449 lines
12 KiB
C++
449 lines
12 KiB
C++
/**
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* @file llpreviewanim.cpp
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* @brief LLPreviewAnim class implementation
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*
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* $LicenseInfo:firstyear=2004&license=viewergpl$
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*
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* Copyright (c) 2004-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llpreviewanim.h"
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#include "llbutton.h"
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#include "llfloaterinventory.h"
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#include "llresmgr.h"
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#include "llinventory.h"
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#include "llvoavatarself.h"
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#include "llagent.h" // gAgent
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#include "llkeyframemotion.h"
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#include "statemachine/aifilepicker.h"
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#include "lllineeditor.h"
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#include "lluictrlfactory.h"
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#include "lluictrlfactory.h"
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// <edit>
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#include "llviewerwindow.h" // for alert
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#include "llappviewer.h" // gStaticVFS
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// </edit>
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extern LLAgent gAgent;
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LLPreviewAnim::LLPreviewAnim(const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& item_uuid, const e_activation_type& _activate, const LLUUID& object_uuid ) :
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LLPreview( name, rect, title, item_uuid, object_uuid)
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{
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mIsCopyable = false;
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setTitle(title);
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LLUICtrlFactory::getInstance()->buildFloater(this,"floater_preview_animation.xml");
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if (!getHost())
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{
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LLRect curRect = getRect();
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translate(rect.mLeft - curRect.mLeft, rect.mTop - curRect.mTop);
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}
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activate(_activate);
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}
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// static
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void LLPreviewAnim::endAnimCallback( void *userdata )
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{
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LLHandle<LLFloater>* handlep = ((LLHandle<LLFloater>*)userdata);
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LLFloater* self = handlep->get();
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delete handlep; // done with the handle
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if (self)
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{
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self->childSetValue("Anim play btn", FALSE);
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self->childSetValue("Anim audition btn", FALSE);
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}
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}
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// virtual
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BOOL LLPreviewAnim::postBuild()
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{
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const LLInventoryItem* item = getItem();
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// preload the animation
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if(item)
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{
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gAgentAvatarp->createMotion(item->getAssetUUID());
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childSetText("desc", item->getDescription());
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const LLPermissions& perm = item->getPermissions();
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mIsCopyable = (perm.getCreator() == gAgent.getID());
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}
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childSetAction("Anim play btn",playAnim,this);
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childSetAction("Anim audition btn",auditionAnim,this);
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childSetCommitCallback("desc", LLPreview::onText, this);
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getChild<LLLineEditor>("desc")->setPrevalidate(&LLLineEditor::prevalidatePrintableNotPipe);
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return LLPreview::postBuild();
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}
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void LLPreviewAnim::activate(e_activation_type type)
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{
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switch ( type )
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{
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case PLAY:
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{
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playAnim( (void *) this );
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break;
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}
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case AUDITION:
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{
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auditionAnim( (void *) this );
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break;
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}
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default:
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{
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//do nothing
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}
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}
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}
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// static
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void LLPreviewAnim::playAnim( void *userdata )
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{
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LLPreviewAnim* self = (LLPreviewAnim*) userdata;
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const LLInventoryItem *item = self->getItem();
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if(item)
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{
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LLUUID itemID=item->getAssetUUID();
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LLButton* btn = self->getChild<LLButton>("Anim play btn");
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if (btn)
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{
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btn->toggleState();
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}
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if (self->childGetValue("Anim play btn").asBoolean() )
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{
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self->mPauseRequest = NULL;
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gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START);
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LLMotion* motion = gAgentAvatarp->findMotion(itemID);
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if (motion)
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{
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motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle())));
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}
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}
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else
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{
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gAgentAvatarp->stopMotion(itemID);
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gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
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}
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}
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}
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// static
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void LLPreviewAnim::auditionAnim( void *userdata )
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{
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LLPreviewAnim* self = (LLPreviewAnim*) userdata;
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const LLInventoryItem *item = self->getItem();
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if(item)
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{
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LLUUID itemID=item->getAssetUUID();
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LLButton* btn = self->getChild<LLButton>("Anim audition btn");
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if (btn)
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{
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btn->toggleState();
