1047 lines
39 KiB
C++
1047 lines
39 KiB
C++
/**
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* @file llagent.h
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* @brief LLAgent class header file
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*
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* $LicenseInfo:firstyear=2000&license=viewergpl$
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*
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* Copyright (c) 2000-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLAGENT_H
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#define LL_LLAGENT_H
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#include <set>
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#include "indra_constants.h"
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#include "llmath.h"
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#include "llcontrol.h"
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#include "llcoordframe.h"
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#include "llevent.h"
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#include "llagentaccess.h"
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#include "llagentconstants.h"
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#include "llanimationstates.h"
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#include "lldbstrings.h"
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#include "llhudeffectlookat.h"
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#include "llhudeffectpointat.h"
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#include "llinventorymodel.h"
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#include "llmemory.h"
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#include "llstring.h"
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#include "lluuid.h"
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#include "m3math.h"
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#include "m4math.h"
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#include "llquaternion.h"
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#include "lltimer.h"
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#include "v3dmath.h"
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#include "v3math.h"
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#include "v4color.h"
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#include "v4math.h"
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//#include "vmath.h"
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#include "stdenums.h"
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#include "llwearable.h"
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#include "llcharacter.h"
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#include "llinventory.h"
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#include "llviewerinventory.h"
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#include "llviewerobject.h"
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#include "llagentdata.h"
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// Ventrella
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#include "llfollowcam.h"
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// end Ventrella
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const U8 AGENT_STATE_TYPING = 0x04; // Typing indication
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const U8 AGENT_STATE_EDITING = 0x10; // Set when agent has objects selected
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const BOOL ANIMATE = TRUE;
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typedef enum e_camera_modes
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{
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CAMERA_MODE_THIRD_PERSON,
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CAMERA_MODE_MOUSELOOK,
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CAMERA_MODE_CUSTOMIZE_AVATAR,
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CAMERA_MODE_FOLLOW
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} ECameraMode;
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typedef enum e_camera_position
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{
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CAMERA_POSITION_SELF, /** Camera positioned at our position */
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CAMERA_POSITION_OBJECT /** Camera positioned at observed object's position */
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} ECameraPosition;
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typedef enum e_anim_request
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{
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ANIM_REQUEST_START,
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ANIM_REQUEST_STOP
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} EAnimRequest;
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class LLChat;
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class LLVOAvatar;
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class LLViewerRegion;
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class LLMotion;
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class LLToolset;
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class LLMessageSystem;
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class LLPermissions;
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class LLHost;
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class LLFriendObserver;
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class LLPickInfo;
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struct LLGroupData
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{
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LLUUID mID;
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LLUUID mInsigniaID;
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U64 mPowers;
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BOOL mAcceptNotices;
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BOOL mListInProfile;
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S32 mContribution;
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std::string mName;
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};
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inline bool operator==(const LLGroupData &a, const LLGroupData &b)
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{
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return (a.mID == b.mID);
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}
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// forward declarations
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//
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class LLAgent : public LLObservable
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{
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LOG_CLASS(LLAgent);
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public:
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// When the agent hasn't typed anything for this duration, it leaves the
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// typing state (for both chat and IM).
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static const F32 TYPING_TIMEOUT_SECS;
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LLAgent();
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~LLAgent();
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void init();
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void cleanup();
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//
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// MANIPULATORS
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//
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// TODO: Put all non-const functions here.
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// Called whenever the agent moves. Puts camera back in default position,
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// deselects items, etc.
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void resetView(BOOL reset_camera = TRUE, BOOL change_camera = FALSE);
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// Called on camera movement, to allow the camera to be unlocked from the
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// default position behind the avatar.
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void unlockView();
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void onAppFocusGained();
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void sendMessage(); // Send message to this agent's region.
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void sendReliableMessage();
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void resetClientTag();
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LLVector3d calcCameraPositionTargetGlobal(BOOL *hit_limit = NULL); // Calculate the camera position target
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LLVector3d calcFocusPositionTargetGlobal();
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LLVector3d calcThirdPersonFocusOffset();
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// target for this mode
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LLVector3d getCameraPositionGlobal() const;
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const LLVector3 &getCameraPositionAgent() const;
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F32 calcCameraFOVZoomFactor();
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F32 getCameraMinOffGround(); // minimum height off ground for this mode, meters
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void endAnimationUpdateUI();
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void setKey(const S32 direction, S32 &key); // sets key to +1 for +direction, -1 for -direction
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void handleScrollWheel(S32 clicks); // mousewheel driven zoom
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void setAvatarObject(LLVOAvatar *avatar);
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// rendering state bitmask helpers
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void startTyping();
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void stopTyping();
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void setRenderState(U8 newstate);
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void clearRenderState(U8 clearstate);
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U8 getRenderState();
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// Set the home data
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void setRegion(LLViewerRegion *regionp);
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LLViewerRegion *getRegion() const;
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const LLHost& getRegionHost() const;
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std::string getSLURL() const;
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void updateAgentPosition(const F32 dt, const F32 yaw, const S32 mouse_x, const S32 mouse_y); // call once per frame to update position, angles radians
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void updateLookAt(const S32 mouse_x, const S32 mouse_y);
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void updateCamera(); // call once per frame to update camera location/orientation
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void resetCamera(); // slam camera into its default position
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void setupSitCamera();
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void setCameraCollidePlane(const LLVector4 &plane) { mCameraCollidePlane = plane; }
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void changeCameraToDefault();
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void changeCameraToMouselook(BOOL animate = TRUE);
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void changeCameraToThirdPerson(BOOL animate = TRUE);
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void changeCameraToCustomizeAvatar(BOOL avatar_animate = TRUE, BOOL camera_animate = TRUE); // trigger transition animation
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// Ventrella
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void changeCameraToFollow(BOOL animate = TRUE);
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//end Ventrella
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void setFocusGlobal(const LLPickInfo& pick);
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void setFocusGlobal(const LLVector3d &focus, const LLUUID &object_id = LLUUID::null);
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void setFocusOnAvatar(BOOL focus, BOOL animate);
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void setCameraPosAndFocusGlobal(const LLVector3d& pos, const LLVector3d& focus, const LLUUID &object_id);
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void setSitCamera(const LLUUID &object_id, const LLVector3 &camera_pos = LLVector3::zero, const LLVector3 &camera_focus = LLVector3::zero);
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void clearFocusObject();
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void setFocusObject(LLViewerObject* object);
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void setObjectTracking(BOOL track) { mTrackFocusObject = track; }
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// void setLookingAtAvatar(BOOL looking);
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void heardChat(const LLUUID& id);
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void lookAtLastChat();
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void lookAtObject(LLUUID avatar_id, ECameraPosition camera_pos);
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F32 getTypingTime() { return mTypingTimer.getElapsedTimeF32(); }
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void setAFK();
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void clearAFK();
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BOOL getAFK() const;
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void setAlwaysRun() { mbAlwaysRun = true; }
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void clearAlwaysRun() { mbAlwaysRun = false; }
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void setRunning() { mbRunning = true; }
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void clearRunning() { mbRunning = false; }
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void setBusy();
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void clearBusy();
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BOOL getBusy() const;
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void setAdminOverride(BOOL b);
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void setGodLevel(U8 god_level);
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void setFirstLogin(BOOL b) { mFirstLogin = b; }
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void setGenderChosen(BOOL b) { mGenderChosen = b; }
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// update internal datastructures and update the server with the
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// new contribution level. Returns true if the group id was found
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// and contribution could be set.
