Fix for the client definitions - Emerald's color is corrected, Emergence now reports properly. Fixed the error "Client crashes if preferences is opened on login screen" Signed-off-by: Beeks <HgDelirium@gmail.com>
205 lines
6.8 KiB
C++
205 lines
6.8 KiB
C++
/**
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* @file lltexturectrl.h
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* @author Richard Nelson, James Cook
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* @brief LLTextureCtrl class header file including related functions
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLTEXTURECTRL_H
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#define LL_LLTEXTURECTRL_H
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#include "llcoord.h"
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#include "llfloater.h"
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#include "llstring.h"
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#include "lluictrl.h"
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#include "llpermissionsflags.h"
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class LLButton;
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class LLFloaterTexturePicker;
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class LLInventoryItem;
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class LLTextBox;
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class LLViewBorder;
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class LLViewerImage;
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// used for setting drag & drop callbacks.
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typedef BOOL (*drag_n_drop_callback)(LLUICtrl*, LLInventoryItem*, void*);
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//////////////////////////////////////////////////////////////////////////////////////////
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// LLTextureCtrl
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class LLTextureCtrl
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: public LLUICtrl
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{
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public:
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typedef enum e_texture_pick_op
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{
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TEXTURE_CHANGE,
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TEXTURE_SELECT,
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TEXTURE_CANCEL
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} ETexturePickOp;
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public:
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LLTextureCtrl(
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const std::string& name, const LLRect& rect,
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const std::string& label,
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const LLUUID& image_id,
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const LLUUID& default_image_id,
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const std::string& default_image_name );
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virtual ~LLTextureCtrl();
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// LLView interface
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virtual LLXMLNodePtr getXML(bool save_children = true) const;
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static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
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virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
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virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
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BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
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EAcceptance *accept,
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std::string& tooltip_msg);
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virtual BOOL handleHover(S32 x, S32 y, MASK mask);
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virtual BOOL handleUnicodeCharHere(llwchar uni_char);
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virtual void draw();
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virtual void setVisible( BOOL visible );
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virtual void setEnabled( BOOL enabled );
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virtual BOOL isDirty() const;
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virtual void resetDirty();
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void setValid(BOOL valid);
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// LLUICtrl interface
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virtual void clear();
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// Takes a UUID, wraps get/setImageAssetID
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virtual void setValue(const LLSD& value );
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virtual LLSD getValue() const;
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// LLTextureCtrl interface
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void showPicker(BOOL take_focus);
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void setLabel(const std::string& label);
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const std::string& getLabel() const { return mLabel; }
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void setAllowNoTexture( BOOL b ) { mAllowNoTexture = b; }
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bool getAllowNoTexture() const { return mAllowNoTexture; }
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void setAllowInvisibleTexture(BOOL b) { mAllowInvisibleTexture = b; }
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bool getAllowInvisibleTexture() const { return mAllowInvisibleTexture; }
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const LLUUID& getImageItemID() { return mImageItemID; }
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void setImageAssetID(const LLUUID &image_asset_id);
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const LLUUID& getImageAssetID() const { return mImageAssetID; }
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void setDefaultImageAssetID( const LLUUID& id ) { mDefaultImageAssetID = id; }
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const LLUUID& getDefaultImageAssetID() const { return mDefaultImageAssetID; }
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const std::string& getDefaultImageName() const { return mDefaultImageName; }
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void setFallbackImageName( const std::string& name ) { mFallbackImageName = name; }
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const std::string& getFallbackImageName() const { return mFallbackImageName; }
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void setCaption(const std::string& caption);
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void setCanApplyImmediately(BOOL b);
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void setImmediateFilterPermMask(PermissionMask mask)
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{ mImmediateFilterPermMask = mask; }
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void setNonImmediateFilterPermMask(PermissionMask mask)
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{ mNonImmediateFilterPermMask = mask; }
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PermissionMask getImmediateFilterPermMask() { return mImmediateFilterPermMask; }
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PermissionMask getNonImmediateFilterPermMask() { return mNonImmediateFilterPermMask; }
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void closeFloater();
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void onFloaterClose();
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void onFloaterCommit(ETexturePickOp op);
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// This call is returned when a drag is detected. Your callback
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// should return TRUE if the drag is acceptable.
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void setDragCallback(drag_n_drop_callback cb) { mDragCallback = cb; }
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// This callback is called when the drop happens. Return TRUE if
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// the drop happened - resulting in an on commit callback, but not
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// necessariliy any other change.
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void setDropCallback(drag_n_drop_callback cb) { mDropCallback = cb; }
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void setOnCancelCallback(LLUICtrlCallback cb) { mOnCancelCallback = cb; }
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void setOnSelectCallback(LLUICtrlCallback cb) { mOnSelectCallback = cb; }
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void setShowLoadingPlaceholder(BOOL showLoadingPlaceholder);
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static void handleClickOpenTexture(void* userdata);
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static void handleClickCopyAssetID(void* userdata);
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private:
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BOOL allowDrop(LLInventoryItem* item);
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BOOL doDrop(LLInventoryItem* item);
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private:
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drag_n_drop_callback mDragCallback;
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drag_n_drop_callback mDropCallback;
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LLUICtrlCallback mOnCancelCallback;
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LLUICtrlCallback mOnSelectCallback;
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LLPointer<LLViewerImage> mTexturep;
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LLColor4 mBorderColor;
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LLUUID mImageItemID;
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LLUUID mImageAssetID;
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LLUUID mDefaultImageAssetID;
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std::string mFallbackImageName;
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std::string mDefaultImageName;
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LLHandle<LLFloater> mFloaterHandle;
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LLTextBox* mTentativeLabel;
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LLTextBox* mCaption;
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std::string mLabel;
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BOOL mAllowNoTexture; // If true, the user can select "none" as an option
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BOOL mAllowInvisibleTexture; // If true, the user can select "Invisible" as an option
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LLCoordGL mLastFloaterLeftTop;
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PermissionMask mImmediateFilterPermMask;
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PermissionMask mNonImmediateFilterPermMask;
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BOOL mCanApplyImmediately;
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BOOL mNeedsRawImageData;
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LLViewBorder* mBorder;
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BOOL mValid;
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BOOL mDirty;
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BOOL mShowLoadingPlaceholder;
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// <edit>
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BOOL mEnable;
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// </edit>
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std::string mLoadingPlaceholderString;
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};
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// XUI HACK: When floaters converted, switch this file to lltexturepicker.h/cpp
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// and class to LLTexturePicker
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#define LLTexturePicker LLTextureCtrl
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#endif // LL_LLTEXTURECTRL_H
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