode* root);
BOOL parseXmlMorphNodes(LLXmlTreeNode* root);
struct LLAvatarMeshInfo
{
typedef std::pair<LLViewerVisualParamInfo*,BOOL> morph_info_pair_t; // LLPolyMorphTargetInfo stored here
typedef std::vector<morph_info_pair_t> morph_info_list_t;
LLAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {}
~LLAvatarMeshInfo()
{
morph_info_list_t::iterator iter;
for (iter = mPolyMorphTargetInfoList.begin(); iter != mPolyMorphTargetInfoList.end(); iter++)
{
delete iter->first;
}
mPolyMorphTargetInfoList.clear();
}
std::string mType;
S32 mLOD;
std::string mMeshFileName;
std::string mReferenceMeshName;
F32 mMinPixelArea;
morph_info_list_t mPolyMorphTargetInfoList;
};
typedef std::vector<LLAvatarMeshInfo*> mesh_info_list_t;
mesh_info_list_t mMeshInfoList;
typedef std::vector<LLViewerVisualParamInfo*> skeletal_distortion_info_list_t; // LLPolySkeletalDistortionInfo stored here
skeletal_distortion_info_list_t mSkeletalDistortionInfoList;
struct LLAvatarAttachmentInfo
{
LLAvatarAttachmentInfo()
: mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(FALSE),
mIsHUDAttachment(FALSE), mHasPosition(FALSE), mHasRotation(FALSE) {}
std::string mName;
std::string mJointName;
LLVector3 mPosition;
LLVector3 mRotationEuler;
S32 mGroup;
S32 mAttachmentID;
S32 mPieMenuSlice;
BOOL mVisibleFirstPerson;
BOOL mIsHUDAttachment;
BOOL mHasPosition;
BOOL mHasRotation;
};
typedef std::vector<LLAvatarAttachmentInfo*> attachment_info_list_t;
attachment_info_list_t mAttachmentInfoList;
LLTexGlobalColorInfo *mTexSkinColorInfo;
LLTexGlobalColorInfo *mTexHairColorInfo;
LLTexGlobalColorInfo *mTexEyeColorInfo;
typedef std::vector<LLTexLayerSetInfo*> layer_info_list_t;
layer_info_list_t mLayerInfoList;
typedef std::vector<LLDriverParamInfo*> driver_info_list_t;
driver_info_list_t mDriverInfoList;
struct LLAvatarMorphInfo
{
LLAvatarMorphInfo()
: mInvert(FALSE) {}
std::string mName;
std::string mRegion;
std::string mLayer;
BOOL mInvert;
};
typedef std::vector<LLAvatarMorphInfo*> morph_info_list_t;
morph_info_list_t mMorphMaskInfoList;
};
class LLMaskedMorph
{
public:
LLMaskedMorph(LLVisualParam *morph_target, BOOL invert, std::string layer);
LLVisualParam *mMorphTarget;
BOOL mInvert;
std::string mLayer;
};
/** Support Classes
** **
*******************************************************************************/
};
#endif // LL_AVATAR_APPEARANCE_H