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BOOL setGroupContribution(const LLUUID& group_id, S32 contribution);
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BOOL setUserGroupFlags(const LLUUID& group_id, BOOL accept_notices, BOOL list_in_profile);
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void setHideGroupTitle(BOOL hide) { mHideGroupTitle = hide; }
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//
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// ACCESSORS
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//
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// TODO: Put all read functions here, make them const
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const LLUUID& getID() const { return gAgentID; }
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const LLUUID& getSessionID() const { return gAgentSessionID; }
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const LLUUID& getSecureSessionID() const { return mSecureSessionID; }
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// Note: NEVER send this value in the clear or over any weakly
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// encrypted channel (such as simple XOR masking). If you are unsure
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// ask Aaron or MarkL.
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BOOL isGodlike() const;
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U8 getGodLevel() const;
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// note: this is a prime candidate for pulling out into a Maturity class
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// rather than just expose the preference setting, we're going to actually
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// expose what the client code cares about -- what the user should see
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// based on a combination of the is* and prefers* flags, combined with God bit.
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bool wantsPGOnly() const;
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bool canAccessMature() const;
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bool canAccessAdult() const;
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bool canAccessMaturityInRegion( U64 region_handle ) const;
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bool canAccessMaturityAtGlobal( LLVector3d pos_global ) const;
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bool prefersPG() const;
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bool prefersMature() const;
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bool prefersAdult() const;
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bool isTeen() const;
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bool isMature() const;
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bool isAdult() const;
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void setTeen(bool teen);
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void setMaturity(char text);
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static int convertTextToMaturity(char text);
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bool sendMaturityPreferenceToServer(int preferredMaturity);
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const LLAgentAccess& getAgentAccess();
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// This function can go away after the AO transition (see llstartup.cpp)
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void setAOTransition();
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BOOL isGroupTitleHidden() const { return mHideGroupTitle; }
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BOOL isGroupMember() const { return !mGroupID.isNull(); } // This is only used for building titles!
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const LLUUID &getGroupID() const { return mGroupID; }
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ECameraMode getCameraMode() const { return mCameraMode; }
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BOOL getFocusOnAvatar() const { return mFocusOnAvatar; }
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LLPointer<LLViewerObject>& getFocusObject() { return mFocusObject; }
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F32 getFocusObjectDist() const { return mFocusObjectDist; }
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BOOL inPrelude();
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BOOL canManageEstate() const;
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BOOL getAdminOverride() const;
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LLUUID getLastChatter() const { return mLastChatterID; }
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bool getAlwaysRun() const { return mbAlwaysRun; }
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bool getRunning() const { return mbRunning; }
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const LLUUID& getInventoryRootID() const { return mInventoryRootID; }
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void buildFullname(std::string &name) const;
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void buildFullnameAndTitle(std::string &name) const;
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// Check against all groups in the entire agent group list.
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BOOL isInGroup(const LLUUID& group_id) const;
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BOOL hasPowerInGroup(const LLUUID& group_id, U64 power) const;
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// Check for power in just the active group.
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BOOL hasPowerInActiveGroup(const U64 power) const;
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U64 getPowerInGroup(const LLUUID& group_id) const;
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// Get group information by group_id. if not in group, data is
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// left unchanged and method returns FALSE. otherwise, values are
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// copied and returns TRUE.
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BOOL getGroupData(const LLUUID& group_id, LLGroupData& data) const;
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// Get just the agent's contribution to the given group.
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S32 getGroupContribution(const LLUUID& group_id) const;
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// return TRUE if the database reported this login as the first
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// for this particular user.
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BOOL isFirstLogin() const { return mFirstLogin; }
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// On the very first login, gender isn't chosen until the user clicks
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// in a dialog. We don't render the avatar until they choose.
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BOOL isGenderChosen() const { return mGenderChosen; }
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// utility to build a location string
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void buildLocationString(std::string& str);
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LLQuaternion getHeadRotation();
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LLVOAvatar *getAvatarObject() const { return mAvatarObject; }
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BOOL needsRenderAvatar(); // TRUE when camera mode is such that your own avatar should draw
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// Not const because timers can't be accessed in const-fashion.
