Files
SingularityViewer/indra/newview/llpreviewanim.cpp
2013-08-25 14:14:51 -04:00

449 lines
12 KiB
C++

/**
* @file llpreviewanim.cpp
* @brief LLPreviewAnim class implementation
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llpreviewanim.h"
#include "llbutton.h"
#include "llfloaterinventory.h"
#include "llresmgr.h"
#include "llinventory.h"
#include "llvoavatarself.h"
#include "llagent.h" // gAgent
#include "llkeyframemotion.h"
#include "statemachine/aifilepicker.h"
#include "lllineeditor.h"
#include "lluictrlfactory.h"
#include "lluictrlfactory.h"
// <edit>
#include "llviewerwindow.h" // for alert
#include "llappviewer.h" // gStaticVFS
// </edit>
extern LLAgent gAgent;
LLPreviewAnim::LLPreviewAnim(const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& item_uuid, const e_activation_type& _activate, const LLUUID& object_uuid ) :
LLPreview( name, rect, title, item_uuid, object_uuid)
{
mIsCopyable = false;
setTitle(title);
LLUICtrlFactory::getInstance()->buildFloater(this,"floater_preview_animation.xml");
if (!getHost())
{
LLRect curRect = getRect();
translate(rect.mLeft - curRect.mLeft, rect.mTop - curRect.mTop);
}
activate(_activate);
}
// static
void LLPreviewAnim::endAnimCallback( void *userdata )
{
LLHandle<LLFloater>* handlep = ((LLHandle<LLFloater>*)userdata);
LLFloater* self = handlep->get();
delete handlep; // done with the handle
if (self)
{
self->childSetValue("Anim play btn", FALSE);
self->childSetValue("Anim audition btn", FALSE);
}
}
// virtual
BOOL LLPreviewAnim::postBuild()
{
const LLInventoryItem* item = getItem();
// preload the animation
if(item)
{
gAgentAvatarp->createMotion(item->getAssetUUID());
childSetText("desc", item->getDescription());
const LLPermissions& perm = item->getPermissions();
mIsCopyable = (perm.getCreator() == gAgent.getID());
}
childSetAction("Anim play btn",playAnim,this);
childSetAction("Anim audition btn",auditionAnim,this);
childSetCommitCallback("desc", LLPreview::onText, this);
getChild<LLLineEditor>("desc")->setPrevalidate(&LLLineEditor::prevalidatePrintableNotPipe);
return LLPreview::postBuild();
}
void LLPreviewAnim::activate(e_activation_type type)
{
switch ( type )
{
case PLAY:
{
playAnim( (void *) this );
break;
}
case AUDITION:
{
auditionAnim( (void *) this );
break;
}
default:
{
//do nothing
}
}
}
// static
void LLPreviewAnim::playAnim( void *userdata )
{
LLPreviewAnim* self = (LLPreviewAnim*) userdata;
const LLInventoryItem *item = self->getItem();
if(item)
{
LLUUID itemID=item->getAssetUUID();
LLButton* btn = self->getChild<LLButton>("Anim play btn");
if (btn)
{
btn->toggleState();
}
if (self->childGetValue("Anim play btn").asBoolean() )
{
self->mPauseRequest = NULL;
gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START);
LLMotion* motion = gAgentAvatarp->findMotion(itemID);
if (motion)
{
motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle())));
}
}
else
{
gAgentAvatarp->stopMotion(itemID);
gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
}
}
}
// static
void LLPreviewAnim::auditionAnim( void *userdata )
{
LLPreviewAnim* self = (LLPreviewAnim*) userdata;
const LLInventoryItem *item = self->getItem();
if(item)
{
LLUUID itemID=item->getAssetUUID();
LLButton* btn = self->getChild<LLButton>("Anim audition btn");
if (btn)
{
btn->toggleState();
}
if (self->childGetValue("Anim audition btn").asBoolean() )
{
self->mPauseRequest = NULL;
gAgentAvatarp->startMotion(item->getAssetUUID());
