Such that floater's named according to their filename will now close if they were frontmost making their menu entries and buttons, toggly. This effects the behavior of the toolbar preferences floater, the Favorites floater, and the My Outfits floater. (and any such simple extensions made by forks and those that will come in the future)
298 lines
14 KiB
C++
298 lines
14 KiB
C++
/**
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* @file llmenucommands.cpp
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* @brief Implementations of menu commands.
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*
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* $LicenseInfo:firstyear=2003&license=viewergpl$
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*
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* Copyright (c) 2003-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llmenucommands.h"
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#include "aihttpview.h"
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#include "floaterao.h"
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#include "floaterlocalassetbrowse.h"
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#include "hbfloatergrouptitles.h"
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#include "jcfloaterareasearch.h"
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#include "llagentcamera.h"
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#include "llchatbar.h"
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#include "llconsole.h"
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#include "lldebugview.h"
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#include "llfasttimerview.h"
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#include "llfloaterabout.h"
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#include "llfloateractivespeakers.h"
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#include "llfloaterautoreplacesettings.h"
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#include "llfloateravatar.h"
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#include "llfloateravatarlist.h"
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#include "llfloaterbeacons.h"
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#include "llfloaterblacklist.h"
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#include "llfloaterbuildoptions.h"
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#include "llfloaterbump.h"
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#include "llfloaterbuycurrency.h"
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#include "llfloatercamera.h"
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#include "llfloaterchat.h"
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#include "llfloaterchatterbox.h"
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#include "llfloatercustomize.h"
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#include "llfloaterdaycycle.h"
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#include "llfloaterdestinations.h"
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#include "llfloaterdisplayname.h"
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#include "llfloatereditui.h"
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#include "llfloaterenvsettings.h"
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#include "llfloaterexploreanimations.h"
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#include "llfloaterexploresounds.h"
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#include "llfloaterfonttest.h"
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#include "llfloatergesture.h"
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#include "llfloatergodtools.h"
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#include "llfloaterhud.h"
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#include "llfloaterinspect.h"
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#include "llfloaterinventory.h"
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#include "llfloaterjoystick.h"
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#include "llfloaterlagmeter.h"
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#include "llfloaterland.h"
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#include "llfloaterlandholdings.h"
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#include "llfloatermap.h"
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#include "llfloatermediafilter.h"
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#include "llfloatermemleak.h"
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#include "llfloatermessagelog.h"
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#include "llfloatermute.h"
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#include "llfloaternotificationsconsole.h"
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#include "llfloateroutbox.h"
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#include "llfloaterpathfindingcharacters.h"
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#include "llfloaterpathfindinglinksets.h"
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#include "llfloaterperms.h"
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#include "llfloaterpostprocess.h"
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#include "llfloaterpreference.h"
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#include "llfloaterregiondebugconsole.h"
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#include "llfloaterregioninfo.h"
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#include "llfloaterreporter.h"
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#include "llfloaterscriptdebug.h"
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#include "llfloaterscriptlimits.h"
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#include "llfloatersettingsdebug.h"
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#include "llfloatersnapshot.h"
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#include "llfloaterstats.h"
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#include "llfloaterteleporthistory.h"
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#include "llfloatertest.h"
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#include "llfloatervoiceeffect.h"
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#include "llfloaterwater.h"
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#include "llfloaterwebcontent.h"
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#include "llfloaterwindlight.h"
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#include "llfloaterworldmap.h"
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#include "llframestatview.h"
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#include "llmakeoutfitdialog.h"
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#include "llmoveview.h" // LLFloaterMove
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#include "lltextureview.h"
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#include "lltoolgrab.h"
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#include "lltoolmgr.h"
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#include "lluictrlfactory.h"
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#include "llvelocitybar.h"
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#include "llviewerparcelmgr.h"
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// [RLVa:LF]
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#include "rlvfloaters.h"
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// [/RLVa:LF]
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#include "shfloatermediaticker.h"
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void handle_chat()
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{
