Added "Make Outfit..." to Edit menu and Create->"New Outfit" to inventory floater menu. Cleaned up LLMakeOutfitDialog, using boost::bind and less waste. Moved onMakeOutfitCommit() to LLMakeOutfitDialog as makeOutfit() Also changes LLFloaterCustomize's callbacks to use boost::bind Give new outfit dialog a title instead of a heading. Small fix to mistake with AnnounceSnapshots xmlstuffs.
67 lines
2.3 KiB
C++
67 lines
2.3 KiB
C++
/**
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* @file llmakeoutfitdialog.h
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* @brief The Make Outfit Dialog, triggered by "Make Outfit" and similar UICtrls.
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LLMAKEOUTFITDIALOG_H
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#define LLMAKEOUTFITDIALOG_H
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#include "llinventorymodel.h"
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#include "llmodaldialog.h"
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class LLMakeOutfitDialog : public LLModalDialog
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{
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private:
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std::vector<std::pair<std::string,S32> > mCheckBoxList;
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public:
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LLMakeOutfitDialog(bool modal = true);
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/*virtual*/ void draw();
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BOOL postBuild();
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void refresh();
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void setWearableToInclude(S32 wearable, bool enabled, bool selected); //TODO: Call this when Wearables are added or removed to update the Dialog in !modal mode.
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void onSave();
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void onCheckAll(bool check);
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//Accessors
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void getIncludedItems(LLInventoryModel::item_array_t& item_list);
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bool getUseOutfits() { return childGetValue("checkbox_use_outfits").asBoolean(); }
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bool getUseLinks() { return childGetValue("checkbox_use_links").asBoolean(); }
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//bool getRenameClothing() { return childGetValue("rename").asBoolean(); }
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protected:
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void makeOutfit(const std::string folder_name);
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};
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#endif //LLMAKEOUTFITDIALOG_H
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