Files
SingularityViewer/indra/newview/llviewerassetstats.h

328 lines
10 KiB
C++

/**
* @file llviewerassetstats.h
* @brief Client-side collection of asset request statistics
*
* $LicenseInfo:firstyear=2010&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLVIEWERASSETSTATUS_H
#define LL_LLVIEWERASSETSTATUS_H
#include "linden_common.h"
#include "llpointer.h"
#include "llrefcount.h"
#include "llviewerassettype.h"
#include "llviewerassetstorage.h"
#include "llsimplestat.h"
#include "llsd.h"
/**
* @class LLViewerAssetStats
* @brief Records performance aspects of asset access operations.
*
* This facility is derived from a very similar simulator-based
* one, LLSimAssetStats. It's function is to count asset access
* operations and characterize response times. Collected data
* are binned in several dimensions:
*
* - Asset types collapsed into a few aggregated categories
* - By simulator UUID
* - By transport mechanism (HTTP vs MessageSystem)
* - By persistence (temp vs non-temp)
*
* Statistics collected are fairly basic at this point:
*
* - Counts of enqueue and dequeue operations
* - Min/Max/Mean of asset transfer operations
*
* This collector differs from the simulator-based on in a
* number of ways:
*
* - The front-end/back-end distinction doesn't exist in viewer
* code
* - Multiple threads must be safely accomodated in the viewer
*
* Access to results is by conversion to an LLSD with some standardized
* key names. The intent of this structure is that it be emitted as
* standard syslog-based metrics formatting where it can be picked
* up by interested parties.
*
* For convenience, a set of free functions in namespace
* LLViewerAssetStatsFF is provided for conditional test-and-call
* operations.
*/
class LLViewerAssetStats
{
public:
enum EViewerAssetCategories
{
EVACTextureTempHTTPGet, //< Texture GETs - temp/baked, HTTP
EVACTextureTempUDPGet, //< Texture GETs - temp/baked, UDP
EVACTextureNonTempHTTPGet, //< Texture GETs - perm, HTTP
EVACTextureNonTempUDPGet, //< Texture GETs - perm, UDP
EVACWearableUDPGet, //< Wearable GETs
EVACSoundUDPGet, //< Sound GETs
EVACGestureUDPGet, //< Gesture GETs
EVACOtherGet, //< Other GETs
EVACCount // Must be last
};
/**
* Type for duration and other time values in the metrics. Selected
* for compatibility with the pre-existing timestamp on the texture
* fetcher class, LLTextureFetch.
*/
typedef U64 duration_t;
/**
* Type for the region identifier used in stats. Currently uses
* the region handle's type (a U64) rather than the regions's LLUUID
* as the latter isn't available immediately.
*/
typedef U64 region_handle_t;
/**
* @brief Collected data for a single region visited by the avatar.
*
* Fairly simple, for each asset bin enumerated above a count
* of enqueue and dequeue operations and simple stats on response
* times for completed requests.
*/
class PerRegionStats : public LLRefCount
{
public:
PerRegionStats(const region_handle_t region_handle)
: LLRefCount(),
mRegionHandle(region_handle)
{
reset();
}
PerRegionStats(const PerRegionStats & src)
: LLRefCount(),
mRegionHandle(src.mRegionHandle),
mTotalTime(src.mTotalTime),
mStartTimestamp(src.mStartTimestamp),
mFPS(src.mFPS)
{
for (int i = 0; i < LL_ARRAY_SIZE(mRequests); ++i)
{
mRequests[i] = src.mRequests[i];
}
}
// Default assignment and destructor are correct.
void reset();
void merge(const PerRegionStats & src);
// Apply current running time to total and reset start point.
// Return current timestamp as a convenience.
void accumulateTime(duration_t now);
public:
region_handle_t mRegionHandle;
duration_t mTotalTime;
duration_t mStartTimestamp;
LLSimpleStatMMM<> mFPS;
struct prs_group
{
LLSimpleStatCounter mEnqueued;
LLSimpleStatCounter mDequeued;
LLSimpleStatMMM<duration_t> mResponse;
}
mRequests [EVACCount];
};
public:
LLViewerAssetStats();
LLViewerAssetStats(const LLViewerAssetStats &);
// Default destructor is correct.