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// give focus to chatbar if it's open but not focused
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static const LLCachedControl<bool> chat_visible("ChatVisible",true);
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(chat_visible && gFocusMgr.childHasKeyboardFocus(gChatBar)) ? LLChatBar::stopChat() : LLChatBar::startChat(NULL);
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}
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void handle_debug_avatar_textures(void*);
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template<typename T> void handle_singleton_toggle(void*);
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void show_outfit_dialog() { new LLMakeOutfitDialog(false); }
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void toggle_build() { LLToolMgr::getInstance()->toggleBuildMode(); }
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void toggle_control(const std::string& name) { if (LLControlVariable* control = gSavedSettings.getControl(name)) control->set(!control->get()); }
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void toggle_search_floater();
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void toggle_always_run() { gAgent.getAlwaysRun() ? gAgent.clearAlwaysRun() : gAgent.setAlwaysRun(); }
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void toggle_sit();
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void toggle_mouselook() { gAgentCamera.cameraMouselook() ? gAgentCamera.changeCameraToDefault() : gAgentCamera.changeCameraToMouselook(); }
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bool is_visible_view(boost::function<LLView* ()> get)
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{
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if (LLView* v = get())
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return v->getVisible();
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return false;
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}
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struct CommWrapper
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{
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static bool only_comm()
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{
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static const LLCachedControl<bool> only("CommunicateSpecificShortcut");
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return only || LLFloaterChatterBox::getInstance()->getFloaterCount();
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}
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static bool instanceVisible(const LLSD& key) { return only_comm() ? LLFloaterChatterBox::instanceVisible(key) : LLFloaterMyFriends::instanceVisible(key); }
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static void toggleInstance(const LLSD& key) { only_comm() ? LLFloaterChatterBox::toggleInstance(key) : LLFloaterMyFriends::toggleInstance(key); }
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};
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struct MenuFloaterDict : public LLSingleton<MenuFloaterDict>
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{
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typedef std::map<const std::string, std::pair<boost::function<void ()>, boost::function<bool ()> > > menu_floater_map_t;
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menu_floater_map_t mEntries;
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MenuFloaterDict()
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{
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registerConsole("debug console", gDebugView->mDebugConsolep);
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registerConsole("fast timers", gDebugView->mFastTimerView);
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registerConsole("frame console", gDebugView->mFrameStatView);
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registerConsole("http console", gHttpView);
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registerConsole("texture console", gTextureView);
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if (gAuditTexture)
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{
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registerConsole("texture category console", gTextureCategoryView);
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registerConsole("texture size console", gTextureSizeView);
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}
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registerConsole("velocity", gVelocityBar);
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registerFloater("about", boost::bind(&LLFloaterAbout::show,(void*)NULL));
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registerFloater("always run", boost::bind(toggle_always_run), boost::bind(&LLAgent::getAlwaysRun, &gAgent));
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registerFloater("anims_explorer", boost::bind(LLFloaterExploreAnimations::show));
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registerFloater("ao", boost::bind(LLFloaterAO::show, (void*)NULL));
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registerFloater("appearance", boost::bind(LLFloaterCustomize::show));
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registerFloater("asset_blacklist", boost::bind(LLFloaterBlacklist::toggle), boost::bind(LLFloaterBlacklist::visible));
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registerFloater("build", boost::bind(toggle_build));
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registerFloater("buy currency", boost::bind(LLFloaterBuyCurrency::buyCurrency));
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registerFloater("buy land", boost::bind(&LLViewerParcelMgr::startBuyLand, boost::bind(LLViewerParcelMgr::getInstance), false));
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registerFloater("chatbar", boost::bind(handle_chat));
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registerFloater("complaint reporter", boost::bind(LLFloaterReporter::showFromMenu, COMPLAINT_REPORT));
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registerFloater("DayCycle", boost::bind(LLFloaterDayCycle::show), boost::bind(LLFloaterDayCycle::isOpen));
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registerFloater("debug avatar", boost::bind(handle_debug_avatar_textures, (void*)NULL));
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registerFloater("debug settings", boost::bind(handle_singleton_toggle<LLFloaterSettingsDebug>, (void*)NULL));
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registerFloater("displayname", boost::bind(LLFloaterDisplayName::show));
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registerFloater("edit ui", boost::bind(LLFloaterEditUI::show, (void*)NULL));
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registerFloater("EnvSettings", boost::bind(LLFloaterEnvSettings::show), boost::bind(LLFloaterEnvSettings::isOpen));
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registerFloater("fly", boost::bind(LLAgent::toggleFlying));
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registerFloater("font test", boost::bind(LLFloaterFontTest::show, (void*)NULL));
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registerFloater("god tools", boost::bind(LLFloaterGodTools::show, (void*)NULL));
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registerFloater("grid options", boost::bind(LLFloaterBuildOptions::show, (void*)NULL));
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registerFloater("group titles", boost::bind(HBFloaterGroupTitles::toggle));
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//Singu TODO: Re-implement f1 help.