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BOOL needsRenderHead();
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BOOL cameraThirdPerson() const { return (mCameraMode == CAMERA_MODE_THIRD_PERSON && mLastCameraMode == CAMERA_MODE_THIRD_PERSON); }
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BOOL cameraMouselook() const { return (mCameraMode == CAMERA_MODE_MOUSELOOK && mLastCameraMode == CAMERA_MODE_MOUSELOOK); }
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BOOL cameraCustomizeAvatar() const { return (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR /*&& !mCameraAnimating*/); }
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BOOL cameraFollow() const { return (mCameraMode == CAMERA_MODE_FOLLOW && mLastCameraMode == CAMERA_MODE_FOLLOW); }
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LLVector3 getPosAgentFromGlobal(const LLVector3d &pos_global) const;
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LLVector3d getPosGlobalFromAgent(const LLVector3 &pos_agent) const;
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// Get the data members
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const LLVector3& getAtAxis() const { return mFrameAgent.getAtAxis(); } // direction avatar is looking, not camera
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const LLVector3& getUpAxis() const { return mFrameAgent.getUpAxis(); } // direction avatar is looking, not camera
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const LLVector3& getLeftAxis() const { return mFrameAgent.getLeftAxis(); } // direction avatar is looking, not camera
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LLCoordFrame getFrameAgent() const { return mFrameAgent; }
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LLVector3 getVelocity() const;
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F32 getVelocityZ() const { return getVelocity().mV[VZ]; } // a hack
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const LLVector3d &getPositionGlobal() const;
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const LLVector3 &getPositionAgent();
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S32 getRegionsVisited() const;
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F64 getDistanceTraveled() const;
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const LLVector3d &getFocusGlobal() const { return mFocusGlobal; }
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const LLVector3d &getFocusTargetGlobal() const { return mFocusTargetGlobal; }
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BOOL getJump() const { return mbJump; }
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BOOL getAutoPilot() const { return mAutoPilot; }
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LLVector3d getAutoPilotTargetGlobal() const { return mAutoPilotTargetGlobal; }
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LLQuaternion getQuat() const; // returns the quat that represents the rotation
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// of the agent in the absolute frame
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// BOOL getLookingAtAvatar() const;
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void getName(std::string& name);
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const LLColor4 &getEffectColor();
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void setEffectColor(const LLColor4 &color);
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// OGPX : Moving capabilities off region to agent service means they end up in LLAgent
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// but, long term, this needs to be refactored into generalized Capabilities class
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// since we want more flexibility in gathering up where services come from.
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// Segmenting into region and agent domain caps might not make sense. Some implementations
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// might want to provide caps that are not on the region or the agent domain. This is
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// unsettled enough for now that we'll leave it as is.
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void setCapability(const std::string& name, const std::string& url);
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std::string getCapability(const std::string& name) const ;
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//
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// UTILITIES
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//
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// Set the physics data
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void slamLookAt(const LLVector3 &look_at);
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void setPositionAgent(const LLVector3 ¢er);
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void resetAxes();
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void resetAxes(const LLVector3 &look_at); // makes reasonable left and up
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// Move the avatar's frame
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void rotate(F32 angle, const LLVector3 &axis);
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void rotate(F32 angle, F32 x, F32 y, F32 z);
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void rotate(const LLMatrix3 &matrix);
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void rotate(const LLQuaternion &quaternion);
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void pitch(F32 angle);
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void roll(F32 angle);
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void yaw(F32 angle);
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LLVector3 getReferenceUpVector();
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F32 clampPitchToLimits(F32 angle);
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void setThirdPersonHeadOffset(LLVector3 offset) { mThirdPersonHeadOffset = offset; }
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// Flight management
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BOOL getFlying() const { return mControlFlags & AGENT_CONTROL_FLY; }
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void setFlying(BOOL fly);
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void toggleFlying();
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static BOOL getPhantom();
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static void setPhantom(BOOL phantom);
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static void togglePhantom();
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static BOOL isTPosed() { return mForceTPose; }
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static void setTPosed(BOOL TPose) { mForceTPose = TPose; }
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static void toggleTPosed();
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// Does this parcel allow you to fly?
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BOOL canFly();
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// Animation functions
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void stopCurrentAnimations();
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void requestStopMotion( LLMotion* motion );
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void onAnimStop(const LLUUID& id);
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void sendAnimationRequests(LLDynamicArray<LLUUID> &anim_ids, EAnimRequest request);
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void sendAnimationRequest(const LLUUID &anim_id, EAnimRequest request);
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LLVector3 calcFocusOffset(LLViewerObject *object, LLVector3 pos_agent, S32 x, S32 y);
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BOOL calcCameraMinDistance(F32 &obj_min_distance);
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void startCameraAnimation();
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void stopCameraAnimation();
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void cameraZoomIn(const F32 factor); // zoom in by fraction of current distance
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void cameraOrbitAround(const F32 radians); // rotate camera CCW radians about build focus point
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void cameraOrbitOver(const F32 radians); // rotate camera forward radians over build focus point
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void cameraOrbitIn(const F32 meters); // move camera in toward build focus point
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F32 getCameraZoomFraction(); // get camera zoom as fraction of minimum and maximum zoom
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void setCameraZoomFraction(F32 fraction); // set camera zoom as fraction of minimum and maximum zoom
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void cameraPanIn(const F32 meters);
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void cameraPanLeft(const F32 meters);
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void cameraPanUp(const F32 meters);
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void updateFocusOffset();
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void validateFocusObject();
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void setUsingFollowCam( bool using_follow_cam);
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F32 calcCustomizeAvatarUIOffset( const LLVector3d& camera_pos_global );
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// marks current location as start, sends information to servers
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void setStartPosition(U32 location_id);
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// Movement from user input. All set the appropriate animation flags.
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// All turn off autopilot and make sure the camera is behind the avatar.