LLViewerAssetStats & operator=(const LLViewerAssetStats &); // Not defined
// Clear all metrics data. This leaves the currently-active region
// in place but with zero'd data for all metrics. All other regions
// are removed from the collection map.
void reset();
// Set hidden region argument and establish context for subsequent
// collection calls.
void setRegion(region_handle_t region_handle);
// Asset GET Requests
void recordGetEnqueued(LLViewerAssetType::EType at, bool with_http, bool is_temp);
void recordGetDequeued(LLViewerAssetType::EType at, bool with_http, bool is_temp);
void recordGetServiced(LLViewerAssetType::EType at, bool with_http, bool is_temp, duration_t duration);
// Frames-Per-Second Samples
void recordFPS(F32 fps);
// Merge a source instance into a destination instance. This is
// conceptually an 'operator+=()' method:
// - counts are added
// - minimums are min'd
// - maximums are max'd
// - other scalars are ignored ('this' wins)
//
void merge(const LLViewerAssetStats & src);
// Retrieve current metrics for all visited regions (NULL region UUID/handle excluded)
// Returned LLSD is structured as follows:
//
// &stats_group = {
// enqueued : int,
// dequeued : int,
// resp_count : int,
// resp_min : float,
// resp_max : float,
// resp_mean : float
// }
//
// &mmm_group = {
// count : int,
// min : float,
// max : float,
// mean : float
// }
//
// {
// duration: int
// regions: {
// $: { // Keys are strings of the region's handle in hex
// duration: : int,
// fps: : &mmm_group,
// get_texture_temp_http : &stats_group,
// get_texture_temp_udp : &stats_group,
// get_texture_non_temp_http : &stats_group,
// get_texture_non_temp_udp : &stats_group,
// get_wearable_udp : &stats_group,
// get_sound_udp : &stats_group,
// get_gesture_udp : &stats_group,
// get_other : &stats_group
// }
// }
// }
//
// @param compact_output If true, omits from conversion any mmm_block
// or stats_block that would contain all zero data.
// Useful for transmission when the receiver knows
// what is expected and will assume zero for missing
// blocks.
LLSD asLLSD(bool compact_output);
protected:
typedef std::map<region_handle_t, LLPointer<PerRegionStats> > PerRegionContainer;
// Region of the currently-active region. Always valid but may
// be zero after construction or when explicitly set. Unchanged
// by a reset() call.
region_handle_t mRegionHandle;
// Pointer to metrics collection for currently-active region. Always
// valid and unchanged after reset() though contents will be changed.
// Always points to a collection contained in mRegionStats.
LLPointer<PerRegionStats> mCurRegionStats;
// Metrics data for all regions during one collection cycle
PerRegionContainer mRegionStats;
// Time of last reset
duration_t mResetTimestamp;
};
/**
* Global stats collectors one for each independent thread where
* assets and other statistics are gathered. The globals are
* expected to be created at startup time and then picked up by
* their respective threads afterwards. A set of free functions
* are provided to access methods behind the globals while both
* minimally disrupting visual flow and supplying a description
* of intent.
*
* Expected thread assignments:
*
* - Main: main() program execution thread
* - Thread1: TextureFetch worker thread
*/
extern LLViewerAssetStats * gViewerAssetStatsMain;
extern LLViewerAssetStats * gViewerAssetStatsThread1;
namespace LLViewerAssetStatsFF
{
/**
* @brief Allocation and deallocation of globals.
*
* init() should be called before threads are started that will access it though
* you'll likely get away with calling it afterwards. cleanup() should only be
* called after threads are shutdown to prevent races on the global pointers.
*/
void init();
void cleanup();
/**
* We have many timers, clocks etc. in the runtime. This is the
* canonical timestamp for these metrics which is compatible with
* the pre-existing timestamping in the texture fetcher.
*/
inline LLViewerAssetStats::duration_t get_timestamp()
{
return LLTimer::getTotalTime();
}
/**
* Region context, event and duration loggers for the Main thread.
*/
void set_region_main(LLViewerAssetStats::region_handle_t region_handle);
void record_enqueue_main(LLViewerAssetType::EType at, bool with_http, bool is_temp);
void record_dequeue_main(LLViewerAssetType::EType at, bool with_http, bool is_temp);
void record_response_main(LLViewerAssetType::EType at, bool with_http, bool is_temp,
LLViewerAssetStats::duration_t duration);
void record_fps_main(F32 fps);
/**
* Region context, event and duration loggers for Thread 1.
*/
void set_region_thread1(LLViewerAssetStats::region_handle_t region_handle);
void record_enqueue_thread1(LLViewerAssetType::EType at, bool with_http, bool is_temp);
void record_dequeue_thread1(LLViewerAssetType::EType at, bool with_http, bool is_temp);
void record_response_thread1(LLViewerAssetType::EType at, bool with_http, bool is_temp,
LLViewerAssetStats::duration_t duration);
} // namespace LLViewerAssetStatsFF
#endif // LL_LLVIEWERASSETSTATUS_H