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//registerFloater("help f1", boost::bind(/*gViewerHtmlHelp.show*/));
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registerFloater("help tutorial", boost::bind(LLFloaterHUD::showHUD));
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registerFloater("inventory", boost::bind(LLInventoryView::toggleVisibility, (void*)NULL), boost::bind(is_visible_view, static_cast<boost::function<LLView* ()> >(LLInventoryView::getActiveInventory)));
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registerFloater("local assets", boost::bind(FloaterLocalAssetBrowser::show, (void*)0));
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registerFloater("mean events", boost::bind(LLFloaterBump::show, (void*)NULL));
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registerFloater("media ticker", boost::bind(handle_ticker_toggle, (void*)NULL), boost::bind(SHFloaterMediaTicker::instanceExists));
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registerFloater("memleak", boost::bind(LLFloaterMemLeak::show, (void*)NULL));
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registerFloater("messagelog", boost::bind(LLFloaterMessageLog::show));
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registerFloater("mouselook", boost::bind(toggle_mouselook));
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registerFloater("my land", boost::bind(LLFloaterLandHoldings::show, (void*)NULL));
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registerFloater("outfit", boost::bind(show_outfit_dialog));
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registerFloater("PostProcess", boost::bind(LLFloaterPostProcess::show));
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registerFloater("preferences", boost::bind(LLFloaterPreference::show, (void*)NULL));
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registerFloater("RegionDebugConsole", boost::bind(handle_singleton_toggle<LLFloaterRegionDebugConsole>, (void*)NULL), boost::bind(LLFloaterRegionDebugConsole::instanceExists));
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registerFloater("script errors", boost::bind(LLFloaterScriptDebug::show, LLUUID::null));
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registerFloater("search", boost::bind(toggle_search_floater));
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registerFloater("show inspect", boost::bind(LLFloaterInspect::showInstance, LLSD()));
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registerFloater("sit", boost::bind(toggle_sit));
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registerFloater("snapshot", boost::bind(LLFloaterSnapshot::show, (void*)NULL));
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registerFloater("sound_explorer", boost::bind(LLFloaterExploreSounds::toggle), boost::bind(LLFloaterExploreSounds::visible));
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registerFloater("test", boost::bind(LLFloaterTest::show, (void*)NULL));
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// Phoenix: Wolfspirit: Enabled Show Floater out of viewer menu
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registerFloater("WaterSettings", boost::bind(LLFloaterWater::show), boost::bind(LLFloaterWater::isOpen));
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registerFloater("web", boost::bind(LLFloaterWebContent::showInstance, "dict web", LLFloaterWebContent::Params()));
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registerFloater("Windlight", boost::bind(LLFloaterWindLight::show), boost::bind(LLFloaterWindLight::isOpen));
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registerFloater("world map", boost::bind(LLFloaterWorldMap::toggle));
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registerFloater<LLFloaterLand> ("about land");
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registerFloater<LLFloaterRegionInfo> ("about region");
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registerFloater<LLFloaterActiveSpeakers> ("active speakers");
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registerFloater<JCFloaterAreaSearch> ("areasearch");
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registerFloater<LLFloaterAutoReplaceSettings> ("autoreplace");
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registerFloater<LLFloaterAvatar> ("avatar");
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registerFloater<LLFloaterBeacons> ("beacons");
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registerFloater<LLFloaterCamera> ("camera controls");
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registerFloater<LLFloaterChat> ("chat history");
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registerFloater<LLFloaterChatterBox> ("communicate");
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registerFloater<LLFloaterDestinations> ("destinations");
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registerFloater<LLFloaterMyFriends> ("friends", 0);
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registerFloater<LLFloaterGesture> ("gestures");
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registerFloater<LLFloaterMyFriends> ("groups", 1);
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registerFloater<CommWrapper> ("im");
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registerFloater<LLFloaterInspect> ("inspect");
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registerFloater<LLFloaterJoystick> ("joystick");
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registerFloater<LLFloaterLagMeter> ("lag meter");