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// direction is either positive, zero, or negative
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void moveAt(S32 direction, bool reset_view = true);
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void moveAtNudge(S32 direction);
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void moveLeft(S32 direction);
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void moveLeftNudge(S32 direction);
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void moveUp(S32 direction);
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void moveYaw(F32 mag, bool reset_view = true);
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void movePitch(S32 direction);
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void setOrbitLeftKey(F32 mag) { mOrbitLeftKey = mag; }
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void setOrbitRightKey(F32 mag) { mOrbitRightKey = mag; }
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void setOrbitUpKey(F32 mag) { mOrbitUpKey = mag; }
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void setOrbitDownKey(F32 mag) { mOrbitDownKey = mag; }
|
|
void setOrbitInKey(F32 mag) { mOrbitInKey = mag; }
|
|
void setOrbitOutKey(F32 mag) { mOrbitOutKey = mag; }
|
|
|
|
void setPanLeftKey(F32 mag) { mPanLeftKey = mag; }
|
|
void setPanRightKey(F32 mag) { mPanRightKey = mag; }
|
|
void setPanUpKey(F32 mag) { mPanUpKey = mag; }
|
|
void setPanDownKey(F32 mag) { mPanDownKey = mag; }
|
|
void setPanInKey(F32 mag) { mPanInKey = mag; }
|
|
void setPanOutKey(F32 mag) { mPanOutKey = mag; }
|
|
|
|
U32 getControlFlags();
|
|
void setControlFlags(U32 mask); // performs bitwise mControlFlags |= mask
|
|
void clearControlFlags(U32 mask); // performs bitwise mControlFlags &= ~mask
|
|
BOOL controlFlagsDirty() const;
|
|
void enableControlFlagReset();
|
|
void resetControlFlags();
|
|
|
|
void propagate(const F32 dt); // BUG: should roll into updateAgentPosition
|
|
|
|
void startAutoPilotGlobal(const LLVector3d &pos_global, const std::string& behavior_name = std::string(), const LLQuaternion *target_rotation = NULL,
|
|
void (*finish_callback)(BOOL, void *) = NULL, void *callback_data = NULL, F32 stop_distance = 0.f, F32 rotation_threshold = 0.03f);
|
|
|
|
void startFollowPilot(const LLUUID &leader_id);
|
|
void stopAutoPilot(BOOL user_cancel = FALSE);
|
|
void setAutoPilotGlobal(const LLVector3d &pos_global);
|
|
void autoPilot(F32 *delta_yaw); // autopilot walking action, angles in radians
|
|
void renderAutoPilotTarget();
|
|
|
|
//
|
|
// teportation methods
|
|
//
|
|
|
|
// go to a named location home
|
|
void teleportRequest(
|
|
const U64& region_handle,
|
|
const LLVector3& pos_local,
|
|
bool look_at_from_camera = false);
|
|
|
|
// teleport to a landmark
|
|
void teleportViaLandmark(const LLUUID& landmark_id);
|
|
|
|
// go home
|
|
void teleportHome() { teleportViaLandmark(LLUUID::null); }
|
|
|
|
// to an invited location
|
|
void teleportViaLure(const LLUUID& lure_id, BOOL godlike);
|
|
|
|
// to a global location - this will probably need to be
|
|
// deprecated.
|
|
void teleportViaLocation(const LLVector3d& pos_global);
|
|
|
|
// to a global location, preserving camera rotation
|
|
void teleportViaLocationLookAt(const LLVector3d& pos_global);
|
|
|
|
// cancel the teleport, may or may not be allowed by server
|
|
void teleportCancel();
|
|
|
|
void setTargetVelocity(const LLVector3 &vel);
|
|
const LLVector3 &getTargetVelocity() const;
|
|
|
|
const std::string getTeleportSourceSLURL() const { return mTeleportSourceSLURL; }
|
|
// OGPX : setTeleportSourceURL() is only used in agent domain case,
|
|
// so also made function name go from SLURL->URL for OGPX.
|
|
// This is what gets chatted into text chat when a teleport successfully completes.
|
|
void setTeleportSourceURL(const std::string agentdTeleportURL){ mTeleportSourceSLURL = agentdTeleportURL;};
|
|
|
|
|
|
// Setting the ability for this avatar to proxy for another avatar.
|
|
//static void processAddModifyAbility(LLMessageSystem* msg, void**);
|
|
//static void processGrantedProxies(LLMessageSystem* msg, void**);
|
|
//static void processRemoveModifyAbility(LLMessageSystem* msg, void**);
|
|
//BOOL isProxyFor(const LLUUID& agent_id);// *FIX should be const
|
|
|
|
static void processAgentDataUpdate(LLMessageSystem *msg, void **);
|
|
static void processAgentGroupDataUpdate(LLMessageSystem *msg, void **);
|
|
static void processAgentDropGroup(LLMessageSystem *msg, void **);
|
|
static void processScriptControlChange(LLMessageSystem *msg, void **);
|
|
static void processAgentCachedTextureResponse(LLMessageSystem *mesgsys, void **user_data);
|
|
//static void processControlTake(LLMessageSystem *msg, void **);
|
|
//static void processControlRelease(LLMessageSystem *msg, void **);
|
|
|
|
// This method checks to see if this agent can modify an object
|
|
// based on the permissions and the agent's proxy status.