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}
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if (self->childGetValue("Anim audition btn").asBoolean() )
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{
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self->mPauseRequest = NULL;
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gAgentAvatarp->startMotion(item->getAssetUUID());
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LLMotion* motion = gAgentAvatarp->findMotion(itemID);
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if (motion)
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{
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motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle())));
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}
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}
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else
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{
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gAgentAvatarp->stopMotion(itemID);
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gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
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}
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}
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}
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// <edit>
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// static
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/*
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void LLPreviewAnim::copyAnim(void *userdata)
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{
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LLPreviewAnim* self = (LLPreviewAnim*) userdata;
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const LLInventoryItem *item = self->getItem();
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if(item)
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{
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// Some animations aren't hosted on the servers
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// I guess they're in this static vfs thing
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bool static_vfile = false;
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LLVFile* anim_file = new LLVFile(gStaticVFS, item->getAssetUUID(), LLAssetType::AT_ANIMATION);
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if (anim_file && anim_file->getSize())
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{
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//S32 anim_file_size = anim_file->getSize();
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//U8* anim_data = new U8[anim_file_size];
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//if(anim_file->read(anim_data, anim_file_size))
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//{
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// static_vfile = true;
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//}
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static_vfile = true; // for method 2
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LLPreviewAnim::gotAssetForCopy(gStaticVFS, item->getAssetUUID(), LLAssetType::AT_ANIMATION, self, 0, 0);
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}
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delete anim_file;
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anim_file = NULL;
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if(!static_vfile)
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{
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// Get it from the servers
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gAssetStorage->getAssetData(item->getAssetUUID(), LLAssetType::AT_ANIMATION, LLPreviewAnim::gotAssetForCopy, self, TRUE);
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}
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}
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}
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struct LLSaveInfo
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{
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LLSaveInfo(const LLUUID& item_id, const LLUUID& object_id, const std::string& desc,
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const LLTransactionID tid)
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: mItemUUID(item_id), mObjectUUID(object_id), mDesc(desc), mTransactionID(tid)
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{
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}
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LLUUID mItemUUID;
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LLUUID mObjectUUID;
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std::string mDesc;
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LLTransactionID mTransactionID;
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};
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// static
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void LLPreviewAnim::gotAssetForCopy(LLVFS *vfs,
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const LLUUID& asset_uuid,
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LLAssetType::EType type,
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void* user_data, S32 status, LLExtStat ext_status)
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{
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LLPreviewAnim* self = (LLPreviewAnim*) user_data;
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//const LLInventoryItem *item = self->getItem();
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LLVFile file(vfs, asset_uuid, type, LLVFile::READ);
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S32 size = file.getSize();
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char* buffer = new char[size];
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if (buffer == NULL)
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{
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llerrs << "Memory Allocation Failed" << llendl;
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return;
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}
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file.read((U8*)buffer, size);
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// Write it back out...
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LLTransactionID tid;
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LLAssetID asset_id;
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tid.generate();
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asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
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LLVFile ofile(gVFS, asset_id, LLAssetType::AT_ANIMATION, LLVFile::APPEND);
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ofile.setMaxSize(size);
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ofile.write((U8*)buffer, size);
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// Upload that asset to the database
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LLSaveInfo* info = new LLSaveInfo(self->mItemUUID, self->mObjectUUID, "animation", tid);
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gAssetStorage->storeAssetData(tid, LLAssetType::AT_ANIMATION, onSaveCopyComplete, info, FALSE);
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delete[] buffer;
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buffer = NULL;
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}
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// static
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void LLPreviewAnim::onSaveCopyComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status)
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{
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LLSaveInfo* info = (LLSaveInfo*)user_data;
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if (status == 0)
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{
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std::string item_name = "New Animation";
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std::string item_desc = "";
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// Saving into user inventory
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LLViewerInventoryItem* item;
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item = (LLViewerInventoryItem*)gInventory.getItem(info->mItemUUID);
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if(item)
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{
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item_name = item->getName();
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item_desc = item->getDescription();
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}
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gMessageSystem->newMessageFast(_PREHASH_CreateInventoryItem);
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gMessageSystem->nextBlockFast(_PREHASH_AgentData);
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gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
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gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
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gMessageSystem->nextBlockFast(_PREHASH_InventoryBlock);
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gMessageSystem->addU32Fast(_PREHASH_CallbackID, 0);
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gMessageSystem->addUUIDFast(_PREHASH_FolderID, LLUUID::null);
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gMessageSystem->addUUIDFast(_PREHASH_TransactionID, info->mTransactionID);
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gMessageSystem->addU32Fast(_PREHASH_NextOwnerMask, 2147483647);
