329 lines
11 KiB
C++
329 lines
11 KiB
C++
/**
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* @file lldrawable.h
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* @brief LLDrawable class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_DRAWABLE_H
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#define LL_DRAWABLE_H
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#include <vector>
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#include <map>
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#include "v2math.h"
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#include "v3math.h"
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#include "v4math.h"
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#include "m4math.h"
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#include "v4coloru.h"
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#include "llquaternion.h"
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#include "xform.h"
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#include "llmemtype.h"
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#include "llprimitive.h"
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#include "lldarray.h"
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#include "llstat.h"
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#include "llviewerobject.h"
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#include "llrect.h"
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#include "llappviewer.h" // for gFrameTimeSeconds
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class LLCamera;
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class LLDrawPool;
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class LLDrawable;
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class LLFace;
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class LLSpatialGroup;
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class LLSpatialBridge;
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class LLSpatialPartition;
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class LLVOVolume;
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class LLViewerImage;
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// Can have multiple silhouettes for each object
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const U32 SILHOUETTE_HIGHLIGHT = 0;
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// All data for new renderer goes into this class.
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class LLDrawable : public LLRefCount
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{
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public:
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static void initClass();
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LLDrawable() { init(); }
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MEM_TYPE_NEW(LLMemType::MTYPE_DRAWABLE);
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void markDead(); // Mark this drawable as dead
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BOOL isDead() const { return isState(DEAD); }
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BOOL isNew() const { return !isState(BUILT); }
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BOOL isLight() const;
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BOOL isVisible() const;
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BOOL isRecentlyVisible() const;
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virtual void setVisible(LLCamera& camera_in, std::vector<LLDrawable*>* results = NULL, BOOL for_select = FALSE);
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LLViewerRegion* getRegion() const { return mVObjp->getRegion(); }
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const LLTextureEntry* getTextureEntry(U8 which) const { return mVObjp->getTE(which); }
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LLPointer<LLViewerObject>& getVObj() { return mVObjp; }
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const LLViewerObject *getVObj() const { return mVObjp; }
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LLVOVolume* getVOVolume() const; // cast mVObjp tp LLVOVolume if OK
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const LLMatrix4& getWorldMatrix() const { return mXform.getWorldMatrix(); }
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const LLMatrix4& getRenderMatrix() const { return isRoot() ? getWorldMatrix() : getParent()->getWorldMatrix(); }
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void setPosition(LLVector3 v) const { }
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const LLVector3& getPosition() const { return mXform.getPosition(); }
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const LLVector3& getWorldPosition() const { return mXform.getPositionW(); }
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const LLVector3 getPositionAgent() const;
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const LLVector3d& getPositionGroup() const { return mPositionGroup; }
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const LLVector3& getScale() const { return mCurrentScale; }
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void setScale(const LLVector3& scale) { mCurrentScale = scale; }
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const LLQuaternion& getWorldRotation() const { return mXform.getWorldRotation(); }
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const LLQuaternion& getRotation() const { return mXform.getRotation(); }
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F32 getIntensity() const { return llmin(mXform.getScale().mV[0], 4.f); }
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S32 getLOD() const { return mVObjp ? mVObjp->getLOD() : 1; }
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F64 getBinRadius() const { return mBinRadius; }
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void getMinMax(LLVector3& min,LLVector3& max) const { mXform.getMinMax(min,max); }
