Also allow List.StartIM for multiselect Add IsInGroup, NotInGroup, Leave, Join, and Activate "List." menu options
62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
/* Copyright (C) 2019 Liru Færs
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*
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* LFIDBearer is a class that holds an ID or IDs that menus can use
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* This class also bears the type of ID/IDs that it is holding
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General
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* Public License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA */
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#pragma once
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#include "lluuid.h"
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class LLMenuGL;
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class LLView;
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struct LFIDBearer
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{
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enum Type : S8
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{
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MULTIPLE = -2,
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NONE = -1,
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AVATAR = 0,
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GROUP,
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OBJECT,
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COUNT
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};
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virtual ~LFIDBearer() { if (sActive == this) sActive = nullptr; }
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virtual LLUUID getStringUUIDSelectedItem() const = 0;
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virtual uuid_vec_t getSelectedIDs() const { return { getStringUUIDSelectedItem() }; }
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virtual S32 getNumSelected() const { return getStringUUIDSelectedItem().notNull(); }
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virtual Type getSelectedType() const { return AVATAR; }
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template<typename T> static T* getActive() { return static_cast<T*>(sActive); }
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static LLUUID getActiveSelectedID() { return sActive->getStringUUIDSelectedItem(); }
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static uuid_vec_t getActiveSelectedIDs() { return sActive->getSelectedIDs(); }
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static S32 getActiveNumSelected() { return sActive->getNumSelected(); }
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static Type getActiveType() { return sActive->getSelectedType(); }
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static void buildMenus();
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LLMenuGL* showMenu(LLView* self, const std::string& menu_name, S32 x, S32 y, std::function<void(LLMenuGL*)> on_menu_built = nullptr);
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void showMenu(LLView* self, LLMenuGL* menu, S32 x, S32 y);
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protected:
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// Menus that recur, such as general avatars or groups menus
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static const std::array<const std::string, COUNT> sMenuStrings;
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static std::array<LLMenuGL*, COUNT> sMenus;
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static LFIDBearer* sActive;
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};
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