In order to remove code duplication, and as prove of concept,
I redid the linden_genepool archetype export and import (from the Edit
Appearance Floater), using AIXML and AIAlert.
The import/export code did shrink significantly, and became a lot
simpler. Although a new file pair (aixmllindengenepool.{cpp,h}) is
added to define the (de)serialization of the linden_genepool XML format,
that code is now centralized in one place, and still a lot simpler.
As a bonus however, every possible error is now semi-automatically
reported to the user with all details that might help to overcome
the problem, like file names and system errors.
109 lines
3.6 KiB
C++
109 lines
3.6 KiB
C++
/**
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* @file llviewerwearable.h
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* @brief LLViewerWearable class header file
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*
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* $LicenseInfo:firstyear=2012&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_VIEWER_WEARABLE_H
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#define LL_VIEWER_WEARABLE_H
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#include "llwearable.h"
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#include "llavatarappearancedefines.h"
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#include "aixmllindengenepool.h"
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class LLVOAvatar;
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class LLAPRFile;
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class LLViewerWearable : public LLWearable
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{
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friend class LLWearableList;
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//--------------------------------------------------------------------
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// Constructors and destructors
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//--------------------------------------------------------------------
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private:
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// Private constructors used by LLWearableList
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LLViewerWearable(const LLTransactionID& transactionID);
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LLViewerWearable(const LLAssetID& assetID);
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public:
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virtual ~LLViewerWearable();
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//--------------------------------------------------------------------
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// Accessors
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//--------------------------------------------------------------------
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public:
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const LLUUID& getItemID() const { return mItemID; }
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const LLAssetID& getAssetID() const { return mAssetID; }
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const LLTransactionID& getTransactionID() const { return mTransactionID; }
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void setItemID(const LLUUID& item_id);
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public:
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BOOL isDirty() const;
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BOOL isOldVersion() const;
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/*virtual*/ void writeToAvatar(LLAvatarAppearance *avatarp);
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void removeFromAvatar( BOOL upload_bake ) { LLViewerWearable::removeFromAvatar( mType, upload_bake ); }
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static void removeFromAvatar( LLWearableType::EType type, BOOL upload_bake );
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/*virtual*/ EImportResult importStream( std::istream& input_stream, LLAvatarAppearance* avatarp );
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// Singu extension.
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AIArchetype getArchetype(void) const;
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void setParamsToDefaults();
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void setTexturesToDefaults();
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/*virtual*/ const LLUUID getDefaultTextureImageID(LLAvatarAppearanceDefines::ETextureIndex index) const;
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void saveNewAsset() const;
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static void onSaveNewAssetComplete( const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status );
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void copyDataFrom(const LLViewerWearable* src);
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friend std::ostream& operator<<(std::ostream &s, const LLViewerWearable &w);
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/*virtual*/ void revertValues();
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/*virtual*/ void saveValues();
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// Something happened that requires the wearable's label to be updated (e.g. worn/unworn).
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void setUpdated() const;
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// the wearable was worn. make sure the name and description of the wearable object matches the LLViewerInventoryItem,
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// not the wearable asset itself.
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void refreshNameAndDescription();
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// Update the baked texture hash.
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/*virtual*/void addToBakedTextureHash(LLMD5& hash) const;
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protected:
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LLAssetID mAssetID;
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LLTransactionID mTransactionID;
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LLUUID mItemID; // ID of the inventory item in the agent's inventory
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};
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#endif // LL_VIEWER_WEARABLE_H
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