LLMotion* motion = gAgentAvatarp->findMotion(itemID);
if (motion)
{
motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle())));
}
}
else
{
gAgentAvatarp->stopMotion(itemID);
gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
}
}
}
// <edit>
// static
/*
void LLPreviewAnim::copyAnim(void *userdata)
{
LLPreviewAnim* self = (LLPreviewAnim*) userdata;
const LLInventoryItem *item = self->getItem();
if(item)
{
// Some animations aren't hosted on the servers
// I guess they're in this static vfs thing
bool static_vfile = false;
LLVFile* anim_file = new LLVFile(gStaticVFS, item->getAssetUUID(), LLAssetType::AT_ANIMATION);
if (anim_file && anim_file->getSize())
{
//S32 anim_file_size = anim_file->getSize();
//U8* anim_data = new U8[anim_file_size];
//if(anim_file->read(anim_data, anim_file_size))
//{
// static_vfile = true;
//}
static_vfile = true; // for method 2
LLPreviewAnim::gotAssetForCopy(gStaticVFS, item->getAssetUUID(), LLAssetType::AT_ANIMATION, self, 0, 0);
}
delete anim_file;
anim_file = NULL;
if(!static_vfile)
{
// Get it from the servers
gAssetStorage->getAssetData(item->getAssetUUID(), LLAssetType::AT_ANIMATION, LLPreviewAnim::gotAssetForCopy, self, TRUE);
}
}
}
struct LLSaveInfo
{
LLSaveInfo(const LLUUID& item_id, const LLUUID& object_id, const std::string& desc,
const LLTransactionID tid)
: mItemUUID(item_id), mObjectUUID(object_id), mDesc(desc), mTransactionID(tid)
{
}
LLUUID mItemUUID;
LLUUID mObjectUUID;
std::string mDesc;
LLTransactionID mTransactionID;
};
// static
void LLPreviewAnim::gotAssetForCopy(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status)
{
LLPreviewAnim* self = (LLPreviewAnim*) user_data;
//const LLInventoryItem *item = self->getItem();
LLVFile file(vfs, asset_uuid, type, LLVFile::READ);
S32 size = file.getSize();
char* buffer = new char[size];
if (buffer == NULL)
{
llerrs << "Memory Allocation Failed" << llendl;
return;
}
file.read((U8*)buffer, size);
// Write it back out...
LLTransactionID tid;
LLAssetID asset_id;
tid.generate();
asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
LLVFile ofile(gVFS, asset_id, LLAssetType::AT_ANIMATION, LLVFile::APPEND);
ofile.setMaxSize(size);
ofile.write((U8*)buffer, size);
// Upload that asset to the database
LLSaveInfo* info = new LLSaveInfo(self->mItemUUID, self->mObjectUUID, "animation", tid);
gAssetStorage->storeAssetData(tid, LLAssetType::AT_ANIMATION, onSaveCopyComplete, info, FALSE);
delete[] buffer;
buffer = NULL;
}
// static
void LLPreviewAnim::onSaveCopyComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status)
{
LLSaveInfo* info = (LLSaveInfo*)user_data;
if (status == 0)
{
std::string item_name = "New Animation";
std::string item_desc = "";
// Saving into user inventory
LLViewerInventoryItem* item;
item = (LLViewerInventoryItem*)gInventory.getItem(info->mItemUUID);
if(item)
{
item_name = item->getName();
item_desc = item->getDescription();
}
gMessageSystem->newMessageFast(_PREHASH_CreateInventoryItem);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gMessageSystem->nextBlockFast(_PREHASH_InventoryBlock);
gMessageSystem->addU32Fast(_PREHASH_CallbackID, 0);
gMessageSystem->addUUIDFast(_PREHASH_FolderID, LLUUID::null);
gMessageSystem->addUUIDFast(_PREHASH_TransactionID, info->mTransactionID);
gMessageSystem->addU32Fast(_PREHASH_NextOwnerMask, 2147483647);
gMessageSystem->addS8Fast(_PREHASH_Type, LLAssetType::AT_ANIMATION);
