158 lines
4.1 KiB
C++
158 lines
4.1 KiB
C++
/**
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* @file llframetimer.cpp
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "u64.h"
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#include "llframetimer.h"
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// Static members
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//LLTimer LLFrameTimer::sInternalTimer;
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U64 LLFrameTimer::sStartTotalTime = totalTime();
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F64 LLFrameTimer::sFrameTime = 0.0;
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U64 LLFrameTimer::sTotalTime = 0;
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F64 LLFrameTimer::sTotalSeconds = 0.0;
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S32 LLFrameTimer::sFrameCount = 0;
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U64 LLFrameTimer::sFrameDeltaTime = 0;
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const F64 USEC_PER_SECOND = 1000000.0;
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const F64 USEC_TO_SEC_F64 = 0.000001;
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// static
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void LLFrameTimer::updateFrameTime()
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{
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U64 total_time = totalTime();
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sFrameDeltaTime = total_time - sTotalTime;
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sTotalTime = total_time;
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sTotalSeconds = U64_to_F64(sTotalTime) * USEC_TO_SEC_F64;
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sFrameTime = U64_to_F64(sTotalTime - sStartTotalTime) * USEC_TO_SEC_F64;
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}
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void LLFrameTimer::start()
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{
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reset();
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mStarted = TRUE;
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}
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void LLFrameTimer::stop()
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{
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mStarted = FALSE;
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}
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void LLFrameTimer::reset()
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{
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mStartTime = sFrameTime;
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mExpiry = sFrameTime;
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}
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void LLFrameTimer::resetWithExpiry(F32 expiration)
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{
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reset();
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setTimerExpirySec(expiration);
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}
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// Don't combine pause/unpause with start/stop
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// Useage:
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// LLFrameTime foo; // starts automatically
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// foo.unpause(); // noop but safe
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// foo.pause(); // pauses timer
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// foo.unpause() // unpauses
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// F32 elapsed = foo.getElapsedTimeF32() // does not include time between pause() and unpause()
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// Note: elapsed would also be valid with no unpause() call (= time run until pause() called)
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void LLFrameTimer::pause()
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{
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if (mStarted)
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mStartTime = sFrameTime - mStartTime; // save dtime
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mStarted = FALSE;
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}
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void LLFrameTimer::unpause()
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{
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if (!mStarted)
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mStartTime = sFrameTime - mStartTime; // restore dtime
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mStarted = TRUE;
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}
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void LLFrameTimer::setTimerExpirySec(F32 expiration)
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{
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mExpiry = expiration + mStartTime;
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}
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void LLFrameTimer::setExpiryAt(F64 seconds_since_epoch)
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{
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mStartTime = sFrameTime;
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mExpiry = seconds_since_epoch - (USEC_TO_SEC_F64 * sStartTotalTime);
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}
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F64 LLFrameTimer::expiresAt() const
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{
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F64 expires_at = U64_to_F64(sStartTotalTime) * USEC_TO_SEC_F64;
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expires_at += mExpiry;
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return expires_at;
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}
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BOOL LLFrameTimer::checkExpirationAndReset(F32 expiration)
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{
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//llinfos << "LLFrameTimer::checkExpirationAndReset()" << llendl;
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//llinfos << " mStartTime:" << mStartTime << llendl;
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//llinfos << " sFrameTime:" << sFrameTime << llendl;
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//llinfos << " mExpiry: " << mExpiry << llendl;
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if(hasExpired())
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{
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reset();
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setTimerExpirySec(expiration);
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return TRUE;
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}
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return FALSE;
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}
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// static
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F32 LLFrameTimer::getFrameDeltaTimeF32()
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{
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return (F32)(U64_to_F64(sFrameDeltaTime) * USEC_TO_SEC_F64);
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}
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// static
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// Return seconds since the current frame started
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F32 LLFrameTimer::getCurrentFrameTime()
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{
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U64 frame_time = totalTime() - sTotalTime;
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return (F32)(U64_to_F64(frame_time) * USEC_TO_SEC_F64);
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}
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// Glue code to avoid full class .h file #includes
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F32 getCurrentFrameTime()
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{
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return (F32)(LLFrameTimer::getCurrentFrameTime());
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}
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