This website requires JavaScript.
Explore
Help
Sign In
Singularity-Viewer
/
SingularityViewer
Watch
1
Star
0
Fork
0
You've already forked SingularityViewer
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
facd5a76c598eabfe0fb3a3d5ffd0eea20162dab
SingularityViewer
/
indra
/
newview
/
app_settings
/
shaders
/
class2
/
deferred
History
Shyotl
7da8b012e6
Pulled SSAO out into its own shader to support running at a lower-than-native framebuffer resolution (defaults at half-resolution [SHRenderSSAOResolutionScale=.5] ). This doesn't improve the slow ssao/shadow softening, however, as that bit remains unchanged.
2013-12-13 02:19:57 -06:00
..
multiSpotLightF.glsl
Re-fix shader compilation errors
2013-11-03 13:12:27 -05:00
softenLightF.glsl
Merge
https://github.com/abaph/SingularityViewer
2013-11-17 16:38:06 +01:00
softenLightV.glsl
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
2011-12-09 14:02:29 -06:00
spotLightF.glsl
Re-fix shader compilation errors
2013-11-03 13:12:27 -05:00
sunLightF.glsl
Merge
https://github.com/abaph/SingularityViewer
2013-11-17 16:38:06 +01:00
sunLightSSAOF.glsl
Pulled SSAO out into its own shader to support running at a lower-than-native framebuffer resolution (defaults at half-resolution [SHRenderSSAOResolutionScale=.5] ). This doesn't improve the slow ssao/shadow softening, however, as that bit remains unchanged.
2013-12-13 02:19:57 -06:00
sunLightV.glsl
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
2011-12-09 14:02:29 -06:00