gMessageSystem->addS8Fast(_PREHASH_InvType, LLInventoryType::IT_ANIMATION);
gMessageSystem->addU8Fast(_PREHASH_WearableType, 0);
gMessageSystem->addStringFast(_PREHASH_Name, item_name);
gMessageSystem->addStringFast(_PREHASH_Description, item_desc);
gMessageSystem->sendReliable(gAgent.getRegionHost());
}
else
{
llwarns << "Problem saving animation: " << status << llendl;
LLStringUtil::format_map_t args;
args["[REASON]"] = std::string(LLAssetStorage::getErrorString(status));
gViewerWindow->alertXml("CannotUploadReason",args);
}
}
*/
void LLPreviewAnim::copyAnimID(void *userdata)
{
LLPreviewAnim* self = (LLPreviewAnim*) userdata;
const LLInventoryItem *item = self->getItem();
if(item)
{
gViewerWindow->getWindow()->copyTextToClipboard(utf8str_to_wstring(item->getAssetUUID().asString()));
}
}
// </edit>
// <edit>
// virtual
BOOL LLPreviewAnim::canSaveAs() const
{
return mIsCopyable;
}
// virtual
void LLPreviewAnim::saveAs()
{
const LLInventoryItem *item = getItem();
if(item)
{
// Some animations aren't hosted on the servers
// I guess they're in this static vfs thing
bool static_vfile = false;
LLVFile* anim_file = new LLVFile(gStaticVFS, item->getAssetUUID(), LLAssetType::AT_ANIMATION);
if (anim_file && anim_file->getSize())
{
//S32 anim_file_size = anim_file->getSize();
//U8* anim_data = new U8[anim_file_size];
//if(anim_file->read(anim_data, anim_file_size))
//{
// static_vfile = true;
//}
static_vfile = true; // for method 2
LLPreviewAnim::gotAssetForSave(gStaticVFS, item->getAssetUUID(), LLAssetType::AT_ANIMATION, this, 0, 0);
}
delete anim_file;
anim_file = NULL;
if(!static_vfile)
{
gAssetStorage->getAssetData(item->getAssetUUID(), LLAssetType::AT_ANIMATION, LLPreviewAnim::gotAssetForSave, this, TRUE);
}
}
}
// static
void LLPreviewAnim::gotAssetForSave(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status)
{
LLPreviewAnim* self = (LLPreviewAnim*) user_data;
//const LLInventoryItem *item = self->getItem();
LLVFile file(vfs, asset_uuid, type, LLVFile::READ);
S32 size = file.getSize();
char* buffer = new char[size];
if (buffer == NULL)
{
llerrs << "Memory Allocation Failed" << llendl;
return;
}
file.read((U8*)buffer, size);
// Write it back out...
AIFilePicker* filepicker = AIFilePicker::create();
filepicker->open(LLDir::getScrubbedFileName(self->getItem()->getName()) + ".animatn", FFSAVE_ANIMATN);
filepicker->run(boost::bind(&LLPreviewAnim::gotAssetForSave_continued, buffer, size, filepicker));
}
// static
void LLPreviewAnim::gotAssetForSave_continued(char* buffer, S32 size, AIFilePicker* filepicker)
{
if (filepicker->hasFilename())
{
std::string filename = filepicker->getFilename();
std::ofstream export_file(filename.c_str(), std::ofstream::binary);
export_file.write(buffer, size);
export_file.close();
}
delete[] buffer;
}
// virtual
LLUUID LLPreviewAnim::getItemID()
{
const LLViewerInventoryItem* item = getItem();
if(item)
{
return item->getUUID();
}
return LLUUID::null;
}
// </edit>
void LLPreviewAnim::onClose(bool app_quitting)
{
const LLInventoryItem *item = getItem();
if(item)
{
gAgentAvatarp->stopMotion(item->getAssetUUID());
gAgent.sendAnimationRequest(item->getAssetUUID(), ANIM_REQUEST_STOP);
LLMotion* motion = gAgentAvatarp->findMotion(item->getAssetUUID());
if (motion)
{
// *TODO: minor memory leak here, user data is never deleted (Use real callbacks)
motion->setDeactivateCallback(NULL, (void *)NULL);
}
}
destroy();
}