301 lines
8.0 KiB
C++
301 lines
8.0 KiB
C++
/**
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* @file llui.cpp
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* @brief UI implementation
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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// Utilities functions the user interface needs
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#include "linden_common.h"
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#include <string>
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#include <map>
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// Linden library includes
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#include "v2math.h"
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#include "m3math.h"
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#include "v4color.h"
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#include "llrender.h"
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#include "llrect.h"
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#include "lldir.h"
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#include "llgl.h"
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#include "llfontgl.h"
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// Project includes
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#include "llcontrol.h"
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#include "llui.h"
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#include "llview.h"
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#include "lllineeditor.h"
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#include "llwindow.h"
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//
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// Globals
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//
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// Used to hide the flashing text cursor when window doesn't have focus.
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BOOL gShowTextEditCursor = TRUE;
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// Language for UI construction
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std::map<std::string, std::string> gTranslation;
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std::list<std::string> gUntranslated;
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LLControlGroup* LLUI::sConfigGroup = NULL;
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LLControlGroup* LLUI::sIgnoresGroup = NULL;
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LLControlGroup* LLUI::sColorsGroup = NULL;
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LLUIAudioCallback LLUI::sAudioCallback = NULL;
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LLWindow* LLUI::sWindow = NULL;
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LLHtmlHelp* LLUI::sHtmlHelp = NULL;
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BOOL LLUI::sShowXUINames = FALSE;
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BOOL LLUI::sQAMode = FALSE;
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//
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// Functions
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//
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void make_ui_sound(const char* namep)
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{
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std::string name = ll_safe_string(namep);
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if (!LLUI::sConfigGroup->controlExists(name))
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{
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llwarns << "tried to make ui sound for unknown sound name: " << name << llendl;
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}
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else
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{
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LLUUID uuid(LLUI::sConfigGroup->getString(name));
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if (uuid.isNull())
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{
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if (LLUI::sConfigGroup->getString(name) == LLUUID::null.asString())
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{
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if (LLUI::sConfigGroup->getBOOL("UISndDebugSpamToggle"))
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{
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llinfos << "ui sound name: " << name << " triggered but silent (null uuid)" << llendl;
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}
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}
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else
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{
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llwarns << "ui sound named: " << name << " does not translate to a valid uuid" << llendl;
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}
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}
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else if (LLUI::sAudioCallback != NULL)
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{
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if (LLUI::sConfigGroup->getBOOL("UISndDebugSpamToggle"))
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{
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llinfos << "ui sound name: " << name << llendl;
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}
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LLUI::sAudioCallback(uuid);
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}
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}
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}
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bool handleShowXUINamesChanged(const LLSD& newvalue)
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{
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LLUI::sShowXUINames = newvalue.asBoolean();
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return true;
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}
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void LLUI::initClass(LLControlGroup* config,
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LLControlGroup* ignores,
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LLControlGroup* colors,
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LLImageProviderInterface* image_provider,
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LLUIAudioCallback audio_callback,
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const LLVector2* scale_factor,
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const std::string& language
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)
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{
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LLRender2D::initClass(image_provider, scale_factor);
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sConfigGroup = config;
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sIgnoresGroup = ignores;
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sColorsGroup = colors;
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if (sConfigGroup == NULL
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|| sIgnoresGroup == NULL
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|| sColorsGroup == NULL)
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{
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llerrs << "Failure to initialize configuration groups" << llendl;
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}
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sAudioCallback = audio_callback;
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sWindow = NULL; // set later in startup
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LLFontGL::sShadowColor = colors->getColor("ColorDropShadow");
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LLUI::sShowXUINames = LLUI::sConfigGroup->getBOOL("ShowXUINames");
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LLUI::sConfigGroup->getControl("ShowXUINames")->getSignal()->connect(boost::bind(&handleShowXUINamesChanged,_2));
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}
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void LLUI::cleanupClass()
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{
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LLRender2D::cleanupClass();
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LLLineEditor::cleanupLineEditor();
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}
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//static
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void LLUI::setMousePositionScreen(S32 x, S32 y)
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{
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S32 screen_x, screen_y;
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screen_x = llround((F32)x * getScaleFactor().mV[VX]);
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screen_y = llround((F32)y * getScaleFactor().mV[VY]);
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LLCoordWindow window_point;
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LLView::getWindow()->convertCoords(LLCoordGL(screen_x, screen_y), &window_point);
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LLView::getWindow()->setCursorPosition(window_point);
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}
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//static
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void LLUI::getMousePositionScreen(S32 *x, S32 *y)
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{