|
|
BOOL isGrantedProxy(const LLPermissions& perm);
|
|
|
|
BOOL allowOperation(PermissionBit op,
|
|
const LLPermissions& perm,
|
|
U64 group_proxy_power = 0,
|
|
U8 god_minimum = GOD_MAINTENANCE);
|
|
|
|
friend std::ostream& operator<<(std::ostream &s, const LLAgent &sphere);
|
|
|
|
void initOriginGlobal(const LLVector3d &origin_global); // Only to be used in ONE place! - djs 08/07/02
|
|
|
|
BOOL leftButtonGrabbed() const { return ( (!cameraMouselook() && mControlsTakenCount[CONTROL_LBUTTON_DOWN_INDEX] > 0)
|
|
||(cameraMouselook() && mControlsTakenCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0)
|
|
||(!cameraMouselook() && mControlsTakenPassedOnCount[CONTROL_LBUTTON_DOWN_INDEX] > 0)
|
|
||(cameraMouselook() && mControlsTakenPassedOnCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0)); }
|
|
BOOL rotateGrabbed() const { return ( (mControlsTakenCount[CONTROL_YAW_POS_INDEX] > 0)
|
|
||(mControlsTakenCount[CONTROL_YAW_NEG_INDEX] > 0)); }
|
|
BOOL forwardGrabbed() const { return ( (mControlsTakenCount[CONTROL_AT_POS_INDEX] > 0)); }
|
|
BOOL backwardGrabbed() const { return ( (mControlsTakenCount[CONTROL_AT_NEG_INDEX] > 0)); }
|
|
BOOL upGrabbed() const { return ( (mControlsTakenCount[CONTROL_UP_POS_INDEX] > 0)); }
|
|
BOOL downGrabbed() const { return ( (mControlsTakenCount[CONTROL_UP_NEG_INDEX] > 0)); }
|
|
|
|
// True iff a script has taken over a control.
|
|
BOOL anyControlGrabbed() const;
|
|
|
|
BOOL isControlGrabbed(S32 control_index) const;
|
|
|
|
// Send message to simulator to force grabbed controls to be
|
|
// released, in case of a poorly written script.
|
|
void forceReleaseControls();
|
|
|
|
BOOL sitCameraEnabled() { return mSitCameraEnabled; }
|
|
|
|
F32 getCurrentCameraBuildOffset() { return (F32)mCameraFocusOffset.length(); }
|
|
|
|
// look at behavior
|
|
BOOL setLookAt(ELookAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
|
|
ELookAtType getLookAtType();
|
|
|
|
// point at behavior
|
|
BOOL setPointAt(EPointAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
|
|
EPointAtType getPointAtType();
|
|
|
|
void setHomePosRegion( const U64& region_handle, const LLVector3& pos_region );
|
|
BOOL getHomePosGlobal( LLVector3d* pos_global );
|
|
void setCameraAnimating( BOOL b ) { mCameraAnimating = b; }
|
|
BOOL getCameraAnimating( ) { return mCameraAnimating; }
|
|
void setAnimationDuration( F32 seconds ) { mAnimationDuration = seconds; }
|
|
|
|
F32 getNearChatRadius() { return mNearChatRadius; }
|
|
|
|
enum EDoubleTapRunMode
|
|
{
|
|
DOUBLETAP_NONE,
|
|
DOUBLETAP_FORWARD,
|
|
DOUBLETAP_BACKWARD,
|
|
DOUBLETAP_SLIDELEFT,
|
|
DOUBLETAP_SLIDERIGHT
|
|
};
|
|
|
|
enum ETeleportState
|
|
{
|
|
TELEPORT_NONE = 0, // No teleport in progress
|
|
TELEPORT_START = 1, // Transition to REQUESTED. Viewer has sent a TeleportRequest to the source simulator
|
|
TELEPORT_REQUESTED = 2, // Waiting for source simulator to respond
|
|
TELEPORT_MOVING = 3, // Viewer has received destination location from source simulator
|
|
TELEPORT_START_ARRIVAL = 4, // Transition to ARRIVING. Viewer has received avatar update, etc., from destination simulator
|
|
TELEPORT_ARRIVING = 5, // Make the user wait while content "pre-caches"
|
|
TELEPORT_LOCAL = 6, // Teleporting in-sim without showing the progress screen
|
|
TELEPORT_PLACE_AVATAR = 7 // OGPX : Separate agent domain TP using place_avatar from legacy
|
|
};
|
|
|
|
ETeleportState getTeleportState() const { return mTeleportState; }
|
|
void setTeleportState( ETeleportState state );
|
|
const std::string& getTeleportMessage() const { return mTeleportMessage; }
|
|
void setTeleportMessage(const std::string& message)
|
|
{
|
|
mTeleportMessage = message;
|
|
}
|
|
|
|
// trigger random fidget animations
|
|
void fidget();
|
|
|
|
void requestEnterGodMode();
|
|
void requestLeaveGodMode();
|
|
|
|
void sendAgentSetAppearance();
|
|
|
|
void sendAgentDataUpdateRequest();
|
|
|
|
// Ventrella
|
|
LLFollowCam mFollowCam;
|
|
// end Ventrella
|
|
|
|
//--------------------------------------------------------------------
|
|
// Wearables
|
|
//--------------------------------------------------------------------
|
|
void setWearable( LLInventoryItem* new_item, LLWearable* wearable );
|
|
static bool onSetWearableDialog( const LLSD& notification, const LLSD& response, LLWearable* wearable );
|
|
void setWearableFinal( LLInventoryItem* new_item, LLWearable* new_wearable );
|
|
void setWearableOutfit( const LLInventoryItem::item_array_t& items, const LLDynamicArray< LLWearable* >& wearables, BOOL remove );
|
|
void queryWearableCache();
|
|
|
|
BOOL isWearableModifiable(EWearableType type);
|
|
BOOL isWearableCopyable(EWearableType type);
|
|
BOOL needsReplacement(EWearableType wearableType, S32 remove);
|
|
U32 getWearablePermMask(EWearableType type);
|
|
|
|
LLInventoryItem* getWearableInventoryItem(EWearableType type);
|
|
|
|
LLWearable* getWearable( EWearableType type ) { return (type < WT_COUNT) ? mWearableEntry[ type ].mWearable : NULL; }
|
|
BOOL isWearingItem( const LLUUID& item_id );
|
|
LLWearable* getWearableFromWearableItem( const LLUUID& item_id );
|
|
const LLUUID& getWearableItem( EWearableType type ) { return (type < WT_COUNT) ? mWearableEntry[ type ].mItemID : LLUUID::null; }
|
|
|
|
static EWearableType getTEWearableType( S32 te );
|
|
static LLUUID getDefaultTEImageID( S32 te );
|
|
|
|
void copyWearableToInventory( EWearableType type );
|
|
|
|
void makeNewOutfit(
|
|
const std::string& new_folder_name,
|
|
const LLDynamicArray<S32>& wearables_to_include,
|
|
const LLDynamicArray<S32>& attachments_to_include,
|
|
BOOL rename_clothing);
|
|
void makeNewOutfitDone(S32 index);
|
|
|
|
void removeWearable( EWearableType type );
|
|
static bool onRemoveWearableDialog(const LLSD& notification, const LLSD& response );
|
|
void removeWearableFinal( EWearableType type );
|
|
|
|
void sendAgentWearablesUpdate();
|
|
|
|
/**
|
|
* @brief Only public because of addWearableToAgentInventoryCallback.
