Files
SingularityViewer/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl
2011-08-09 01:11:05 -05:00

24 lines
387 B
GLSL

/**
* @file lightWaterF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
uniform sampler2D diffuseMap;
vec3 atmosLighting(vec3 light);
vec4 applyWaterFog(vec4 color);
void default_lighting_water()
{
vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color;
color.rgb = atmosLighting(color.rgb);
gl_FragColor = applyWaterFog(color);
}