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registerFloater<LLFloaterMediaFilter> ("media filter");
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registerFloater<LLFloaterMap> ("mini map");
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registerFloater<LLFloaterMove> ("movement controls");
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registerFloater<LLFloaterMute> ("mute list");
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registerFloater<LLFloaterNotificationConsole> ("notifications console");
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registerFloater<LLFloaterOutbox> ("outbox");
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registerFloater<LLFloaterPathfindingCharacters> ("pathfinding_characters");
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registerFloater<LLFloaterPathfindingLinksets> ("pathfinding_linksets");
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registerFloater<LLFloaterPermsDefault> ("perm prefs");
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registerFloater<LLFloaterAvatarList> ("radar");
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registerFloater<LLFloaterScriptLimits> ("script info");
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registerFloater<LLFloaterStats> ("stat bar");
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registerFloater<LLFloaterTeleportHistory> ("teleport history");
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registerFloater<LLFloaterVoiceEffect> ("voice effect");
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// [RLVa:LF]
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registerFloater<RlvFloaterBehaviours>("rlv restrictions");
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registerFloater<RlvFloaterLocks>("rlv locks");
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registerFloater<RlvFloaterStrings>("rlv strings");
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// [/RLVa:LF]
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}
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template <typename T>
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void registerConsole(const std::string& name, T* console)
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{
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registerFloater(name, boost::bind(&T::setVisible, console, !boost::bind(&T::getVisible, console)), boost::bind(&T::getVisible, console));
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}
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void registerFloater(const std::string& name, boost::function<void ()> show, boost::function<bool ()> visible = NULL)
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{
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mEntries.insert( std::make_pair( name, std::make_pair( show, visible ) ) );
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}
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template <typename T>
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void registerFloater(const std::string& name, const LLSD& key = LLSD())
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{
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registerFloater(name, boost::bind(&T::toggleInstance,key), boost::bind(&T::instanceVisible,key));
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}
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};
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void show_floater(const std::string& floater_name)
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{
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if (floater_name.empty()) return;
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MenuFloaterDict::menu_floater_map_t::iterator it = MenuFloaterDict::instance().mEntries.find(floater_name);
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if (it == MenuFloaterDict::instance().mEntries.end()) // Simple codeless floater
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{
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if (LLFloater* floater = LLUICtrlFactory::getInstance()->getBuiltFloater(floater_name))
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floater->isFrontmost() ? floater->close() : gFloaterView->bringToFront(floater);
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else
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LLUICtrlFactory::getInstance()->buildFloater(new LLFloater(), floater_name);
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}
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else if (it->second.first)
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{
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it->second.first();
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}
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}
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// Singu TODO: It'd be reallllly nice if we could use this as a control for buttons too.
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bool floater_visible(const std::string& floater_name)
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{
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MenuFloaterDict::menu_floater_map_t::iterator it = MenuFloaterDict::instance().mEntries.find(floater_name);
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return it != MenuFloaterDict::instance().mEntries.end() && it->second.second && it->second.second();
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}
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