|
|
*
|
|
* NOTE: Do not call this method unless you are the inventory callback.
|
|
* NOTE: This can suffer from race conditions when working on the
|
|
* same values for index.
|
|
* @param index The index in mWearableEntry.
|
|
* @param item_id The inventory item id of the new wearable to wear.
|
|
* @param wearable The actual wearable data.
|
|
*/
|
|
void addWearabletoAgentInventoryDone(
|
|
S32 index,
|
|
const LLUUID& item_id,
|
|
LLWearable* wearable);
|
|
|
|
void saveWearableAs( EWearableType type, const std::string& new_name, BOOL save_in_lost_and_found );
|
|
void saveWearable( EWearableType type, BOOL send_update = TRUE );
|
|
void saveAllWearables();
|
|
|
|
void revertWearable( EWearableType type );
|
|
void revertAllWearables();
|
|
|
|
void setWearableName( const LLUUID& item_id, const std::string& new_name );
|
|
void createStandardWearables(BOOL female);
|
|
void createStandardWearablesDone(S32 index);
|
|
void createStandardWearablesAllDone();
|
|
|
|
BOOL areWearablesLoaded() { return mWearablesLoaded; }
|
|
|
|
void sendWalkRun(bool running);
|
|
|
|
void observeFriends();
|
|
void friendsChanged();
|
|
|
|
// statics
|
|
static void stopFidget();
|
|
static void processAgentInitialWearablesUpdate(LLMessageSystem* mesgsys, void** user_data);
|
|
static void userRemoveWearable( void* userdata ); // userdata is EWearableType
|
|
static void userRemoveAllClothes( void* userdata ); // userdata is NULL
|
|
static void userRemoveAllClothesStep2(BOOL proceed, void* userdata ); // userdata is NULL
|
|
static void userRemoveAllAttachments( void* userdata); // userdata is NULL
|
|
static BOOL selfHasWearable( void* userdata ); // userdata is EWearableType
|
|
|
|
// static void userUpdateAttachments(LLInventoryModel::item_array_t& obj_item_array);
|
|
// [SL:KB] - Patch: Appearance-SyncAttach | Checked: 2010-09-22 (Catznip-2.2.0a) | Added: Catznip-2.2.0a
|
|
// Not the best way to go about this but other attempts changed far too much LL code to be a viable solution
|
|
static void userUpdateAttachments(LLInventoryModel::item_array_t& obj_item_array, bool fAttachOnly = false);
|
|
// [/SL:KB]
|
|
static void userRemoveMultipleAttachments(llvo_vec_t& llvo_array);
|
|
static void userAttachMultipleAttachments(LLInventoryModel::item_array_t& obj_item_array);
|
|
|
|
//debug methods
|
|
static void clearVisualParams(void *);
|
|
|
|
// whether look-at reset after teleport
|
|
bool getTeleportKeepsLookAt() { return mbTeleportKeepsLookAt; }
|
|
|
|
// stuff to do for any sort of teleport. Returns true if the
|
|
// teleport can proceed.
|
|
bool teleportCore(bool is_local = false); //OGPX : now public method so agent domain TP can call
|
|
|
|
protected:
|
|
// helper function to prematurely age chat when agent is moving
|
|
void ageChat();
|
|
|
|
// internal wearable functions
|
|
void sendAgentWearablesRequest();
|
|
static void onInitialWearableAssetArrived(LLWearable* wearable, void* userdata);
|
|
void recoverMissingWearable(EWearableType type);
|
|
void recoverMissingWearableDone();
|
|
void addWearableToAgentInventory(LLPointer<LLInventoryCallback> cb,
|
|
LLWearable* wearable, const LLUUID& category_id = LLUUID::null,
|
|
BOOL notify = TRUE);
|
|
public:
|
|
// TODO: Make these private!
|
|
LLUUID mSecureSessionID; // secure token for this login session
|
|
|
|
F32 mDrawDistance;
|
|
|
|
U64 mGroupPowers;
|
|
BOOL mHideGroupTitle;
|
|
std::string mGroupTitle; // honorific, like "Sir"
|
|
std::string mGroupName;
|
|
LLUUID mGroupID;
|
|
//LLUUID mGroupInsigniaID;
|
|
LLUUID mInventoryRootID;
|
|
LLUUID mMapID;
|
|
F64 mMapOriginX; // Global x coord of mMapID's bottom left corner.
|
|
F64 mMapOriginY; // Global y coord of mMapID's bottom left corner.
