Files
SingularityViewer/indra/newview/llviewerwearable.h
Aleric Inglewood 2453c13e11 Add AIXMLLindenGenepool - redo of archetype export/import using AIXML*.
In order to remove code duplication, and as prove of concept,
I redid the linden_genepool archetype export and import (from the Edit
Appearance Floater), using AIXML and AIAlert.

The import/export code did shrink significantly, and became a lot
simpler. Although a new file pair (aixmllindengenepool.{cpp,h}) is
added to define the (de)serialization of the linden_genepool XML format,
that code is now centralized in one place, and still a lot simpler.

As a bonus however, every possible error is now semi-automatically
reported to the user with all details that might help to overcome
the problem, like file names and system errors.
2013-11-05 03:01:49 +01:00

109 lines
3.6 KiB
C++

/**
* @file llviewerwearable.h
* @brief LLViewerWearable class header file
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_VIEWER_WEARABLE_H
#define LL_VIEWER_WEARABLE_H
#include "llwearable.h"
#include "llavatarappearancedefines.h"
#include "aixmllindengenepool.h"
class LLVOAvatar;
class LLAPRFile;
class LLViewerWearable : public LLWearable
{
friend class LLWearableList;
//--------------------------------------------------------------------
// Constructors and destructors
//--------------------------------------------------------------------
private:
// Private constructors used by LLWearableList
LLViewerWearable(const LLTransactionID& transactionID);
LLViewerWearable(const LLAssetID& assetID);
public:
virtual ~LLViewerWearable();
//--------------------------------------------------------------------
// Accessors
//--------------------------------------------------------------------
public:
const LLUUID& getItemID() const { return mItemID; }
const LLAssetID& getAssetID() const { return mAssetID; }
const LLTransactionID& getTransactionID() const { return mTransactionID; }
void setItemID(const LLUUID& item_id);
public:
BOOL isDirty() const;
BOOL isOldVersion() const;
/*virtual*/ void writeToAvatar(LLAvatarAppearance *avatarp);
void removeFromAvatar( BOOL upload_bake ) { LLViewerWearable::removeFromAvatar( mType, upload_bake ); }
static void removeFromAvatar( LLWearableType::EType type, BOOL upload_bake );
/*virtual*/ EImportResult importStream( std::istream& input_stream, LLAvatarAppearance* avatarp );
// Singu extension.
AIArchetype getArchetype(void) const;
void setParamsToDefaults();
void setTexturesToDefaults();
/*virtual*/ const LLUUID getDefaultTextureImageID(LLAvatarAppearanceDefines::ETextureIndex index) const;
void saveNewAsset() const;
static void onSaveNewAssetComplete( const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status );
void copyDataFrom(const LLViewerWearable* src);
friend std::ostream& operator<<(std::ostream &s, const LLViewerWearable &w);
/*virtual*/ void revertValues();
/*virtual*/ void saveValues();
// Something happened that requires the wearable's label to be updated (e.g. worn/unworn).
void setUpdated() const;
// the wearable was worn. make sure the name and description of the wearable object matches the LLViewerInventoryItem,
// not the wearable asset itself.
void refreshNameAndDescription();
// Update the baked texture hash.
/*virtual*/void addToBakedTextureHash(LLMD5& hash) const;
protected:
LLAssetID mAssetID;
LLTransactionID mTransactionID;
LLUUID mItemID; // ID of the inventory item in the agent's inventory
};
#endif // LL_VIEWER_WEARABLE_H