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gMessageSystem->addS8Fast(_PREHASH_Type, LLAssetType::AT_ANIMATION);
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gMessageSystem->addS8Fast(_PREHASH_InvType, LLInventoryType::IT_ANIMATION);
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gMessageSystem->addU8Fast(_PREHASH_WearableType, 0);
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gMessageSystem->addStringFast(_PREHASH_Name, item_name);
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gMessageSystem->addStringFast(_PREHASH_Description, item_desc);
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gMessageSystem->sendReliable(gAgent.getRegionHost());
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}
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else
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{
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llwarns << "Problem saving animation: " << status << llendl;
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LLStringUtil::format_map_t args;
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args["[REASON]"] = std::string(LLAssetStorage::getErrorString(status));
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gViewerWindow->alertXml("CannotUploadReason",args);
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}
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}
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*/
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void LLPreviewAnim::copyAnimID(void *userdata)
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{
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LLPreviewAnim* self = (LLPreviewAnim*) userdata;
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const LLInventoryItem *item = self->getItem();
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if(item)
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{
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gViewerWindow->getWindow()->copyTextToClipboard(utf8str_to_wstring(item->getAssetUUID().asString()));
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}
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}
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// </edit>
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// <edit>
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// virtual
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BOOL LLPreviewAnim::canSaveAs() const
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{
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return mIsCopyable;
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}
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// virtual
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void LLPreviewAnim::saveAs()
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{
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const LLInventoryItem *item = getItem();
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if(item)
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{
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// Some animations aren't hosted on the servers
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// I guess they're in this static vfs thing
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bool static_vfile = false;
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LLVFile* anim_file = new LLVFile(gStaticVFS, item->getAssetUUID(), LLAssetType::AT_ANIMATION);
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if (anim_file && anim_file->getSize())
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{
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//S32 anim_file_size = anim_file->getSize();
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//U8* anim_data = new U8[anim_file_size];
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//if(anim_file->read(anim_data, anim_file_size))
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//{
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// static_vfile = true;
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//}
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static_vfile = true; // for method 2
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LLPreviewAnim::gotAssetForSave(gStaticVFS, item->getAssetUUID(), LLAssetType::AT_ANIMATION, this, 0, 0);
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}
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delete anim_file;
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anim_file = NULL;
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if(!static_vfile)
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{
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gAssetStorage->getAssetData(item->getAssetUUID(), LLAssetType::AT_ANIMATION, LLPreviewAnim::gotAssetForSave, this, TRUE);
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}
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}
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}
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// static
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void LLPreviewAnim::gotAssetForSave(LLVFS *vfs,
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const LLUUID& asset_uuid,
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LLAssetType::EType type,
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void* user_data, S32 status, LLExtStat ext_status)
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{
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LLPreviewAnim* self = (LLPreviewAnim*) user_data;
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//const LLInventoryItem *item = self->getItem();
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LLVFile file(vfs, asset_uuid, type, LLVFile::READ);
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S32 size = file.getSize();
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char* buffer = new char[size];
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if (buffer == NULL)
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{
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llerrs << "Memory Allocation Failed" << llendl;
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return;
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}
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file.read((U8*)buffer, size);
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// Write it back out...
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AIFilePicker* filepicker = AIFilePicker::create();
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filepicker->open(LLDir::getScrubbedFileName(self->getItem()->getName()) + ".animatn", FFSAVE_ANIMATN);
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filepicker->run(boost::bind(&LLPreviewAnim::gotAssetForSave_continued, buffer, size, filepicker));
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}
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// static
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void LLPreviewAnim::gotAssetForSave_continued(char* buffer, S32 size, AIFilePicker* filepicker)
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{
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if (filepicker->hasFilename())
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{
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std::string filename = filepicker->getFilename();
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std::ofstream export_file(filename.c_str(), std::ofstream::binary);
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export_file.write(buffer, size);
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export_file.close();
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}
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delete[] buffer;
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}
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// virtual
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LLUUID LLPreviewAnim::getItemID()
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{
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const LLViewerInventoryItem* item = getItem();
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if(item)
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{
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return item->getUUID();
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}
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return LLUUID::null;
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}
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// </edit>
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void LLPreviewAnim::onClose(bool app_quitting)
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{
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const LLInventoryItem *item = getItem();
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if(item)
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{
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gAgentAvatarp->stopMotion(item->getAssetUUID());
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gAgent.sendAnimationRequest(item->getAssetUUID(), ANIM_REQUEST_STOP);
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LLMotion* motion = gAgentAvatarp->findMotion(item->getAssetUUID());
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if (motion)
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{
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// *TODO: minor memory leak here, user data is never deleted (Use real callbacks)
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motion->setDeactivateCallback(NULL, (void *)NULL);
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}
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}
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destroy();
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}
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