|
|
S32 mMapWidth; // Width of map in meters
|
|
S32 mMapHeight; // Height of map in meters
|
|
std::string mMOTD; // message of the day
|
|
|
|
LLPointer<LLHUDEffectLookAt> mLookAt;
|
|
LLPointer<LLHUDEffectPointAt> mPointAt;
|
|
|
|
LLDynamicArray<LLGroupData> mGroups;
|
|
|
|
F32 mHUDTargetZoom; // target zoom level for HUD objects (used when editing)
|
|
F32 mHUDCurZoom; // current animated zoom level for HUD objects
|
|
|
|
BOOL mInitialized;
|
|
|
|
// <edit>
|
|
static BOOL lure_show;
|
|
static std::string lure_name;
|
|
static LLVector3d lure_posglobal;
|
|
static U16 lure_global_x;
|
|
static U16 lure_global_y;
|
|
static int lure_x;
|
|
static int lure_y;
|
|
static int lure_z;
|
|
static std::string lure_maturity;
|
|
|
|
static LLVector3 exlStartMeasurePoint;
|
|
static LLVector3 exlEndMeasurePoint;
|
|
// </edit>
|
|
|
|
S32 mNumPendingQueries;
|
|
S32* mActiveCacheQueries;
|
|
|
|
BOOL mForceMouselook;
|
|
|
|
static void parseTeleportMessages(const std::string& xml_filename);
|
|
//we should really define ERROR and PROGRESS enums here
|
|
//but I don't really feel like doing that, so I am just going
|
|
//to expose the mappings....yup
|
|
static std::map<std::string, std::string> sTeleportErrorMessages;
|
|
static std::map<std::string, std::string> sTeleportProgressMessages;
|
|
|
|
LLFrameTimer mDoubleTapRunTimer;
|
|
EDoubleTapRunMode mDoubleTapRunMode;
|
|
|
|
// <edit>
|
|
static void showLureDestination(const std::string fromname, const int global_x, const int global_y, const int x, const int y, const int z, const std::string maturity);
|
|
static void onFoundLureDestination();
|
|
// </edit>
|
|
|
|
private:
|
|
static BOOL exlPhantom;
|
|
static BOOL mForceTPose;
|
|
bool mbTeleportKeepsLookAt; // try to keep look-at after teleport is complete
|
|
bool mbAlwaysRun; // should the avatar run by default rather than walk
|
|
bool mbRunning; // is the avatar trying to run right now
|
|
|
|
LLAgentAccess mAgentAccess;
|
|
|
|
ETeleportState mTeleportState;
|
|
std::string mTeleportMessage;
|
|
|
|
S32 mControlsTakenCount[TOTAL_CONTROLS];
|
|
S32 mControlsTakenPassedOnCount[TOTAL_CONTROLS];
|
|
|
|
LLViewerRegion *mRegionp;
|
|
LLVector3d mAgentOriginGlobal; // Origin of agent coords from global coords
|
|
mutable LLVector3d mPositionGlobal;
|
|
|
|
std::string mTeleportSourceSLURL; // SLURL where last TP began.
|
|
|
|
std::set<U64> mRegionsVisited; // stat - what distinct regions has the avatar been to?
|
|
F64 mDistanceTraveled; // stat - how far has the avatar moved?
|
|
LLVector3d mLastPositionGlobal; // Used to calculate travel distance
|
|
|
|
LLPointer<LLVOAvatar> mAvatarObject; // NULL until avatar object sent down from simulator
|
|
|
|
U8 mRenderState; // Current behavior state of agent
|
|
LLFrameTimer mTypingTimer;
|
|
|
|
ECameraMode mCameraMode; // target mode after transition animation is done
|
|
ECameraMode mLastCameraMode;
|
|
BOOL mViewsPushed; // keep track of whether or not we have pushed views.
|
|
|
|
BOOL mCustomAnim ; //current animation is ANIM_AGENT_CUSTOMIZE ?
|
|
BOOL mShowAvatar; // should we render the avatar?
|
|
BOOL mCameraAnimating; // camera is transitioning from one mode to another
|
|
LLVector3d mAnimationCameraStartGlobal; // camera start position, global coords
|
|
LLVector3d mAnimationFocusStartGlobal; // camera focus point, global coords
|
|
LLFrameTimer mAnimationTimer; // seconds that transition animation has been active
|
|
F32 mAnimationDuration; // seconds
|
|
F32 mCameraFOVZoomFactor; // amount of fov zoom applied to camera when zeroing in on an object
|
|
F32 mCameraCurrentFOVZoomFactor; // interpolated fov zoom
|
|
F32 mCameraFOVDefault; // default field of view that is basis for FOV zoom effect
|
|
LLVector3d mCameraFocusOffset; // offset from focus point in build mode
|
|
LLVector3d mCameraFocusOffsetTarget; // target towards which we are lerping the camera's focus offset
|
|
LLVector3 mCameraOffsetDefault; // default third-person camera offset
|
|
LLVector4 mCameraCollidePlane; // colliding plane for camera
|
|
F32 mCurrentCameraDistance; // current camera offset from avatar
|
|
F32 mTargetCameraDistance; // target camera offset from avatar
|
|
F32 mCameraZoomFraction; // mousewheel driven fraction of zoom
|
|
LLVector3 mCameraLag; // third person camera lag
|
|
LLVector3 mThirdPersonHeadOffset; // head offset for third person camera position
|
|
LLVector3 mCameraPositionAgent; // camera position in agent coordinates
|
|
LLVector3 mCameraVirtualPositionAgent; // camera virtual position (target) before performing FOV zoom
|
|
BOOL mSitCameraEnabled; // use provided camera information when sitting?