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LLXformMatrix* getXform() { return &mXform; }
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U32 getState() const { return mState; }
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BOOL isState (U32 bits) const { return ((mState & bits) != 0); }
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void setState (U32 bits) { mState |= bits; }
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void clearState(U32 bits) { mState &= ~bits; }
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BOOL isAvatar() const { return mVObjp.notNull() && mVObjp->isAvatar(); }
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BOOL isRoot() const { return !mParent || mParent->isAvatar(); }
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BOOL isSpatialRoot() const { return !mParent || mParent->isAvatar(); }
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virtual BOOL isSpatialBridge() const { return FALSE; }
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virtual LLSpatialPartition* asPartition() { return NULL; }
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LLDrawable* getParent() const { return mParent; }
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// must set parent through LLViewerObject:: ()
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//BOOL setParent(LLDrawable *parent);
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inline LLFace* getFace(const S32 i) const;
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inline S32 getNumFaces() const;
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//void removeFace(const S32 i); // SJB: Avoid using this, it's slow
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LLFace* addFace(LLFacePool *poolp, LLViewerImage *texturep);
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LLFace* addFace(const LLTextureEntry *te, LLViewerImage *texturep);
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void deleteFaces(S32 offset, S32 count);
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void setNumFaces(const S32 numFaces, LLFacePool *poolp, LLViewerImage *texturep);
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void setNumFacesFast(const S32 numFaces, LLFacePool *poolp, LLViewerImage *texturep);
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void mergeFaces(LLDrawable* src);
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void init();
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void destroy();
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void update();
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F32 updateXform(BOOL undamped);
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virtual void makeActive();
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/*virtual*/ void makeStatic(BOOL warning_enabled = TRUE);
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BOOL isActive() const { return isState(ACTIVE); }
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BOOL isStatic() const { return !isActive(); }
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BOOL isAnimating() const;
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virtual BOOL updateMove();
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virtual void movePartition();
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void updateTexture();
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void updateMaterial();
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virtual void updateDistance(LLCamera& camera, bool force_update);
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BOOL updateGeometry(BOOL priority);
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void updateFaceSize(S32 idx);
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void updateSpecialHoverCursor(BOOL enabled);
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virtual void shiftPos(const LLVector3 &shift_vector);
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S32 getGeneration() const { return mGeneration; }
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BOOL getLit() const { return isState(UNLIT) ? FALSE : TRUE; }
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void setLit(BOOL lit) { lit ? clearState(UNLIT) : setState(UNLIT); }
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virtual void cleanupReferences();
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void setRadius(const F32 radius);
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F32 getRadius() const { return mRadius; }
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F32 getVisibilityRadius() const;
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void updateUVMinMax(); // Updates the cache of sun space bounding box.
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const LLVector3& getBounds(LLVector3& min, LLVector3& max) const;
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virtual void updateSpatialExtents();
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virtual void updateBinRadius();
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const LLVector3* getSpatialExtents() const;
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void setSpatialExtents(LLVector3 min, LLVector3 max);
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void setPositionGroup(const LLVector3d& pos);
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void setPositionGroup(const LLVector3& pos) { setPositionGroup(LLVector3d(pos)); }
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void setRenderType(S32 type) { mRenderType = type; }
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BOOL isRenderType(S32 type) { return mRenderType == type; }
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S32 getRenderType() { return mRenderType; }
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// Debugging methods
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S32 findReferences(LLDrawable *drawablep); // Not const because of @#$! iterators...