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LLCoordWindow cursor_pos_window;
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LLView::getWindow()->getCursorPosition(&cursor_pos_window);
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LLCoordGL cursor_pos_gl;
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LLView::getWindow()->convertCoords(cursor_pos_window, &cursor_pos_gl);
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*x = llround((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]);
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*y = llround((F32)cursor_pos_gl.mY / getScaleFactor().mV[VX]);
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}
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//static
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void LLUI::setMousePositionLocal(const LLView* viewp, S32 x, S32 y)
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{
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S32 screen_x, screen_y;
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viewp->localPointToScreen(x, y, &screen_x, &screen_y);
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setMousePositionScreen(screen_x, screen_y);
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}
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//static
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void LLUI::getMousePositionLocal(const LLView* viewp, S32 *x, S32 *y)
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{
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S32 screen_x, screen_y;
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getMousePositionScreen(&screen_x, &screen_y);
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viewp->screenPointToLocal(screen_x, screen_y, x, y);
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}
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// On Windows, the user typically sets the language when they install the
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// app (by running it with a shortcut that sets InstallLanguage). On Mac,
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// or on Windows if the SecondLife.exe executable is run directly, the
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// language follows the OS language. In all cases the user can override
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// the language manually in preferences. JC
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// static
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std::string LLUI::getLanguage()
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{
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std::string language = "en-us";
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if (sConfigGroup)
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{
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language = sConfigGroup->getString("Language");
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if (language.empty() || language == "default")
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{
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language = sConfigGroup->getString("InstallLanguage");
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}
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if (language.empty() || language == "default")
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{
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language = sConfigGroup->getString("SystemLanguage");
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}
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if (language.empty() || language == "default")
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{
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language = "en-us";
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}
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}
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return language;
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}
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//static
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std::string LLUI::locateSkin(const std::string& filename)
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{
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std::string slash = gDirUtilp->getDirDelimiter();
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std::string found_file = filename;
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if (!gDirUtilp->fileExists(found_file))
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{
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found_file = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, filename); // Should be CUSTOM_SKINS?
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}
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if (sConfigGroup && sConfigGroup->controlExists("Language"))
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{
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if (!gDirUtilp->fileExists(found_file))
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{
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std::string localization = getLanguage();
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std::string local_skin = "xui" + slash + localization + slash + filename;
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found_file = gDirUtilp->findSkinnedFilename(local_skin);
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}
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}
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if (!gDirUtilp->fileExists(found_file))
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{
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std::string local_skin = "xui" + slash + "en-us" + slash + filename;
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found_file = gDirUtilp->findSkinnedFilename(local_skin);
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}
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if (!gDirUtilp->fileExists(found_file))
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{
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found_file = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, filename);
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}
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return found_file;
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}
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//static
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LLVector2 LLUI::getWindowSize()
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{
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LLCoordWindow window_rect;
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sWindow->getSize(&window_rect);
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return LLVector2(window_rect.mX / getScaleFactor().mV[VX], window_rect.mY / getScaleFactor().mV[VY]);
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}
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//static
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void LLUI::screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y)
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{
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*gl_x = llround((F32)screen_x * getScaleFactor().mV[VX]);
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*gl_y = llround((F32)screen_y * getScaleFactor().mV[VY]);
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}
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//static
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void LLUI::glPointToScreen(S32 gl_x, S32 gl_y, S32 *screen_x, S32 *screen_y)
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{
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*screen_x = llround((F32)gl_x / getScaleFactor().mV[VX]);
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*screen_y = llround((F32)gl_y / getScaleFactor().mV[VY]);
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}
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//static
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void LLUI::screenRectToGL(const LLRect& screen, LLRect *gl)
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{
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screenPointToGL(screen.mLeft, screen.mTop, &gl->mLeft, &gl->mTop);
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screenPointToGL(screen.mRight, screen.mBottom, &gl->mRight, &gl->mBottom);
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}
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//static
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void LLUI::glRectToScreen(const LLRect& gl, LLRect *screen)
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{
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glPointToScreen(gl.mLeft, gl.mTop, &screen->mLeft, &screen->mTop);
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glPointToScreen(gl.mRight, gl.mBottom, &screen->mRight, &screen->mBottom);
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}
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// static
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void LLUI::setHtmlHelp(LLHtmlHelp* html_help)
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{
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LLUI::sHtmlHelp = html_help;
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}
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//static
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void LLUI::setQAMode(BOOL b)
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{
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LLUI::sQAMode = b;
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}
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