|
|
LLVector3 mSitCameraPos; // root relative camera pos when sitting
|
|
LLVector3 mSitCameraFocus; // root relative camera target when sitting
|
|
LLVector3d mCameraSmoothingLastPositionGlobal;
|
|
LLVector3d mCameraSmoothingLastPositionAgent;
|
|
BOOL mCameraSmoothingStop;
|
|
|
|
LLVector3 mCameraUpVector; // camera's up direction in world coordinates (determines the 'roll' of the view)
|
|
|
|
LLPointer<LLViewerObject> mSitCameraReferenceObject; // object to which camera is related when sitting
|
|
|
|
BOOL mFocusOnAvatar;
|
|
LLVector3d mFocusGlobal;
|
|
LLVector3d mFocusTargetGlobal;
|
|
LLPointer<LLViewerObject> mFocusObject;
|
|
F32 mFocusObjectDist;
|
|
LLVector3 mFocusObjectOffset;
|
|
F32 mFocusDotRadius; // meters
|
|
BOOL mTrackFocusObject;
|
|
F32 mUIOffset;
|
|
|
|
LLCoordFrame mFrameAgent; // Agent position and view, agent-region coordinates
|
|
|
|
BOOL mIsBusy;
|
|
|
|
S32 mAtKey; // Either 1, 0, or -1... indicates that movement-key is pressed
|
|
S32 mWalkKey; // like AtKey, but causes less forward thrust
|
|
S32 mLeftKey;
|
|
S32 mUpKey;
|
|
F32 mYawKey;
|
|
S32 mPitchKey;
|
|
|
|
F32 mOrbitLeftKey;
|
|
F32 mOrbitRightKey;
|
|
F32 mOrbitUpKey;
|
|
F32 mOrbitDownKey;
|
|
F32 mOrbitInKey;
|
|
F32 mOrbitOutKey;
|
|
|
|
F32 mPanUpKey;
|
|
F32 mPanDownKey;
|
|
F32 mPanLeftKey;
|
|
F32 mPanRightKey;
|
|
F32 mPanInKey;
|
|
F32 mPanOutKey;
|
|
|
|
U32 mControlFlags; // replacement for the mFooKey's
|
|
BOOL mbFlagsDirty;
|
|
BOOL mbFlagsNeedReset; // HACK for preventing incorrect flags sent when crossing region boundaries
|
|
|
|
BOOL mbJump;
|
|
|
|
BOOL mAutoPilot;
|
|
BOOL mAutoPilotFlyOnStop;
|
|
LLVector3d mAutoPilotTargetGlobal;
|
|
F32 mAutoPilotStopDistance;
|
|
BOOL mAutoPilotUseRotation;
|
|
LLVector3 mAutoPilotTargetFacing;
|
|
F32 mAutoPilotTargetDist;
|
|
S32 mAutoPilotNoProgressFrameCount;
|
|
F32 mAutoPilotRotationThreshold;
|
|
std::string mAutoPilotBehaviorName;
|
|
void (*mAutoPilotFinishedCallback)(BOOL, void *);
|
|
void* mAutoPilotCallbackData;
|
|
LLUUID mLeaderID;
|
|
|
|
std::set<LLUUID> mProxyForAgents;
|
|
|
|
|
|
//
|
|
typedef std::map<std::string, std::string> CapabilityMap; //OGPX TODO: refactor Caps to their own class
|
|
CapabilityMap mCapabilities; // for caps that we have on the agent domain.
|
|
|
|
LLColor4 mEffectColor;
|
|
|
|
BOOL mHaveHomePosition;
|
|
U64 mHomeRegionHandle;
|
|
LLVector3 mHomePosRegion;
|
|
LLFrameTimer mChatTimer;
|
|
LLUUID mLastChatterID;
|
|
F32 mNearChatRadius;
|
|
|
|
LLFrameTimer mFidgetTimer;
|
|
LLFrameTimer mFocusObjectFadeTimer;
|
|
F32 mNextFidgetTime;
|
|
S32 mCurrentFidget;
|
|
BOOL mFirstLogin;
|
|
BOOL mGenderChosen;
|
|
|
|
//--------------------------------------------------------------------
|
|
// Wearables
|
|
//--------------------------------------------------------------------
|
|
struct LLWearableEntry
|
|
{
|
|
LLWearableEntry() : mItemID( LLUUID::null ), mWearable( NULL ) {}
|
|
|
|
LLUUID mItemID; // ID of the inventory item in the agent's inventory.
|
|
LLWearable* mWearable;
|
|
};
|
|
LLWearableEntry mWearableEntry[ WT_COUNT ];
|
|
U32 mAgentWearablesUpdateSerialNum;
|
|
BOOL mWearablesLoaded;
|
|
S32 mTextureCacheQueryID;
|
|
U32 mAppearanceSerialNum;
|
|
LLAnimPauseRequest mPauseRequest;
|
|
|
|
class createStandardWearablesAllDoneCallback : public LLRefCount
|
|
{
|
|
protected:
|
|
~createStandardWearablesAllDoneCallback();
|
|
};
|
|
class sendAgentWearablesUpdateCallback : public LLRefCount
|
|
{
|
|
protected:
|
|
~sendAgentWearablesUpdateCallback();
|
|
};
|
|
|
|
class addWearableToAgentInventoryCallback : public LLInventoryCallback
|
|
{
|
|
public:
|
|
enum {
|
|
CALL_NONE = 0,
|
|
CALL_UPDATE = 1,
|
|
CALL_RECOVERDONE = 2,
|
|
CALL_CREATESTANDARDDONE = 4,
|
|
CALL_MAKENEWOUTFITDONE = 8
|
|
} EType;
|
|
|
|
/**
|
|
* @brief Construct a callback for dealing with the wearables.
|
|
*
|
|
* Would like to pass the agent in here, but we can't safely
|
|
* count on it being around later. Just use gAgent directly.
|
|
* @param cb callback to execute on completion (??? unused ???)
|
|
* @param index Index for the wearable in the agent
|
|
* @param wearable The wearable data.
|
|
* @param todo Bitmask of actions to take on completion.
|
|
*/
|
|
addWearableToAgentInventoryCallback(
|
|
LLPointer<LLRefCount> cb,
|
|
S32 index,
|
|
LLWearable* wearable,
|
|
U32 todo = CALL_NONE);
|
|
virtual void fire(const LLUUID& inv_item);
|
|
|
|
private:
|
|
S32 mIndex;
|
|
LLWearable* mWearable;
|
|
U32 mTodo;
|
|
LLPointer<LLRefCount> mCB;
|
|
};
|
|
|
|
LLFriendObserver* mFriendObserver;
|
|
};
|
|
|
|
extern LLAgent gAgent;
|
|
// <edit>
|
|
extern LLUUID gReSitTargetID;
|
|
extern LLVector3 gReSitOffset;
|
|
// </edit>
|
|
#endif
|