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void setSpatialGroup(LLSpatialGroup *groupp);
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LLSpatialGroup *getSpatialGroup() const { return mSpatialGroupp; }
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LLSpatialPartition* getSpatialPartition();
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// Statics
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static void incrementVisible();
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static void cleanupDeadDrawables();
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protected:
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~LLDrawable() { destroy(); }
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void moveUpdatePipeline(BOOL moved);
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void updatePartition();
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BOOL updateMoveDamped();
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BOOL updateMoveUndamped();
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public:
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friend class LLPipeline;
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friend class LLDrawPool;
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friend class LLSpatialBridge;
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typedef std::set<LLPointer<LLDrawable> > drawable_set_t;
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typedef std::vector<LLPointer<LLDrawable> > drawable_vector_t;
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typedef std::list<LLPointer<LLDrawable> > drawable_list_t;
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typedef std::queue<LLPointer<LLDrawable> > drawable_queue_t;
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struct CompareDistanceGreater
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{
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bool operator()(const LLDrawable* const& lhs, const LLDrawable* const& rhs)
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{
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return lhs->mDistanceWRTCamera < rhs->mDistanceWRTCamera; // farthest = last
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}
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};
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struct CompareDistanceGreaterVisibleFirst
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{
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bool operator()(const LLDrawable* const& lhs, const LLDrawable* const& rhs)
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{
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if (lhs->isVisible() && !rhs->isVisible())
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{
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return TRUE; //visible things come first
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}
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else if (!lhs->isVisible() && rhs->isVisible())
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{
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return FALSE; //rhs is visible, comes first
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}
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return lhs->mDistanceWRTCamera < rhs->mDistanceWRTCamera; // farthest = last
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}
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};
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typedef enum e_drawable_flags
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{
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IN_REBUILD_Q1 = 0x00000002,
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IN_REBUILD_Q2 = 0x00000004,
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IN_LIGHT_Q = 0x00000008,
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EARLY_MOVE = 0x00000010,
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MOVE_UNDAMPED = 0x00000020,
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ON_MOVE_LIST = 0x00000040,
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USE_BACKLIGHT = 0x00000080,
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UV = 0x00000100,
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UNLIT = 0x00000200,
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LIGHT = 0x00000400,
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LIGHTING_BUILT = 0x00000800,
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REBUILD_VOLUME = 0x00001000, //volume changed LOD or parameters, or vertex buffer changed
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REBUILD_TCOORD = 0x00002000, //texture coordinates changed
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REBUILD_COLOR = 0x00004000, //color changed
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REBUILD_POSITION= 0x00010000, //vertex positions/normals changed
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REBUILD_GEOMETRY= REBUILD_POSITION|REBUILD_TCOORD|REBUILD_COLOR,
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REBUILD_MATERIAL= REBUILD_TCOORD|REBUILD_COLOR,
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REBUILD_ALL = REBUILD_GEOMETRY|REBUILD_VOLUME,
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ON_SHIFT_LIST = 0x00100000,
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BLOCKER = 0x00400000,
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ACTIVE = 0x00800000,
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DEAD = 0x01000000,
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INVISIBLE = 0x02000000, // stay invisible until flag is cleared
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NEARBY_LIGHT = 0x04000000, // In gPipeline.mNearbyLightSet
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BUILT = 0x08000000,
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FORCE_INVISIBLE = 0x10000000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned)
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CLEAR_INVISIBLE = 0x20000000, // clear FORCE_INVISIBLE next draw frame
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REBUILD_SHADOW = 0x40000000
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} EDrawableFlags;
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LLXformMatrix mXform;
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// vis data
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LLPointer<LLDrawable> mParent;
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F32 mDistanceWRTCamera;
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S32 mQuietCount;
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static S32 getCurrentFrame() { return sCurVisible; }
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void setSpatialBridge(LLSpatialBridge* bridge) { mSpatialBridge = (LLDrawable*) bridge; }
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LLSpatialBridge* getSpatialBridge() { return (LLSpatialBridge*) (LLDrawable*) mSpatialBridge; }
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static F32 sCurPixelAngle; //current pixels per radian
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private:
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typedef std::vector<LLFace*> face_list_t;
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U32 mState;
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S32 mRenderType;
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LLPointer<LLViewerObject> mVObjp;
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face_list_t mFaces;
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LLSpatialGroup* mSpatialGroupp;
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LLPointer<LLDrawable> mSpatialBridge;
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mutable U32 mVisible;
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F32 mRadius;
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LLVector3 mExtents[2];
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LLVector3d mPositionGroup;
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F64 mBinRadius;
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S32 mGeneration;
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LLVector3 mCurrentScale;
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static U32 sCurVisible; // Counter for what value of mVisible means currently visible
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static U32 sNumZombieDrawables;
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static LLDynamicArrayPtr<LLPointer<LLDrawable> > sDeadList;
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};
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inline LLFace* LLDrawable::getFace(const S32 i) const
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{
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llassert((U32)i < mFaces.size());
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llassert(mFaces[i]);
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return mFaces[i];
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}
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inline S32 LLDrawable::getNumFaces()const
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{
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return (S32)mFaces.size();
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}
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#endif
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